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2bda0e17 | 1 | |
fb1bd1bd | 2 | Installing wxWindows 2.3 |
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3 | ------------------------ |
4 | ||
a40a9c81 JS |
5 | This is wxWindows 2.3 for Microsoft Windows 9x/ME, Windows NT, |
6 | Windows 2000 and Windows XP. This is an unstable development release. | |
7 | ||
8 | Please note that the library naming conventions for VC++ | |
9 | compilation have changed between 2.3.1 and 2.3.2. This means that | |
10 | you will need to change your application project files. See the | |
11 | relevant section below for details. | |
0544bc0a | 12 | |
dbda9e86 | 13 | IMPORTANT NOTE: If you experience problems installing, please |
9c6751aa JS |
14 | re-read this instructions and other related files (changes.txt, |
15 | readme.txt, notes on the Web site) carefully before mailing | |
16 | wx-users or the author. Preferably, try to fix the problem first and | |
154f22b3 JS |
17 | then send a patch to the author. Please report bugs using the |
18 | bug report form on the wxWindows web site. | |
dbda9e86 | 19 | |
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20 | Unarchiving |
21 | ----------- | |
22 | ||
154f22b3 | 23 | A setup program is provided (setup.exe) to automatically copy files to a |
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24 | directory on your hard disk. Do not install into a path that contains spaces. |
25 | The installation program should set the WXWIN environment variable, which | |
26 | will be activated when your machine is rebooted. The setup | |
27 | program contains the following: | |
28 | ||
29 | - All common, generic and MSW-specific wxWindows source; | |
30 | - samples; | |
31 | - documentation in Windows Help format; | |
32 | - makefiles for most Windows compilers, plus BC++ and | |
33 | VC++ IDE files; | |
34 | - JPEG library source; | |
669f7a11 | 35 | - TIFF library source; |
01dba85a | 36 | - Object Graphics Library; |
01dba85a JS |
37 | - Tex2RTF source; |
38 | - Dialog Editor binary. | |
39 | ||
f6bcfd97 BP |
40 | Alternatively, you may unarchive the .zip form by hand: |
41 | wxMSW-x.y.z.zip where x.y.z is the version number. | |
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42 | |
43 | Unarchive the required files plus any optional documentation | |
dbda9e86 | 44 | files into a suitable directory such as c:\wx. |
2bda0e17 | 45 | |
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46 | Other add-on packages are available from the wxWindows Web site, such as: |
47 | ||
5d525ad9 | 48 | - mmedia.zip. Audio, CD, video access for Windows and Linux. |
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49 | - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. |
50 | - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from | |
51 | the same document source. | |
52 | ||
dbda9e86 JS |
53 | General installation notes |
54 | -------------------------- | |
55 | ||
56 | Alter your WXWIN environment variable to point to this directory. | |
57 | For Cygwin or Mingw32 compilation, make sure WXWIN contains only | |
58 | forward slashes. | |
59 | ||
60 | If installing from the CVS server, copy include/wx/msw/setup0.h to | |
a40a9c81 JS |
61 | include/wx/msw/setup.h and edit the resulting file to choose |
62 | the features you would like to compile wxWindows with[out]. | |
dbda9e86 | 63 | |
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64 | Compilation |
65 | ----------- | |
66 | ||
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67 | The following sections explain how to compile wxWindows with each supported |
68 | compiler. | |
2bda0e17 | 69 | |
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70 | Visual C++ 6.0 compilation |
71 | --------------------------- | |
2bda0e17 | 72 | |
a40a9c81 | 73 | Using project files (VC++ 6 only): |
a367b9b3 | 74 | |
a40a9c81 | 75 | 1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project |
f6bcfd97 | 76 | makefiles (already included in wxMSW-x.y.z.zip and the setup version). |
a40a9c81 JS |
77 | 2. Open src/wxWindows.dsp, which has configurations for static |
78 | compilation or DLL compilation, and each of these available in | |
79 | Unicode/ANSI and Debug/Release variations. Normally you'll use | |
80 | a static linking ANSI configuration. Choose the Win32 Debug or | |
81 | Win32 Release configuration for the wxWindows project, and compile. | |
82 | Alternatively, use Batch Build to build more than one | |
83 | configuration. | |
84 | The following libraries will be produced depending on chosen | |
85 | configuration: | |
86 | ||
87 | wxmsw.lib wxmswd.lib ; ANSI Release/Debug | |
88 | wxmswu.lib wxmswud.lib ; UNICODE Release/Debug | |
89 | wxmsw23x.lib wxmsw23xd.lib ; ANSI DLL Release/Debug | |
90 | wxmsw23xu.lib wxmsw23xud.lib ; UNICODE DLL Release/Debug | |
91 | ||
92 | It will also produce similar variations on jpeg.lib, png.lib, | |
93 | tiff.lib, zlib.lib, and regex.lib. | |
5fa399c9 | 94 | 3. Open a sample project file, choose a configuration such as |
a40a9c81 | 95 | Win32 Debug using Build | Set Active Configuration..., and compile. |
5fa399c9 | 96 | The project files don't use precompiled headers, to save disk |
16553659 | 97 | space, but you can switch PCH compiling on for greater speed. |
a40a9c81 | 98 | NOTE: you may also use samples/samples.dsw to access all |
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99 | sample projects without opening each workspace individually. |
100 | You can use the Batch Build facility to make several samples | |
101 | at a time. | |
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102 | |
103 | Using makefiles: | |
104 | ||
62448488 | 105 | 1. Make sure your WXWIN variable is set. |
d1e418ea JS |
106 | 2. If you do NOT have the TIFF or JPEG source code, please remove |
107 | the tiff and jpeg targets from the 'all' target in | |
108 | src\msw\makefile.vc. Also ensure the settings in | |
109 | include\wx\msw\setup.h specify not to use JPEG or TIFF. | |
110 | 3. Change directory to wx\src\msw. Type: | |
ca5c8b2d JS |
111 | |
112 | 'nmake -f makefile.vc' | |
113 | ||
114 | to make the wxWindows core library with debug information | |
7fee680b | 115 | (wx\lib\wxd.lib), then |
ca5c8b2d | 116 | |
7fee680b | 117 | 'nmake -f makefile.vc cleanall FINAL=1' |
ca5c8b2d JS |
118 | 'nmake -f makefile.vc FINAL=1' |
119 | ||
a40a9c81 | 120 | to make the wxWindows core library without debug information. |
85f3749f | 121 | 4. Change directory to wx\samples and type 'nmake -f makefile.vc' |
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122 | to make all the samples. You can also make them individually. |
123 | ||
5fa399c9 | 124 | Makefile notes: |
e2a6f233 | 125 | |
7fee680b | 126 | Use the 'cleanall' target to clean all objects, libraries and |
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127 | executables. |
128 | ||
129 | To build the release version using makefiles, add FINAL=1 to your | |
130 | nmake invocation, both when building the library and for samples. | |
7fee680b JS |
131 | You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0) |
132 | before making a different configuration, because otherwise | |
133 | object files used to build the previous configuration may be | |
134 | used accidentally for the current configuation. You might see | |
135 | this manifested in unexpected link errors or warnings. This problem | |
136 | doesn't occur when using project files to build wxWindows. | |
ca5c8b2d JS |
137 | |
138 | Note that the wxWindows core library allows you to have debug | |
139 | and release libraries available simultaneously, by compiling the | |
140 | objects in different subdirectories, whereas samples must be | |
7fee680b | 141 | cleaned and re-made to build a different configuration. |
e2a6f233 JS |
142 | |
143 | To build the DLL version using makefiles: | |
144 | ||
145 | 1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch' | |
146 | to make both a suitable DLL and import library, and to build a | |
147 | suitable precompiled header file for compiling applications. | |
a40a9c81 | 148 | See the previous section for library names. |
ca5c8b2d JS |
149 | 2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1' |
150 | (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all | |
151 | applications). | |
e2a6f233 | 152 | |
3f1af920 | 153 | Note (1): if you wish to use templates, please edit |
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154 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. |
155 | Without this, the redefinition of 'new' will cause problems in | |
156 | the headers. Alternatively, #undef new before including template headers. | |
dbda9e86 JS |
157 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be |
158 | using templates, to avoid the non-template stream files being included | |
159 | within wxWindows. | |
025e88c5 | 160 | |
3f1af920 | 161 | Note (2): libraries and applications generated with makefiles and |
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162 | project files are now (hopefully) compatible where static libraries |
163 | are concerned, but please exercise caution nevertheless and if | |
164 | possible, use one method or the other. | |
3f1af920 | 165 | |
750b78ba | 166 | Note (3): VC++ 5's optimization code seems to be broken and can |
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167 | cause both compile and run-time problems: this can be seen when |
168 | deleting an object Dialog Editor, in Release mode with optimizations | |
169 | on. If in doubt, switch off optimisations, although this will result in much | |
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170 | larger executables. It seems possible that the library can be created with |
171 | strong optimization, so long as the application is not strongly | |
172 | optimized. For example, in wxWindows project, set to 'Minimum | |
173 | Size'. In Dialog Editor project, set to 'Customize: Favor Small | |
174 | Code' (and no others). This will then work. | |
175 | ||
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176 | Note (4): some crash problems can be due to inconsistent compiler |
177 | options. If strange/weird/impossible things start to happen please | |
178 | check (dumping IDE project file as makefile and doing text comparison | |
179 | if necessary) that the project settings, especially the list of defined | |
180 | symbols, struct packing, etc. are exactly the same for all items in | |
181 | the project. After this, delete everything (including PCH) and recompile. | |
182 | ||
a40a9c81 | 183 | Note (5): to create your own IDE files, see the technical note on the |
9c6751aa | 184 | wxWindows web site or CD-ROM, entitled "Compiling wxWindows |
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185 | applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the |
186 | wxWindows distribution). You can also copy .dsp and .dsw | |
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187 | files from an existing wxWindows sample and adapt them. |
188 | ||
8fb3a512 JS |
189 | Visual C++ 1.5 compilation (16-bit) |
190 | ----------------------------------- | |
2bda0e17 | 191 | |
a40a9c81 JS |
192 | NOTE: this has not been tested recently and probably doesn't |
193 | work. | |
194 | ||
62448488 JS |
195 | 1. Make sure your WXWIN variable is set, and uses the FAT (short |
196 | name) form. | |
197 | 2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to | |
2bda0e17 | 198 | make the wxWindows core library. |
62448488 | 199 | 3. Change directory to a sample, such as wx\samples\minimal, and |
f60d0f94 | 200 | type 'nmake -f makefile.dos'. |
2bda0e17 | 201 | |
e2a6f233 JS |
202 | Add FINAL=1 to your makefile invocation to build the release |
203 | versions of the library and samples. | |
204 | ||
205 | Use the 'clean' target to clean all objects, libraries and | |
206 | executables. | |
207 | ||
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208 | Borland C++ 4.5/5.0 compilation |
209 | ------------------------------- | |
210 | ||
ca5c8b2d JS |
211 | Compiling using the makefiles: |
212 | ||
a40a9c81 JS |
213 | 0. If downloading from CVS, copy include\wx\msw\setup0.h to |
214 | include\wx\setup.h. | |
62448488 JS |
215 | 1. Make sure your WXWIN variable is set, and uses the FAT (short |
216 | name) form if doing a 16-bit compile. | |
217 | 2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to | |
218 | make the wxWindows core library. Ignore the warnings about | |
219 | 'XXX' not found in library. | |
c0bcc480 | 220 | 3. Change directory to a sample or demo such as samples\minimal, and type |
62448488 | 221 | 'make -f makefile.b32'. |
4bf78aae JS |
222 | 4. For release versions, recompile wxWindows and samples using |
223 | 'make -f makefile.b32 clean' | |
224 | 'make -f makefile.b32 FINAL=1' | |
225 | for the library and samples. | |
f6bcfd97 BP |
226 | 5. To make and use wxWindows as a DLL, type |
227 | 'make -f makefile.b32 clean' | |
228 | 'make -f makefile.b32 DLL=1' | |
229 | and then for each sample, | |
230 | 'make -f makefile.b32 WXUSINGDLL=1' | |
231 | Please note that the samples have not been exhaustively tested | |
232 | with this configuration. | |
62448488 | 233 | |
1a7f3062 | 234 | Note (1): the wxWindows library and (some) samples compile in 16-bit mode |
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235 | using makefile.bcc, but at present the wxWindows resource system is switched |
236 | off in this mode. See issues.txt for details. | |
2bda0e17 | 237 | |
8fb3a512 JS |
238 | Note (2): unfortunately most samples won't link in 16-bit mode, |
239 | because the automatic data segment exceeds 64K. The minimal | |
240 | sample links and runs, however. | |
241 | ||
242 | Note (3): the wxWindows makefiles assume byte structure alignment. Please | |
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243 | make sure that your own project or makefile settings use the |
244 | same alignment, or you could experience mysterious crashes. To | |
245 | change the alignment, add a suitable option to the $(CFG) target code | |
246 | in src/msw/makefile.b32. | |
247 | ||
154f22b3 JS |
248 | Note (4): if you get undefined _SQL... symbols at link time, |
249 | either install odbc32.lib from the BC++ CD-ROM into your BC++ lib | |
250 | directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and | |
251 | recompile wxWindows. The same applies if compiling using the IDE. | |
252 | ||
790ad94f JS |
253 | Note (5): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder; |
254 | you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove | |
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255 | the jpeg target from src\msw\makefile.b32, and remove jpeg from |
256 | src\makeprog.b32. | |
790ad94f | 257 | |
9c824f29 JS |
258 | Note (6): If using C++Builder 4 and above (BC++ 5.4 and above), change LINK=tlink32 to |
259 | LINK=ilink32 in src\makeb32.env. You may also need to disable | |
260 | wxUSE_LIBJPEG because there is a conflict in the BC++ headers | |
261 | (actually this problem seems to have gone away with 5.5 and SP1). | |
c3b177ae | 262 | |
7fee680b JS |
263 | Note (7): If you wish debug messages to be sent to the console in |
264 | debug mode, edit src\makeb32.env and change /aa to /Tpe in | |
265 | LINK_FLAGS. | |
266 | ||
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267 | Compiling using the IDE files: |
268 | ||
01dba85a | 269 | 1. Load src\bc32.ide (Release settings) |
ca5c8b2d JS |
270 | 2. Go to Options|Project... and specify the correct BC++ include and lib path for |
271 | your file structure. | |
272 | 3. Press F9 to compile the wxWindows library. | |
33b64e6f | 273 | 4. Load samples\bc32.ide. |
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274 | 5. Go to Options|Project... and specify the correct BC++ include and lib path for |
275 | your file structure. | |
01dba85a JS |
276 | 6. Press F9 to compile the samples (build each node separately if |
277 | you prefer, by right clicking and choose Build Node). | |
278 | 7. Run each sample: you may need to run from each sample's directory | |
279 | since some (notably the wxHTML samples) look for files | |
280 | relative to the working directory. | |
ca5c8b2d | 281 | |
c0bcc480 JS |
282 | Note (1): the samples project file contains a selection of |
283 | samples, and not all samples. The remaining samples can be made | |
284 | with the makefiles. See also the demos hierarchy which doesn't | |
285 | have any BC++ project files yet. | |
286 | ||
fb1bd1bd | 287 | Note (2): to make the png, zlib, jpeg and tiff libraries (needed for |
01dba85a | 288 | some samples) you need to compile them with bc32.ide. |
33b64e6f | 289 | |
c0bcc480 JS |
290 | Note (3): the debug version of the wxWindows library is about 40 MB, and the |
291 | release version is around 5 MB. | |
33b64e6f | 292 | |
f6bcfd97 | 293 | See also the file docs/tech/tn0007.txt for further instructions and details |
ca5c8b2d JS |
294 | of how to create your own project files. |
295 | ||
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296 | Borland C++ 5.5 compilation |
297 | --------------------------- | |
298 | ||
299 | Before compiling wxWindows with Borland C++ 5.5, there are a few | |
300 | issues concerning the compiler installation: | |
301 | ||
302 | 1. The compiler must be installed to a path that does not contain | |
303 | spaces, such as c:\Borland\Bcc55 (in particular, do not install | |
304 | it below "C:\Program Files"). | |
305 | ||
306 | 2. Make sure that you downloaded and installed the service pack 1 | |
307 | for Borland C++ 5.5. This SP1 can be downloaded from: | |
c7b3692e | 308 | http://www.borland.com/devsupport/bcppbuilder/patches/#freecompiler55 |
f6bcfd97 BP |
309 | |
310 | IMPORTANT: | |
311 | When installing SP1, make sure that you extract (UnZip) the files | |
312 | to the directory where you installed Borland C++ 5.5 (e.g., | |
313 | c:\Borland\Bcc55) with the option "use folder names" selected. | |
314 | This is necessary, to ensure that the files (mostly include files) | |
315 | are extracted to the right directory. | |
316 | ||
317 | 3. Create the following two files in the same directory where you | |
318 | installed Borland C++ 5.5 (e.g., c:\Borland\Bcc55): | |
319 | ||
320 | a. bcc32.cfg | |
321 | text file containing the following two lines: | |
322 | -I"c:\Borland\Bcc55\include" | |
323 | -L"c:\Borland\Bcc55\lib" | |
324 | ||
325 | b. ilink32.cfg | |
326 | text file containing the following line: | |
327 | -L"c:\Borland\Bcc55\lib" | |
328 | ||
329 | (replace c:\Borland\Bcc55 with the actual path where you installed | |
330 | Borland C++ 5.5) | |
331 | ||
332 | 4. Add the borland BIN directory to your path (e.g., c:\Borland\Bcc55\bin), | |
333 | and define the environment variable BCCDIR=<Borland C++ 5.5 path> | |
334 | (e.g., set BCCDIR=c:\Borland\Bcc55) | |
335 | ||
336 | Compiling wxWindows: | |
337 | ||
338 | Once the compiler and its service pack are properly installed, you build | |
339 | wxWindows using the provided makefile.b32 in the src/msw directory: | |
340 | ||
341 | a. To build wxWindows in DEBUG mode: | |
342 | ||
343 | cd c:\wx2\src\msw | |
344 | make -f makefile.b32 | |
345 | ||
346 | (replace c:\wx2 with the actual path where you installed wxWindows) | |
347 | ||
348 | b. To build wxWindows in RELEASE mode: | |
349 | ||
350 | cd c:\wx2\src\msw | |
351 | make -f makefile.b32 FINAL=1 | |
352 | ||
353 | (if you had previously built wxWindows, you need to clean all of | |
354 | the object and intermediate files. Before the above make command, | |
355 | run: 'make -f makefile.b32 CLEANALL') | |
356 | ||
357 | IMPORTANT: | |
358 | The Service Pack 1 for Borland C++ 5.5 must be installed before wxWindows | |
359 | is compiled. If you compiled wxWindows before, it is advised that you | |
360 | re-compile it following the next steps: | |
361 | ||
362 | cd c:\wx2\src\msw | |
363 | make -f makefile.b32 CLEANALL | |
364 | make -f makefile.b32 (or make -f makefile.b32 FINAL=1) | |
365 | ||
366 | (replace c:\wx2 with the actual path where you installed wxWindows) | |
367 | ||
368 | ** REMEMBER ** | |
369 | ||
370 | In all of your wxWindows applications, your source code should include | |
371 | the following preprocessor directive: | |
372 | ||
373 | #ifdef __BORLANDC__ | |
374 | #pragma hdrstop | |
375 | #endif | |
376 | ||
377 | (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for | |
378 | more details) | |
379 | ||
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380 | Borland C++Builder compilation |
381 | ------------------------------ | |
382 | ||
f6bcfd97 BP |
383 | 1. Build the wxWindows libraries using the Borland make utility as |
384 | specified in the section called "Borland C++ 4.5/5.0 compilation" | |
385 | above. (C++ Builder includes a stand-alone C++ compiler. For example, | |
386 | C++ Builder 4.0 comes with C++ 5.4.) | |
3f1af920 | 387 | |
f6bcfd97 BP |
388 | 2. You can build samples using the makefiles as per the |
389 | instructions for BC++ above, or you can follow the instructions | |
390 | in docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html. | |
4bf78aae | 391 | |
ace03f87 | 392 | Watcom C++ 10.6/11 compilation |
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393 | --------------------------- |
394 | ||
cba2db0c JS |
395 | 1. Make sure your WXWIN variable is set, and uses the DOS short |
396 | name form. | |
3602a62e | 397 | 2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat all' to |
7be1f0d9 | 398 | make the wxWindows core library. |
3602a62e | 399 | 3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat all' |
ace03f87 JS |
400 | to make this sample. Repeat for other samples of interest. |
401 | ||
f6bcfd97 | 402 | Note (1): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom |
ace03f87 | 403 | directory. See the notes in that directory. |
f6bcfd97 | 404 | Note (2): if variant.cpp is compiled with date/time class |
457e6c54 JS |
405 | options, the linker gives up. So the date/time option is switched |
406 | off for Watcom C++. Also, wxAutomationObject is not compiled with | |
407 | Watcom C++. | |
f6bcfd97 | 408 | Note (3): if Watcom can't read the precompiled header when |
457e6c54 JS |
409 | building a sample, try deleting src\msw\watcom.pch and |
410 | compiling the sample again. | |
7be1f0d9 | 411 | |
62448488 JS |
412 | Metrowerks CodeWarrior compilation |
413 | ---------------------------------- | |
414 | ||
f6bcfd97 | 415 | 1. Downloaded and unzip wxWindows-x.y.z-cw.zip. |
3b1de9c2 JS |
416 | 2. Load the make_cw.mcp project in wx\src, and compile. |
417 | 3. Load the make_cw.mcp project in wx\samples\minimal, and compile. | |
418 | Further project files for samples will be available in due | |
419 | course. | |
62448488 | 420 | |
8fb3a512 | 421 | Note (1): you need CodeWarrior Pro 4 plus the patches to 4.1 from the |
33b64e6f | 422 | Metrowerks Web site. |
0a240683 | 423 | |
8fb3a512 JS |
424 | Note (2): unfortunately these files are not yet up-to-date for the |
425 | current release. | |
426 | ||
3f1af920 JS |
427 | Symantec C++ compilation |
428 | ------------------------ | |
429 | ||
430 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
431 | name) form. | |
432 | 2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0. | |
433 | 3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to | |
434 | make the wxWindows core library. | |
435 | 4. Change directory to wx\samples\minimal and type 'make -f makefile.sc' | |
436 | to make this sample. | |
437 | ||
438 | Note: the minimal sample doesn't link properly ('Error: no | |
439 | start address'). | |
440 | 32-bit compilation only (partially) supported at present, using SC++ 6.1. | |
441 | Some functionality is missing using this compiler (see makefile). | |
442 | Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore | |
443 | Step (2). 16-bit compilation is left as an excercise for the user! | |
444 | ||
ce3ed50d JS |
445 | Salford C++ compilation |
446 | ----------------------- | |
447 | ||
448 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
449 | name) form. | |
450 | 2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per | |
451 | notes. | |
452 | 3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to | |
453 | make the wxWindows core library. | |
454 | 4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl' | |
455 | to make this sample. | |
456 | ||
457 | Unfortunately, Salford C++ seems to have problems with its code generation for | |
458 | operations on objects, as seen in wxFrame::OnMenuHighlight | |
459 | (minimal sample) or wxWindow::SetValidator (mdi sample). Also the | |
460 | the debugging version of the library is 90MB, with samples coming in | |
461 | at 40MB :-) However, wxWindows at least makes a good test suite for | |
462 | improving the compiler. | |
463 | ||
74afbadc | 464 | Cygwin/Mingw32 compilation |
8870c26e | 465 | ---------------------------------- |
2bda0e17 | 466 | |
74afbadc JS |
467 | wxWindows 2 supports Cygwin (formerly GnuWin32) betas and |
468 | releases, and Mingw32. | |
2bda0e17 | 469 | |
74afbadc JS |
470 | Thanks are due to Keith Garry Boyce (garp@opustel.com), Cygnus |
471 | and others for making it all possible. | |
2bda0e17 | 472 | |
f6bcfd97 BP |
473 | Both Cygwin and Mingw32 (the minimal distribution of Cygwin) can be used |
474 | with the same makefiles. | |
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475 | |
476 | Here are the steps required: | |
477 | ||
8870c26e | 478 | - Retrieve and install the latest beta of Cygwin, or Mingw32, as per the |
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479 | instructions with either of these packages. |
480 | ||
74afbadc | 481 | - If using Mingw32, you need some extra files to use the wxWindows |
ee21d154 | 482 | makefiles. You can find these files in ports/mingw32 on the |
eb165274 GT |
483 | wxWindows ftp site or CD-ROM, as extra.zip. |
484 | ||
485 | ftp://ftp.remstar.com/pub/wxwin/ports/mingw32/extra.zip | |
486 | ||
487 | These should be extracted to the Mingw32 directory. If you have | |
488 | already downloaded rm, cp, mv from elsewhere, you won't need this. | |
8870c26e | 489 | |
b2cf617c | 490 | If using Mingw32 2.95 and below with wxWindows 2.1 or above, you |
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491 | must hand-patch with Mingw32-gcc295.patches (located in the |
492 | top-level of the wxWindows 2 installation). Mingw32 2.95.2 | |
493 | and above contain the fixes already. | |
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494 | |
495 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
496 | to set up appropriate variables, if necessary mounting drives. | |
497 | Run it before compiling. | |
498 | ||
8870c26e | 499 | - For Cygwin, make sure there's a \tmp directory on your |
ee21d154 JS |
500 | Windows drive or bison will crash (actually you don't need |
501 | bison for ordinary wxWindows compilation: a pre-generated .c file is | |
b2cf617c | 502 | supplied). |
2bda0e17 | 503 | |
4c0a2c5c | 504 | - Edit wx/src/makeg95.env and set the MINGW32 variable at the top of |
74afbadc JS |
505 | the file to either 1 (you have Mingw32 or Cygwin 1.x releases) or 0 |
506 | (if you have Cygwin betas). If using Mingw32, also set the | |
507 | MINGW32VERSION variable appropriately. | |
4fabb575 | 508 | |
dbda9e86 | 509 | - Set your WXWIN variable to where wxWindows is installed. |
25889d3c JS |
510 | *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not |
511 | backslashes. | |
dbda9e86 | 512 | |
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513 | - Use the makefile.g95 files for compiling wxWindows and samples, |
514 | e.g.: | |
515 | > cd c:\wx\src\msw | |
516 | > make -f makefile.g95 | |
517 | > cd c:\wx\samples\minimal | |
518 | > make -f makefile.g95 | |
519 | ||
cba2db0c JS |
520 | Ignore the warning about the default entry point. |
521 | ||
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522 | - Use the 'strip' command to reduce executable size. |
523 | ||
74afbadc | 524 | - With Cygwin, you can invoke gdb --nw myfile.exe to |
4fabb575 JS |
525 | debug an executable. If there are memory leaks, they will be |
526 | flagged when the program quits. | |
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527 | |
528 | - If using GnuWin32 b18, you will need to copy windres.exe | |
529 | from e.g. the Mingw32 distribution, to a directory in your path. | |
530 | ||
531 | All targets have 'clean' targets to allow removal of object files | |
532 | and other intermediate compiler files. | |
533 | ||
7c5dc04f | 534 | Notes: |
2bda0e17 | 535 | |
bf4d9b2b JS |
536 | 1. See also the Cygwin/Mingw32 on the web site or CD-ROM for |
537 | further information about using wxWindows with these compilers. | |
7c5dc04f | 538 | |
bf4d9b2b JS |
539 | 2. libwx.a is 48 MB or more - but much less if compiled with no |
540 | debug info (-g0) and level 4 optimization (-O4). | |
7c5dc04f | 541 | |
bf4d9b2b | 542 | 3. There's a bug in Mingw32 headers for some early distributions. |
7c5dc04f | 543 | |
bf4d9b2b | 544 | in include/windows32/defines.h, where it says: |
7c5dc04f | 545 | |
bf4d9b2b | 546 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) |
7c5dc04f | 547 | |
bf4d9b2b | 548 | it should say: |
7c5dc04f | 549 | |
bf4d9b2b | 550 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) |
7c5dc04f | 551 | |
bf4d9b2b | 552 | (a missing bracket). |
7c5dc04f | 553 | |
f6bcfd97 | 554 | 4. If there's a problem with the copy or remove commands in |
bf4d9b2b | 555 | src/msw/makefile.g95, you may need to change the COPY and |
f6bcfd97 | 556 | RM variables in makeg95.env. |
51babd09 | 557 | |
bf4d9b2b JS |
558 | 5. If there's a problem executing the windres program, try |
559 | commenting out RCPREPROCESSOR in makeg95.env. | |
51babd09 | 560 | |
fac26663 JS |
561 | 6. OpenGL support should work with Mingw32 as-is. However, |
562 | if you wish to generate import libraries appropriate either for | |
563 | the MS OpenGL libraries or the SGI OpenGL libraries, go to | |
564 | include/wx/msw/gl and use: | |
565 | ||
566 | dlltool -k -d opengl.def -llibopengl.a | |
567 | ||
568 | for the SGI DLLs, or | |
569 | ||
570 | dlltool -k -d opengl32.def -llibopengl32.a | |
571 | ||
572 | and similarly for glu[32].def. | |
573 | ||
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574 | References: |
575 | ||
74afbadc JS |
576 | - The Cygwin site is at |
577 | http://sourceware.cygnus.com | |
2bda0e17 | 578 | - Mingw32 is available at: |
74afbadc | 579 | ftp://www.mingw.org |
2bda0e17 | 580 | |
57c208c5 JS |
581 | TWIN32 and gcc on Linux |
582 | ----------------------- | |
583 | ||
584 | The wxWindows 2 for Windows port may be compiled using | |
585 | the TWIN32 emulator package from www.willows.com. However, | |
586 | TWIN32 is by no means finished so this should be taken as | |
587 | something to think about for the future, rather than | |
588 | a tool for writing products with. | |
589 | ||
590 | Use makefile.twn in much the same way as makefile.g95, as | |
591 | described above. Not all sample makefiles are supplied yet. | |
592 | ||
8870c26e JS |
593 | For some reason, I found I had to copy TWIN32's Windows resource |
594 | compiler (rc) to the current working directory for it to be found. | |
595 | ||
596 | General Notes | |
597 | ------------- | |
a0a302dc JS |
598 | |
599 | - Debugging: under Windows 95, debugging output isn't output in | |
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600 | the same way that it is under NT or Windows 3.1. |
601 | Please see DebugView (bin/dbgview.exe in the distribution), also | |
602 | available from http://www.sysinternals.com and on the wxWindows CD-ROM | |
603 | under Packages. | |
62448488 | 604 | |
e3065973 JS |
605 | - If you are installing wxWindows 2 from CVS, you may find that |
606 | include/wx/msw/setup.h is missing. This is deliberate, to avoid | |
607 | developers' different setup.h configurations getting confused. | |
f6bcfd97 BP |
608 | Please copy setup0.h to setup.h before compiling. Also, read |
609 | the BuildCVS.txt for other hints. | |
bf4d9b2b | 610 |