]> git.saurik.com Git - wxWidgets.git/blame - wxPython/docs/BUILD.txt
can put back the wx.BufferedPaintDC now
[wxWidgets.git] / wxPython / docs / BUILD.txt
CommitLineData
4d8a3275 1Building wxPython 2.6 for Development and Testing
d14a1e28
RD
2=================================================
3
e8a71fa0 4This file describes how I build wxWidgets and wxPython while doing
d14a1e28
RD
5development and testing, and is meant to help other people that want
6to do the same thing. I'll assume that you are using either a CVS
e8a71fa0 7snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
4d8a3275 8one of the released wxPython-src-2.6.* tarballs. I'll also assume that
d11c3d64
RD
9you know your way around your system, the compiler, etc. and most
10importantly, that you know what you are doing! ;-)
7d3000f8
RD
11
12If you want to also install the version of wxPython you build to be in
13your site-packages dir and be your default version of wxPython, then a
14few additional steps are needed, and you may want to use slightly
2e957aae
RD
15different options. See the INSTALL_ document for more details. If
16you only use the instructions in this BUILD_ document file then you
17will end up with a separate installation of wxPython and you can
18switch back and forth between this and the release version that you
19may already have installed.
20
21.. _INSTALL: INSTALL.html
22.. _BUILD: BUILD.html
7d3000f8 23
4efdef2c
RD
24If you want to make changes to any of the ``*.i`` files, (SWIG
25interface definition files,) or to regenerate the extension sources or
26renamer modules, then you will need an up to date version of SWIG,
2a13beb3 27plus some patches. Get the sources for version 1.3.24, and then apply
4efdef2c
RD
28the patches in wxPython/SWIG and then build SWIG like normal. See the
29README.txt in the wxPython/SWIG dir for details about each patch and
30also info about those that may already have been applied to the SWIG
31sources. If you install this build of SWIG to a location that is not
32on the PATH (so it doesn't interfere with an existing SWIG install for
33example) then you can set a setup.py command-line variable named SWIG
34to be the full path name of the executable and the wxPython build will
35use it. See below for an example.
d14a1e28 36
2e957aae 37In the text below I'll use WXDIR with environment variable syntax
4efdef2c 38(either $WXDIR or %WXDIR%) to refer to the top level directory where
2a13beb3 39your wxWidgets and wxPython sources are located. It will equate to
2e957aae 40whereever you checked out the wxWidgets module from CVS, or untarred
4efdef2c 41the wxPython-src tarball to. You can either substitute the $WXDIR text
2e957aae
RD
42below with your actual dir, or set the value in the environment and
43use it just like you see it below.
d14a1e28 44
b14395e4
RD
45If you run into what appears to be compatibility issues between
46wxWidgets and wxPython while building wxPython, be sure you are using
4efdef2c
RD
47the wxWidgets sources included with the wxPython-src tarball or the
48CVS snapshot, and not a previously installed version or a version
b14395e4
RD
49installed from one of the standard wxWidgets installers. With the
50"unstable" releases (have a odd-numbered minor release value, where
51the APIs are allowed to change) there are often significant
52differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
53release of wxPython.
54
d14a1e28
RD
55
56
7d3000f8
RD
57Building on Unix-like Systems (e.g. Linux and OS X)
58---------------------------------------------------
d14a1e28 59
7d3000f8 60These platforms are built almost the same way while in development
d14a1e28 61so I'll combine the descriptions about their build process here.
e8a71fa0 62First we will build wxWidgets and install it to an out of the way
d14a1e28
RD
63place, then do the same for wxPython.
64
65
e8a71fa0
RD
661. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
d14a1e28
RD
68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
72 before::
73
8c1a4666 74 cd $WXDIR
7f997e3f
RD
75 mkdir bld
76 cd bld
4d8a3275 77 ../configure --prefix=/opt/wx/2.6 \
7f997e3f 78 --with-gtk \
d2b6cc23 79 --with-gnomeprint \
7f997e3f 80 --with-opengl \
7f997e3f
RD
81 --enable-debug \
82 --enable-geometry \
83 --enable-sound --with-sdl \
095315e2 84 --enable-mediactrl \
7f997e3f 85 --enable-display \
8c1a4666 86 --disable-debugreport \
7f997e3f 87
d14a1e28
RD
88
89 On OS X of course you'll want to use --with-mac instead of
d2b6cc23 90 --with-gtk and --with-gnomeprint.
5924e48d 91
4efdef2c
RD
92 **NOTE**: Due to a recent change there is currently a dependency
93 problem in the multilib builds of wxWidgets on OSX, so I have
94 switched to using a monolithic build. That means that all of the
95 core wxWidgets code is placed in in one shared library instead of
96 several. wxPython can be used with either mode, so use whatever
97 suits you on Linux and etc. but use monolithic on OSX. To switch
eac928f0
RD
98 to the monolithic build of wxWidgets just add this configure flag::
99
8c1a4666 100 --enable-monolithic \
eac928f0 101
d2b6cc23 102 By default GTK 2.x will be used for the build. If you would rather
558282a8
RD
103 use GTK 1.2.x for some reason then you can force configure to use
104 it by changing the --with-gtk flag to specify it like this::
5924e48d 105
558282a8 106 --with-gtk=1 \
5924e48d 107
4efdef2c
RD
108 To make the wxWidgets build be unicode enabled (strongly
109 recommended if you are building with GTK2) then add the following.
110 When wxPython is unicode enabled then all strings that are passed
111 to wx functions and methods will first be converted to unicode
112 objects, and any 'strings' returned from wx functions and methods
113 will actually be unicode objects.::
7f997e3f 114
7f997e3f 115 --enable-unicode \
d14a1e28 116
4d8a3275 117 Notice that I used a prefix of /opt/wx/2.6. You can use whatever
7d3000f8
RD
118 path you want, such as a path in your HOME dir or even one of the
119 standard prefix paths such as /usr or /usr/local if you like, but
120 using /opt this way lets me easily have multiple versions and ports
e8a71fa0
RD
121 of wxWidgets "installed" and makes it easy to switch between them,
122 without impacting any versions of wxWidgets that may have been
7d3000f8 123 installed via an RPM or whatever. For the rest of the steps below
4d8a3275 124 be sure to also substitute "/opt/wx/2.6" with whatever prefix you
7d3000f8
RD
125 choose for your build.
126
127 If you want to use the image and zlib libraries included with
e8a71fa0 128 wxWidgets instead of those already installed on your system, (for
7d3000f8
RD
129 example, to reduce dependencies on 3rd party libraries) then you
130 can add these flags to the configure command::
131
132 --with-libjpeg=builtin \
133 --with-libpng=builtin \
134 --with-libtiff=builtin \
135 --with-zlib=builtin \
136
137
e8a71fa0
RD
1382. To build and install wxWidgets you could just use the "make"
139 command but there are other libraries besides the main wxWidgets
7d3000f8
RD
140 libs that also need to be built so again I make a script to do it
141 all for me so I don't forget anything. This time it is called
5f8d3b6c 142 ".make" (I use the leading "." so when I do ``rm -r *`` in my build
7d3000f8 143 dir I don't lose my scripts too.) This is what it looks like::
d14a1e28
RD
144
145 make $* \
2e5aa9c4 146 && make -C contrib/src/animate $* \
d14a1e28 147 && make -C contrib/src/gizmos $* \
4efdef2c 148 && make -C contrib/src/stc $*
d14a1e28
RD
149
150 So you just use .make as if it where make, but don't forget to set
151 the execute bit on .make first!::
152
153 .make
7f997e3f 154 .make install
d14a1e28
RD
155
156 When it's done you should have an installed set of files under
4d8a3275
RD
157 /opt/wx/2.6 containing just wxWidgets. Now to use this version of
158 wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set
159 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.
d14a1e28
RD
160
161
1623. I also have a script to help me build wxPython and it is checked in
2e957aae
RD
163 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
164 use it as it's very cryptic and expects that you want to run SWIG,
165 so if you don't have the latest patched up version of SWIG then
166 you'll probably get stuck. So I'll just give the raw commands
167 instead.
d14a1e28
RD
168
169 We're not going to install the development version of wxPython with
170 these commands, so it won't impact your already installed version
171 of the latest release. You'll be able test with this version when
172 you want to, and use the installed release version the rest of the
653d2f0c 173 time. If you want to install the development version please read
7d3000f8
RD
174 INSTALL.txt.
175
176 If you have more than one version of Python on your system then be
177 sure to use the version of Python that you want to use when running
178 wxPython programs to run the setup.py commands below. I'll be
179 using python2.3.
d14a1e28
RD
180
181 Make sure that the first wx-config found on the PATH is the one you
2e957aae 182 installed above, and then change to the $WXDIR/wxPython dir and
d14a1e28
RD
183 run the this command::
184
2e957aae 185 cd $WXDIR/wxPython
7f997e3f 186 python2.3 setup.py build_ext --inplace --debug
d14a1e28 187
7d3000f8
RD
188 If your new wx-config script is not on the PATH, or there is some
189 other version of it found first, then you can add this to the
190 command line to ensure your new one is used instead::
191
4d8a3275 192 WX_CONFIG=/opt/wx/2.6/bin/wx-config
7d3000f8 193
5924e48d
RD
194 By default setup.py will assume that you built wxWidgets to use
195 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
196 this flag to the command-line::
197
8c1a4666 198 WXPORT=gtk
5924e48d 199
df73e099 200 If you would like to do a Unicode enabled build (all strings sent
5924e48d 201 to or retruned from wx functions are Unicode objects) and your
551d48ed 202 wxWidgets was built with unicode enabled then add this flag::
d14a1e28 203
5924e48d 204 UNICODE=1
d14a1e28
RD
205
206 If you are wanting to have the source files regenerated with swig,
207 then you need to turn on the USE_SWIG flag and optionally tell it
208 where to find the new swig executable, so add these flags::
209
7f997e3f 210 USE_SWIG=1 SWIG=/opt/swig/bin/swig
d14a1e28 211
644e1683
RD
212 If you get errors about being unable to find libGLU, wxGLCanvas
213 being undeclared, or something similar then you can add
55deb208
RD
214 BUILD_GLCANVAS=0 to the setup.py command line to disable the
215 building of the glcanvas module.
7d3000f8 216
d14a1e28 217 When the setup.py command is done you should have fully populated
2e957aae
RD
218 wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
219 $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files)
220 located in the wx package.
d14a1e28
RD
221
222
653d2f0c 2234. To run code with the development version of wxPython, just set the
2e957aae
RD
224 PYTHONPATH to the wxPython dir located in the source tree. For
225 example::
d14a1e28 226
4d8a3275 227 export LD_LIBRARY_PATH=/opt/wx/2.6/lib
2e957aae
RD
228 export PYTHONPATH=$WXDIR/wxPython
229 cd $WXDIR/wxPython/demo
7f997e3f 230 python2.3 demo.py
d14a1e28 231
7d3000f8
RD
232 OS X NOTE: You need to use "pythonw" on the command line to run
233 wxPython applications. This version of the Python executable is
234 part of the Python Framework and is allowed to interact with the
d11c3d64 235 display. You can also double click on a .py or a .pyw file from
2e957aae 236 the finder (assuming that the PythonLauncher app is associated with
7d3000f8
RD
237 these file extensions) and it will launch the Framework version of
238 Python for you. For information about creating Applicaiton Bundles
239 of your wxPython apps please see the wiki and the mail lists.
240
241 SOLARIS NOTE: If you get unresolved symbol errors when importing
242 wxPython and you are running on Solaris and building with gcc, then
243 you may be able to work around the problem by uncommenting a bit of
6c6b312c 244 code in config.py and building again. Look for 'SunOS' in config.py
7d3000f8
RD
245 and uncomment the block containing it. The problem is that Sun's ld
246 does not automatically add libgcc to the link step.
d14a1e28
RD
247
248
249
250
251Building on Windows
252-------------------
253
254The Windows builds currently require the use of Microsoft Visual C++.
255Theoretically, other compilers (such as mingw32 or the Borland
256compilers) can also be used but I've never done the work to make that
257happen. If you want to try that then first you'll want to find out if
258there are any tricks that have to be done to make Python extension
259modules using that compiler, and then make a few changes to setup.py
34621cc5 260to accommodate that. (And send the patches to me.) If you plan on
d14a1e28
RD
261using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
262have to build Python and any other extension modules that you use with
2e957aae 263that compiler because a different version of the C runtime library is
d14a1e28 264used. The Python executable that comes from PythonLabs and the
7d3000f8 265wxPython extensions that I distribute are built with MSVC 6 with all
2e957aae
RD
266the Service Packs applied. This policy will change with Python 2.4
267and MSVC 7.1 will be used starting with that version.
d14a1e28 268
653d2f0c 269If you want to build a debuggable version of wxWidgets and wxPython you
d14a1e28
RD
270will need to have also built a debug version of Python and any other
271extension modules you need to use. You can tell if you have them
272already if there is a _d in the file names, for example python_d.exe
273or python23_d.dll. If you don't need to trace through the C/C++ parts
274of the code with the debugger then building the normal (or hybrid)
275version is fine, and you can use the regular python executables with
276it.
277
4efdef2c
RD
278Starting with 2.5.3.0 wxPython can be built for either the monlithic
279or the multi-lib wxWidgets builds. (Monolithic means that all the
280core wxWidgets code is in one DLL, and multi-lib means that the core
281code is divided into multiple DLLs.) To select which one to use
282specify the MONOLITHIC flag for both the wxWidgets build and the
283wxPython build as shown below, setting it to either 0 or 1.
284
d14a1e28 285Just like the unix versions I also use some scripts to help me build
a8dc2317
RD
286wxWidgets, but I use some non-standard stuff to do it. So if you have
287bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
288programs then there is a copy of my wxWidgets build scripts in
289%WXDIR%\\wxPython\\distrib\\msw. Just copy them to
290%WXDIR%\\build\\msw and you can use them to do your build, otherwise
291you can do everything by hand as described below. But if you do work
292by hand and something doesn't seem to be working correctly please
293refer to the build scripts to see what may need to be done
294differently.
295
64316568 296The \*.btm files are for 4NT and the others are for bash. They are::
a8dc2317 297
8c1a4666
RD
298 .make/.make.btm Builds the main lib and the needed contribs
299 .mymake/.mymake.btm Builds just one lib, use by .make
300 .makesetup.mk A makefile that will copy and edit setup.h
301 as needed for the different types of builds
a8dc2317
RD
302
303Okay. Here's what you've been waiting for, the instructions! Adapt
304accordingly if you are using the bash shell.
d14a1e28 305
e8a71fa0 3061. Set an environment variable to the root of the wxWidgets source
2e957aae 307 tree. This is used by the makefiles::
d14a1e28 308
2e957aae 309 set WXWIN=%WXDIR%
d14a1e28 310
b14395e4 3112. Copy setup0.h to setup.h::
d14a1e28 312
2e957aae 313 cd %WXDIR%\include\wx\msw
7f997e3f 314 copy setup0.h setup.h
d14a1e28 315
7d3000f8 316
a8dc2317 3173. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
d14a1e28 318
7f997e3f
RD
319 wxDIALOG_UNIT_COMPATIBILITY 0
320 wxUSE_DEBUG_CONTEXT 1
321 wxUSE_MEMORY_TRACING 1
322 wxUSE_DIALUP_MANAGER 0
323 wxUSE_GLCANVAS 1
324 wxUSE_POSTSCRIPT 1
325 wxUSE_AFM_FOR_POSTSCRIPT 0
326 wxUSE_DISPLAY 1
8c1a4666 327 wxUSE_DEBUGREPORT 0
a8dc2317
RD
328
329 If you are using my build scripts then a few more settings will be
330 changed and then a copy of setup.h is placed in a subdir of
331 %WXWIN%\\lib\vc_dll. If you are doing it by hand and making a
332 UNICODE build, then also change these::
333
334 wxUSE_UNICODE 1
8c1a4666 335 wxUSE_UNICODE_MSLU 1
a8dc2317
RD
336
337 If you are doing a "hybrid" build (which is the same as the
338 binaries that I release) then also change these::
339
340 wxUSE_MEMORY_TRACING 0
341 wxUSE_DEBUG_CONTEXT 0
342
d14a1e28 343
b14395e4 3444. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
312cca17
RD
345 wxWidgets DLLs will end up there as part of the build and so you'll
346 need it on the PATH for them to be found at runtime.
d14a1e28 347
7d3000f8 348
a8dc2317
RD
3495. Change to the %WXDIR%\\build\\msw directory
350
8c1a4666 351 cd %WXDIR%\\build\\msw
d14a1e28 352
7d3000f8 353
a8dc2317
RD
3546. If using my scripts then use the .make.btm command to build
355 wxWidgets. It needs one command-line parameter which controls what
356 kind of build(s) to do. Use one of the following::
d14a1e28 357
7f997e3f
RD
358 debug Build debug version
359 hybrid Build hybrid version
360 both Both debug and hybrid
361 debug-uni Build a debug unicode library
362 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
363 both-uni and finally both unicode libraries
d14a1e28
RD
364
365 For example::
366
367 .make hybrid
368
a8dc2317
RD
369 You can also pass additional command line parameters as needed and
370 they will all be passed on to the nmake commands, for example to
371 clean up the build::
7d3000f8
RD
372
373 .make hybrid clean
374
a8dc2317
RD
375 If *not* using my scripts then you can do it by hand by directly
376 executing nmake with a bunch of extra command line parameters.
377 The base set are::
378
2a13beb3 379 nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
a8dc2317
RD
380
381 If doing a debug build then add::
382
383 BUILD=debug
384
385 otherwise add these::
386
387 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
388
389 If doing a Unicode build then add these flags::
390
391 UNICODE=1 MSLU=1
392
393 Now, from the %WXDIR%\\build\\msw directory run nmake with your
394 selection of command-line flags as described above. Repeat this
395 same command from the following directories in order to build the
396 contrib libraries::
397
2e5aa9c4 398 %WXDIR%\contrib\build\animate
8c1a4666
RD
399 %WXDIR%\contrib\build\gizmos
400 %WXDIR%\contrib\build\stc
a8dc2317 401
d14a1e28 402
a8dc2317
RD
4037. When that is all done it will have built the main wxWidgets DLLs
404 and also some of the contribs DLLs. There should be a ton of DLLs
405 and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
d14a1e28
RD
406
407
4088. Building wxPython on Windows is very similar to doing it for the
409 unix systems. We're not going to install the development version
410 of wxPython with these commands, so it won't impact your already
7d3000f8
RD
411 installed version of the latest release. You'll be able to test
412 with this version when you want to, and use the installed release
d14a1e28 413 version the rest of the time. If you ever do want to install the
653d2f0c 414 development version please refer to INSTALL.txt.
d14a1e28 415
b14395e4 416 Change to the %WXDIR%\\wxPython dir and run the this command,
a8dc2317 417 making sure that you use the version of python that you want to
4efdef2c
RD
418 build for (if you have more than one on your system) and to match
419 the MONOLITHIC flag with how you built wxWidgets::
d14a1e28 420
2e957aae 421 cd %WXDIR%\wxPython
4efdef2c 422 python setup.py build_ext --inplace MONOLITHIC=1
d14a1e28
RD
423
424 If you are wanting to have the source files regenerated with swig,
425 then you need to turn on the USE_SWIG flag and optionally tell it
426 where to find the new swig executable, so add these flags::
427
7f997e3f 428 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
d14a1e28 429
e8a71fa0 430 If you built a Unicode version of wxWidgets and want to also build
7d3000f8
RD
431 the Unicode version of wxPython then add this flag::
432
433 UNICODE=1
434
e8a71fa0 435 If you have a debug version of Python and wxWidgets and want to
d14a1e28 436 build a debug version of wxPython too, add the --debug flag to the
8eda5e35
RD
437 command line. You should then end up with a set of ``*_d.pyd``
438 files in the wx package and you'll have to run ``python_d.exe`` to
439 use them. The debug and hybrid(release) versions can coexist.
d14a1e28 440
d1a6e2b7 441 When the setup.py command is done you should have fully populated
2e957aae
RD
442 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
443 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
8eda5e35 444 files) located in the wx package.
d14a1e28
RD
445
446
653d2f0c 4479. To run code with the development version of wxPython, just set the
d14a1e28
RD
448 PYTHONPATH to the wxPython dir in the CVS tree. For example::
449
2e957aae 450 set PYTHONPATH=%WXDIR%\wxPython
8c1a4666 451 cd %WXDIR\wxPython\demo
7f997e3f 452 python demo.py
d14a1e28 453
7d3000f8 454