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1 | Building wxPython 2.5 for Development and Testing |
2 | ================================================= | |
3 | ||
e8a71fa0 | 4 | This file describes how I build wxWidgets and wxPython while doing |
d14a1e28 RD |
5 | development and testing, and is meant to help other people that want |
6 | to do the same thing. I'll assume that you are using either a CVS | |
e8a71fa0 | 7 | snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or |
4efdef2c | 8 | one of the released wxPython-src-2.5.* tarballs. I'll also assume that |
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9 | you know your way around your system, the compiler, etc. and most |
10 | importantly, that you know what you are doing! ;-) | |
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11 | |
12 | If you want to also install the version of wxPython you build to be in | |
13 | your site-packages dir and be your default version of wxPython, then a | |
14 | few additional steps are needed, and you may want to use slightly | |
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15 | different options. See the INSTALL_ document for more details. If |
16 | you only use the instructions in this BUILD_ document file then you | |
17 | will end up with a separate installation of wxPython and you can | |
18 | switch back and forth between this and the release version that you | |
19 | may already have installed. | |
20 | ||
21 | .. _INSTALL: INSTALL.html | |
22 | .. _BUILD: BUILD.html | |
7d3000f8 | 23 | |
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24 | If you want to make changes to any of the ``*.i`` files, (SWIG |
25 | interface definition files,) or to regenerate the extension sources or | |
26 | renamer modules, then you will need an up to date version of SWIG, | |
2a13beb3 | 27 | plus some patches. Get the sources for version 1.3.24, and then apply |
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28 | the patches in wxPython/SWIG and then build SWIG like normal. See the |
29 | README.txt in the wxPython/SWIG dir for details about each patch and | |
30 | also info about those that may already have been applied to the SWIG | |
31 | sources. If you install this build of SWIG to a location that is not | |
32 | on the PATH (so it doesn't interfere with an existing SWIG install for | |
33 | example) then you can set a setup.py command-line variable named SWIG | |
34 | to be the full path name of the executable and the wxPython build will | |
35 | use it. See below for an example. | |
d14a1e28 | 36 | |
2e957aae | 37 | In the text below I'll use WXDIR with environment variable syntax |
4efdef2c | 38 | (either $WXDIR or %WXDIR%) to refer to the top level directory where |
2a13beb3 | 39 | your wxWidgets and wxPython sources are located. It will equate to |
2e957aae | 40 | whereever you checked out the wxWidgets module from CVS, or untarred |
4efdef2c | 41 | the wxPython-src tarball to. You can either substitute the $WXDIR text |
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42 | below with your actual dir, or set the value in the environment and |
43 | use it just like you see it below. | |
d14a1e28 | 44 | |
b14395e4 RD |
45 | If you run into what appears to be compatibility issues between |
46 | wxWidgets and wxPython while building wxPython, be sure you are using | |
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47 | the wxWidgets sources included with the wxPython-src tarball or the |
48 | CVS snapshot, and not a previously installed version or a version | |
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49 | installed from one of the standard wxWidgets installers. With the |
50 | "unstable" releases (have a odd-numbered minor release value, where | |
51 | the APIs are allowed to change) there are often significant | |
52 | differences between the W.X.Y release of wxWidgets and the W.X.Y.Z | |
53 | release of wxPython. | |
54 | ||
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55 | |
56 | ||
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57 | Building on Unix-like Systems (e.g. Linux and OS X) |
58 | --------------------------------------------------- | |
d14a1e28 | 59 | |
7d3000f8 | 60 | These platforms are built almost the same way while in development |
d14a1e28 | 61 | so I'll combine the descriptions about their build process here. |
e8a71fa0 | 62 | First we will build wxWidgets and install it to an out of the way |
d14a1e28 RD |
63 | place, then do the same for wxPython. |
64 | ||
65 | ||
e8a71fa0 RD |
66 | 1. Create a build directory in the main wxWidgets dir, and configure |
67 | wxWidgets. If you want to have multiple builds with different | |
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68 | configure options, just use different subdirectories. I normally |
69 | put the configure command in a script named ".configure" in each | |
70 | build dir so I can easily blow away everything in the build dir and | |
71 | rerun the script without having to remember the options I used | |
72 | before:: | |
73 | ||
8c1a4666 | 74 | cd $WXDIR |
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75 | mkdir bld |
76 | cd bld | |
77 | ../configure --prefix=/opt/wx/2.5 \ | |
78 | --with-gtk \ | |
79 | --with-opengl \ | |
7f997e3f RD |
80 | --enable-debug \ |
81 | --enable-geometry \ | |
82 | --enable-sound --with-sdl \ | |
83 | --enable-display \ | |
8c1a4666 | 84 | --disable-debugreport \ |
7f997e3f | 85 | |
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86 | |
87 | On OS X of course you'll want to use --with-mac instead of | |
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88 | --with-gtk. |
89 | ||
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90 | **NOTE**: Due to a recent change there is currently a dependency |
91 | problem in the multilib builds of wxWidgets on OSX, so I have | |
92 | switched to using a monolithic build. That means that all of the | |
93 | core wxWidgets code is placed in in one shared library instead of | |
94 | several. wxPython can be used with either mode, so use whatever | |
95 | suits you on Linux and etc. but use monolithic on OSX. To switch | |
eac928f0 RD |
96 | to the monolithic build of wxWidgets just add this configure flag:: |
97 | ||
8c1a4666 | 98 | --enable-monolithic \ |
eac928f0 | 99 | |
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100 | By default GTK2 will be selected if its development pacakge is |
101 | installed on your build system. To force the use of GTK 1.2.x | |
102 | instead add this flag:: | |
5924e48d | 103 | |
8c1a4666 | 104 | --disable-gtk2 \ |
5924e48d | 105 | |
4efdef2c RD |
106 | To make the wxWidgets build be unicode enabled (strongly |
107 | recommended if you are building with GTK2) then add the following. | |
108 | When wxPython is unicode enabled then all strings that are passed | |
109 | to wx functions and methods will first be converted to unicode | |
110 | objects, and any 'strings' returned from wx functions and methods | |
111 | will actually be unicode objects.:: | |
7f997e3f | 112 | |
7f997e3f | 113 | --enable-unicode \ |
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114 | |
115 | Notice that I used a prefix of /opt/wx/2.5. You can use whatever | |
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116 | path you want, such as a path in your HOME dir or even one of the |
117 | standard prefix paths such as /usr or /usr/local if you like, but | |
118 | using /opt this way lets me easily have multiple versions and ports | |
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119 | of wxWidgets "installed" and makes it easy to switch between them, |
120 | without impacting any versions of wxWidgets that may have been | |
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121 | installed via an RPM or whatever. For the rest of the steps below |
122 | be sure to also substitute "/opt/wx/2.5" with whatever prefix you | |
123 | choose for your build. | |
124 | ||
125 | If you want to use the image and zlib libraries included with | |
e8a71fa0 | 126 | wxWidgets instead of those already installed on your system, (for |
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127 | example, to reduce dependencies on 3rd party libraries) then you |
128 | can add these flags to the configure command:: | |
129 | ||
130 | --with-libjpeg=builtin \ | |
131 | --with-libpng=builtin \ | |
132 | --with-libtiff=builtin \ | |
133 | --with-zlib=builtin \ | |
134 | ||
135 | ||
e8a71fa0 RD |
136 | 2. To build and install wxWidgets you could just use the "make" |
137 | command but there are other libraries besides the main wxWidgets | |
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138 | libs that also need to be built so again I make a script to do it |
139 | all for me so I don't forget anything. This time it is called | |
5f8d3b6c | 140 | ".make" (I use the leading "." so when I do ``rm -r *`` in my build |
7d3000f8 | 141 | dir I don't lose my scripts too.) This is what it looks like:: |
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142 | |
143 | make $* \ | |
144 | && make -C contrib/src/gizmos $* \ | |
4efdef2c | 145 | && make -C contrib/src/stc $* |
d14a1e28 RD |
146 | |
147 | So you just use .make as if it where make, but don't forget to set | |
148 | the execute bit on .make first!:: | |
149 | ||
150 | .make | |
7f997e3f | 151 | .make install |
d14a1e28 RD |
152 | |
153 | When it's done you should have an installed set of files under | |
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154 | /opt/wx/2.5 containing just wxWidgets. Now to use this version of |
155 | wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set | |
d14a1e28 RD |
156 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib. |
157 | ||
158 | ||
159 | 3. I also have a script to help me build wxPython and it is checked in | |
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160 | to the CVS as wxWidgets/wxPython/b, but you probably don't want to |
161 | use it as it's very cryptic and expects that you want to run SWIG, | |
162 | so if you don't have the latest patched up version of SWIG then | |
163 | you'll probably get stuck. So I'll just give the raw commands | |
164 | instead. | |
d14a1e28 RD |
165 | |
166 | We're not going to install the development version of wxPython with | |
167 | these commands, so it won't impact your already installed version | |
168 | of the latest release. You'll be able test with this version when | |
169 | you want to, and use the installed release version the rest of the | |
653d2f0c | 170 | time. If you want to install the development version please read |
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171 | INSTALL.txt. |
172 | ||
173 | If you have more than one version of Python on your system then be | |
174 | sure to use the version of Python that you want to use when running | |
175 | wxPython programs to run the setup.py commands below. I'll be | |
176 | using python2.3. | |
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177 | |
178 | Make sure that the first wx-config found on the PATH is the one you | |
2e957aae | 179 | installed above, and then change to the $WXDIR/wxPython dir and |
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180 | run the this command:: |
181 | ||
2e957aae | 182 | cd $WXDIR/wxPython |
7f997e3f | 183 | python2.3 setup.py build_ext --inplace --debug |
d14a1e28 | 184 | |
7d3000f8 RD |
185 | If your new wx-config script is not on the PATH, or there is some |
186 | other version of it found first, then you can add this to the | |
187 | command line to ensure your new one is used instead:: | |
188 | ||
7f997e3f | 189 | WX_CONFIG=/opt/wx/2.5/bin/wx-config |
7d3000f8 | 190 | |
5924e48d RD |
191 | By default setup.py will assume that you built wxWidgets to use |
192 | GTK2. If you built wxWidgets to use GTK 1.2.x then you should add | |
193 | this flag to the command-line:: | |
194 | ||
8c1a4666 | 195 | WXPORT=gtk |
5924e48d | 196 | |
df73e099 | 197 | If you would like to do a Unicode enabled build (all strings sent |
5924e48d | 198 | to or retruned from wx functions are Unicode objects) and your |
551d48ed | 199 | wxWidgets was built with unicode enabled then add this flag:: |
d14a1e28 | 200 | |
5924e48d | 201 | UNICODE=1 |
d14a1e28 RD |
202 | |
203 | If you are wanting to have the source files regenerated with swig, | |
204 | then you need to turn on the USE_SWIG flag and optionally tell it | |
205 | where to find the new swig executable, so add these flags:: | |
206 | ||
7f997e3f | 207 | USE_SWIG=1 SWIG=/opt/swig/bin/swig |
d14a1e28 | 208 | |
644e1683 RD |
209 | If you get errors about being unable to find libGLU, wxGLCanvas |
210 | being undeclared, or something similar then you can add | |
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211 | BUILD_GLCANVAS=0 to the setup.py command line to disable the |
212 | building of the glcanvas module. | |
7d3000f8 | 213 | |
d14a1e28 | 214 | When the setup.py command is done you should have fully populated |
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215 | wxPython and wx packages locally in $WXDIR/wxPython/wxPython and |
216 | $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files) | |
217 | located in the wx package. | |
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218 | |
219 | ||
653d2f0c | 220 | 4. To run code with the development version of wxPython, just set the |
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221 | PYTHONPATH to the wxPython dir located in the source tree. For |
222 | example:: | |
d14a1e28 | 223 | |
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224 | export LD_LIBRARY_PATH=/opt/wx/2.5/lib |
225 | export PYTHONPATH=$WXDIR/wxPython | |
226 | cd $WXDIR/wxPython/demo | |
7f997e3f | 227 | python2.3 demo.py |
d14a1e28 | 228 | |
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229 | OS X NOTE: You need to use "pythonw" on the command line to run |
230 | wxPython applications. This version of the Python executable is | |
231 | part of the Python Framework and is allowed to interact with the | |
d11c3d64 | 232 | display. You can also double click on a .py or a .pyw file from |
2e957aae | 233 | the finder (assuming that the PythonLauncher app is associated with |
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234 | these file extensions) and it will launch the Framework version of |
235 | Python for you. For information about creating Applicaiton Bundles | |
236 | of your wxPython apps please see the wiki and the mail lists. | |
237 | ||
238 | SOLARIS NOTE: If you get unresolved symbol errors when importing | |
239 | wxPython and you are running on Solaris and building with gcc, then | |
240 | you may be able to work around the problem by uncommenting a bit of | |
241 | code in setup.py and building again. Look for 'SunOS' in setup.py | |
242 | and uncomment the block containing it. The problem is that Sun's ld | |
243 | does not automatically add libgcc to the link step. | |
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244 | |
245 | ||
246 | ||
247 | ||
248 | Building on Windows | |
249 | ------------------- | |
250 | ||
251 | The Windows builds currently require the use of Microsoft Visual C++. | |
252 | Theoretically, other compilers (such as mingw32 or the Borland | |
253 | compilers) can also be used but I've never done the work to make that | |
254 | happen. If you want to try that then first you'll want to find out if | |
255 | there are any tricks that have to be done to make Python extension | |
256 | modules using that compiler, and then make a few changes to setup.py | |
34621cc5 | 257 | to accommodate that. (And send the patches to me.) If you plan on |
d14a1e28 RD |
258 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also |
259 | have to build Python and any other extension modules that you use with | |
2e957aae | 260 | that compiler because a different version of the C runtime library is |
d14a1e28 | 261 | used. The Python executable that comes from PythonLabs and the |
7d3000f8 | 262 | wxPython extensions that I distribute are built with MSVC 6 with all |
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263 | the Service Packs applied. This policy will change with Python 2.4 |
264 | and MSVC 7.1 will be used starting with that version. | |
d14a1e28 | 265 | |
653d2f0c | 266 | If you want to build a debuggable version of wxWidgets and wxPython you |
d14a1e28 RD |
267 | will need to have also built a debug version of Python and any other |
268 | extension modules you need to use. You can tell if you have them | |
269 | already if there is a _d in the file names, for example python_d.exe | |
270 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
271 | of the code with the debugger then building the normal (or hybrid) | |
272 | version is fine, and you can use the regular python executables with | |
273 | it. | |
274 | ||
4efdef2c RD |
275 | Starting with 2.5.3.0 wxPython can be built for either the monlithic |
276 | or the multi-lib wxWidgets builds. (Monolithic means that all the | |
277 | core wxWidgets code is in one DLL, and multi-lib means that the core | |
278 | code is divided into multiple DLLs.) To select which one to use | |
279 | specify the MONOLITHIC flag for both the wxWidgets build and the | |
280 | wxPython build as shown below, setting it to either 0 or 1. | |
281 | ||
d14a1e28 | 282 | Just like the unix versions I also use some scripts to help me build |
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283 | wxWidgets, but I use some non-standard stuff to do it. So if you have |
284 | bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed | |
285 | programs then there is a copy of my wxWidgets build scripts in | |
286 | %WXDIR%\\wxPython\\distrib\\msw. Just copy them to | |
287 | %WXDIR%\\build\\msw and you can use them to do your build, otherwise | |
288 | you can do everything by hand as described below. But if you do work | |
289 | by hand and something doesn't seem to be working correctly please | |
290 | refer to the build scripts to see what may need to be done | |
291 | differently. | |
292 | ||
64316568 | 293 | The \*.btm files are for 4NT and the others are for bash. They are:: |
a8dc2317 | 294 | |
8c1a4666 RD |
295 | .make/.make.btm Builds the main lib and the needed contribs |
296 | .mymake/.mymake.btm Builds just one lib, use by .make | |
297 | .makesetup.mk A makefile that will copy and edit setup.h | |
298 | as needed for the different types of builds | |
a8dc2317 RD |
299 | |
300 | Okay. Here's what you've been waiting for, the instructions! Adapt | |
301 | accordingly if you are using the bash shell. | |
d14a1e28 | 302 | |
e8a71fa0 | 303 | 1. Set an environment variable to the root of the wxWidgets source |
2e957aae | 304 | tree. This is used by the makefiles:: |
d14a1e28 | 305 | |
2e957aae | 306 | set WXWIN=%WXDIR% |
d14a1e28 | 307 | |
b14395e4 | 308 | 2. Copy setup0.h to setup.h:: |
d14a1e28 | 309 | |
2e957aae | 310 | cd %WXDIR%\include\wx\msw |
7f997e3f | 311 | copy setup0.h setup.h |
d14a1e28 | 312 | |
7d3000f8 | 313 | |
a8dc2317 | 314 | 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings:: |
d14a1e28 | 315 | |
7f997e3f RD |
316 | wxDIALOG_UNIT_COMPATIBILITY 0 |
317 | wxUSE_DEBUG_CONTEXT 1 | |
318 | wxUSE_MEMORY_TRACING 1 | |
319 | wxUSE_DIALUP_MANAGER 0 | |
320 | wxUSE_GLCANVAS 1 | |
321 | wxUSE_POSTSCRIPT 1 | |
322 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
323 | wxUSE_DISPLAY 1 | |
8c1a4666 | 324 | wxUSE_DEBUGREPORT 0 |
a8dc2317 RD |
325 | |
326 | If you are using my build scripts then a few more settings will be | |
327 | changed and then a copy of setup.h is placed in a subdir of | |
328 | %WXWIN%\\lib\vc_dll. If you are doing it by hand and making a | |
329 | UNICODE build, then also change these:: | |
330 | ||
331 | wxUSE_UNICODE 1 | |
8c1a4666 | 332 | wxUSE_UNICODE_MSLU 1 |
a8dc2317 RD |
333 | |
334 | If you are doing a "hybrid" build (which is the same as the | |
335 | binaries that I release) then also change these:: | |
336 | ||
337 | wxUSE_MEMORY_TRACING 0 | |
338 | wxUSE_DEBUG_CONTEXT 0 | |
339 | ||
d14a1e28 | 340 | |
b14395e4 | 341 | 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The |
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342 | wxWidgets DLLs will end up there as part of the build and so you'll |
343 | need it on the PATH for them to be found at runtime. | |
d14a1e28 | 344 | |
7d3000f8 | 345 | |
a8dc2317 RD |
346 | 5. Change to the %WXDIR%\\build\\msw directory |
347 | ||
8c1a4666 | 348 | cd %WXDIR%\\build\\msw |
d14a1e28 | 349 | |
7d3000f8 | 350 | |
a8dc2317 RD |
351 | 6. If using my scripts then use the .make.btm command to build |
352 | wxWidgets. It needs one command-line parameter which controls what | |
353 | kind of build(s) to do. Use one of the following:: | |
d14a1e28 | 354 | |
7f997e3f RD |
355 | debug Build debug version |
356 | hybrid Build hybrid version | |
357 | both Both debug and hybrid | |
358 | debug-uni Build a debug unicode library | |
359 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
360 | both-uni and finally both unicode libraries | |
d14a1e28 RD |
361 | |
362 | For example:: | |
363 | ||
364 | .make hybrid | |
365 | ||
a8dc2317 RD |
366 | You can also pass additional command line parameters as needed and |
367 | they will all be passed on to the nmake commands, for example to | |
368 | clean up the build:: | |
7d3000f8 RD |
369 | |
370 | .make hybrid clean | |
371 | ||
a8dc2317 RD |
372 | If *not* using my scripts then you can do it by hand by directly |
373 | executing nmake with a bunch of extra command line parameters. | |
374 | The base set are:: | |
375 | ||
2a13beb3 | 376 | nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1 |
a8dc2317 RD |
377 | |
378 | If doing a debug build then add:: | |
379 | ||
380 | BUILD=debug | |
381 | ||
382 | otherwise add these:: | |
383 | ||
384 | DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release | |
385 | ||
386 | If doing a Unicode build then add these flags:: | |
387 | ||
388 | UNICODE=1 MSLU=1 | |
389 | ||
390 | Now, from the %WXDIR%\\build\\msw directory run nmake with your | |
391 | selection of command-line flags as described above. Repeat this | |
392 | same command from the following directories in order to build the | |
393 | contrib libraries:: | |
394 | ||
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395 | %WXDIR%\contrib\build\gizmos |
396 | %WXDIR%\contrib\build\stc | |
a8dc2317 | 397 | |
d14a1e28 | 398 | |
a8dc2317 RD |
399 | 7. When that is all done it will have built the main wxWidgets DLLs |
400 | and also some of the contribs DLLs. There should be a ton of DLLs | |
401 | and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll. | |
d14a1e28 RD |
402 | |
403 | ||
404 | 8. Building wxPython on Windows is very similar to doing it for the | |
405 | unix systems. We're not going to install the development version | |
406 | of wxPython with these commands, so it won't impact your already | |
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407 | installed version of the latest release. You'll be able to test |
408 | with this version when you want to, and use the installed release | |
d14a1e28 | 409 | version the rest of the time. If you ever do want to install the |
653d2f0c | 410 | development version please refer to INSTALL.txt. |
d14a1e28 | 411 | |
b14395e4 | 412 | Change to the %WXDIR%\\wxPython dir and run the this command, |
a8dc2317 | 413 | making sure that you use the version of python that you want to |
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414 | build for (if you have more than one on your system) and to match |
415 | the MONOLITHIC flag with how you built wxWidgets:: | |
d14a1e28 | 416 | |
2e957aae | 417 | cd %WXDIR%\wxPython |
4efdef2c | 418 | python setup.py build_ext --inplace MONOLITHIC=1 |
d14a1e28 RD |
419 | |
420 | If you are wanting to have the source files regenerated with swig, | |
421 | then you need to turn on the USE_SWIG flag and optionally tell it | |
422 | where to find the new swig executable, so add these flags:: | |
423 | ||
7f997e3f | 424 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe |
d14a1e28 | 425 | |
e8a71fa0 | 426 | If you built a Unicode version of wxWidgets and want to also build |
7d3000f8 RD |
427 | the Unicode version of wxPython then add this flag:: |
428 | ||
429 | UNICODE=1 | |
430 | ||
e8a71fa0 | 431 | If you have a debug version of Python and wxWidgets and want to |
d14a1e28 | 432 | build a debug version of wxPython too, add the --debug flag to the |
8eda5e35 RD |
433 | command line. You should then end up with a set of ``*_d.pyd`` |
434 | files in the wx package and you'll have to run ``python_d.exe`` to | |
435 | use them. The debug and hybrid(release) versions can coexist. | |
d14a1e28 | 436 | |
d1a6e2b7 | 437 | When the setup.py command is done you should have fully populated |
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438 | wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and |
439 | %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd`` | |
8eda5e35 | 440 | files) located in the wx package. |
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441 | |
442 | ||
653d2f0c | 443 | 9. To run code with the development version of wxPython, just set the |
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444 | PYTHONPATH to the wxPython dir in the CVS tree. For example:: |
445 | ||
2e957aae | 446 | set PYTHONPATH=%WXDIR%\wxPython |
8c1a4666 | 447 | cd %WXDIR\wxPython\demo |
7f997e3f | 448 | python demo.py |
d14a1e28 | 449 | |
7d3000f8 | 450 |