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Don't activate MSW dialogs when setting their initial size.
[wxWidgets.git] / src / motif / colour.cpp
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4bb6408c 1/////////////////////////////////////////////////////////////////////////////
55034339 2// Name: src/motif/colour.cpp
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3// Purpose: wxColour class
4// Author: Julian Smart
5// Modified by:
6// Created: 17/09/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
55034339 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12//// TODO: make wxColour a ref-counted object,
13//// so pixel values get shared.
14
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15// For compilers that support precompilation, includes "wx.h".
16#include "wx/wxprec.h"
17
4bb6408c 18#include "wx/colour.h"
40989e46 19
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20#ifndef WX_PRECOMP
21 #include "wx/app.h"
dd05139a 22 #include "wx/gdicmn.h"
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23#endif
24
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25#ifdef __VMS__
26#pragma message disable nosimpint
27#endif
dfc54541 28#include <Xm/Xm.h>
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29#ifdef __VMS__
30#pragma message enable nosimpint
31#endif
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32
33#include "wx/motif/private.h"
4bb6408c 34
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35wxCOMPILE_TIME_ASSERT( sizeof(WXPixel) == sizeof(Pixel), PixelSizeIsOk );
36
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37// Colour
38
aad6765c 39void wxColour::Init()
4bb6408c 40{
aad6765c 41 m_isInit = false;
3e0071d9 42 m_red = m_blue = m_green = 0;
dfc54541 43 m_pixel = -1;
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44}
45
aad6765c 46wxColour::wxColour(const wxColour& col)
4bb6408c 47{
564a150b 48 *this = col;
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49}
50
51wxColour& wxColour::operator =(const wxColour& col)
52{
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53 m_red = col.m_red;
54 m_green = col.m_green;
55 m_blue = col.m_blue;
56 m_isInit = col.m_isInit;
57 m_pixel = col.m_pixel;
58 return *this;
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59}
60
aad6765c 61wxColour::~wxColour()
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62{
63}
64
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65void wxColour::InitRGBA(unsigned char r, unsigned char g, unsigned char b,
66 unsigned char WXUNUSED(a))
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67{
68 m_red = r;
69 m_green = g;
70 m_blue = b;
aad6765c 71 m_isInit = true;
e97f20a0 72 m_pixel = -1;
4bb6408c 73}
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74
75// Allocate a colour, or nearest colour, using the given display.
aad6765c 76// If realloc is true, ignore the existing pixel, otherwise just return
dfc54541 77// the existing one.
16c1f7f3 78// Returns the old or allocated pixel.
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79
80// TODO: can this handle mono displays? If not, we should have an extra
81// flag to specify whether this should be black or white by default.
82
3e0071d9 83WXPixel wxColour::AllocColour(WXDisplay* display, bool realloc)
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84{
85 if ((m_pixel != -1) && !realloc)
2d120f83 86 return m_pixel;
aad6765c 87
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88 XColor color;
89 color.red = (unsigned short) Red ();
55034339 90 color.red |= (unsigned short)(color.red << 8);
dfc54541 91 color.green = (unsigned short) Green ();
55034339 92 color.green |= (unsigned short)(color.green << 8);
dfc54541 93 color.blue = (unsigned short) Blue ();
55034339 94 color.blue |= (unsigned short)(color.blue << 8);
aad6765c 95
dfc54541 96 color.flags = DoRed | DoGreen | DoBlue;
aad6765c 97
dfc54541 98 WXColormap cmap = wxTheApp->GetMainColormap(display);
aad6765c 99
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100 if (!XAllocColor ((Display*) display, (Colormap) cmap, &color))
101 {
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102 m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap);
103 return m_pixel;
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104 }
105 else
106 {
3e0071d9 107 m_pixel = (WXPixel) color.pixel;
2d120f83 108 return m_pixel;
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109 }
110}
111
112/*-------------------------------------------
113Markus Emmenegger <mege@iqe.ethz.ch>
114Find the pixel value with an assigned color closest to the desired color
115Used if color cell allocation fails
116As the returned pixel value may be in use by another application,
117the color might change anytime.
118But in many cases, that is still better than always using black.
119--
120Chris Breeze <chris@hel.co.uk>
121Improvements:
1221) More efficient calculation of RGB distance of colour cell from
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123the desired colour. There is no need to take the sqrt of 'dist', and
124since we are only interested in the top 8-bits of R, G and B we
125can perform integer arithmetic.
dfc54541 1262) Attempt to allocate a read-only colour when a close match is found.
2d120f83 127A read-only colour will not change.
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1283) Fall back to the closest match if no read-only colours are available.
129
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130 Possible further improvements:
131 1) Scan the lookup table and sort the colour cells in order of
132 increasing
133 distance from the desired colour. Then attempt to allocate a
134 read-only
135 colour starting from the nearest match.
136 2) Linear RGB distance is not a particularly good method of colour
137 matching
138 (though it is quick). Converting the colour to HLS and then comparing
139 may give better matching.
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140-------------------------------------------*/
141
3e0071d9 142WXPixel wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap)
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143{
144 if (cmap == (Colormap) NULL)
2d120f83 145 cmap = (Colormap) wxTheApp->GetMainColormap(display);
aad6765c 146
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147 int numPixVals = XDisplayCells(display, DefaultScreen (display));
148 int mindist = 256 * 256 * 3;
3e0071d9 149 Pixel bestpixel = BlackPixel (display, DefaultScreen (display));
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150 int red = desiredColor->red >> 8;
151 int green = desiredColor->green >> 8;
152 int blue = desiredColor->blue >> 8;
153 const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B
aad6765c 154
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155 for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++)
156 {
157 XColor matching_color;
158 matching_color.pixel = pixelcount;
159 XQueryColor(display,cmap,&matching_color);
aad6765c 160
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161 int delta_red = red - (matching_color.red >> 8);
162 int delta_green = green - (matching_color.green >> 8);
163 int delta_blue = blue - (matching_color.blue >> 8);
aad6765c 164
dfc54541 165 int dist = delta_red * delta_red +
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166 delta_green * delta_green +
167 delta_blue * delta_blue;
aad6765c 168
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169 if (dist <= threshold)
170 {
171 // try to allocate a read-only colour...
172 if (XAllocColor (display, cmap, &matching_color))
173 {
174 return matching_color.pixel;
175 }
176 }
177 if (dist < mindist)
178 {
179 bestpixel = pixelcount;
180 mindist = dist;
181 }
182 }
183 return bestpixel;
184}