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add the wxAnimation's ctor which automatically loads a file: it was documented but...
[wxWidgets.git] / include / wx / generic / animate.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/generic/animate.h
3// Purpose: wxAnimation and wxAnimationCtrl
4// Author: Julian Smart and Guillermo Rodriguez Garcia
5// Modified by: Francesco Montorsi
6// Created: 13/8/99
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_GENERIC_ANIMATEH__
13#define _WX_GENERIC_ANIMATEH__
14
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15#include "wx/bitmap.h"
16
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17// ----------------------------------------------------------------------------
18// wxAnimation
19// ----------------------------------------------------------------------------
20
e07c1146 21WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV);
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22
23class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
24{
25public:
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26 wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
27 { LoadFile(name, type); }
28
8d1517ce 29 virtual bool IsOk() const
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30 { return m_refData != NULL; }
31
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32 virtual unsigned int GetFrameCount() const;
33 virtual int GetDelay(unsigned int i) const;
34 virtual wxImage GetFrame(unsigned int i) const;
8d1517ce 35 virtual wxSize GetSize() const;
72045d57 36
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37 virtual bool LoadFile(const wxString& filename,
38 wxAnimationType type = wxANIMATION_TYPE_ANY);
39 virtual bool Load(wxInputStream& stream,
40 wxAnimationType type = wxANIMATION_TYPE_ANY);
72045d57 41
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42 // extended interface used by the generic implementation of wxAnimationCtrl
43 wxPoint GetFramePosition(unsigned int frame) const;
44 wxSize GetFrameSize(unsigned int frame) const;
45 wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
46 wxColour GetTransparentColour(unsigned int frame) const;
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47 wxColour GetBackgroundColour() const;
48
49protected:
50 static wxAnimationDecoderList sm_handlers;
51
52public:
53 static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
54 static void AddHandler(wxAnimationDecoder *handler);
55 static void InsertHandler(wxAnimationDecoder *handler);
56 static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
57
58 static void CleanUpHandlers();
59 static void InitStandardHandlers();
60
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61 DECLARE_DYNAMIC_CLASS(wxAnimation)
62};
63
64
65// ----------------------------------------------------------------------------
66// wxAnimationCtrl
67// ----------------------------------------------------------------------------
68
69class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
70{
71public:
05a98b6d 72 wxAnimationCtrl() { Init(); }
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73 wxAnimationCtrl(wxWindow *parent,
74 wxWindowID id,
75 const wxAnimation& anim = wxNullAnimation,
76 const wxPoint& pos = wxDefaultPosition,
77 const wxSize& size = wxDefaultSize,
78 long style = wxAC_DEFAULT_STYLE,
79 const wxString& name = wxAnimationCtrlNameStr)
80 {
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81 Init();
82
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83 Create(parent, id, anim, pos, size, style, name);
84 }
85
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86 void Init();
87
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88 bool Create(wxWindow *parent, wxWindowID id,
89 const wxAnimation& anim = wxNullAnimation,
90 const wxPoint& pos = wxDefaultPosition,
91 const wxSize& size = wxDefaultSize,
92 long style = wxAC_DEFAULT_STYLE,
93 const wxString& name = wxAnimationCtrlNameStr);
94
95 ~wxAnimationCtrl();
96
97public:
98 virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
99
100 virtual void Stop();
101 virtual bool Play()
102 { return Play(true /* looped */); }
103 virtual bool IsPlaying() const
104 { return m_isPlaying; }
105
106 void SetAnimation(const wxAnimation &animation);
107 wxAnimation GetAnimation() const
108 { return m_animation; }
109
1bd2ceb5 110 virtual void SetInactiveBitmap(const wxBitmap &bmp);
8e458bb5 111
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112 // override base class method
113 virtual bool SetBackgroundColour(const wxColour& col);
114
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115public: // event handlers
116
117 void OnPaint(wxPaintEvent& event);
118 void OnTimer(wxTimerEvent& event);
119 void OnSize(wxSizeEvent& event);
120
121public: // extended API specific to this implementation of wxAnimateCtrl
122
123 // Specify whether the animation's background colour is to be shown (the default),
124 // or whether the window background should show through
125 void SetUseWindowBackgroundColour(bool useWinBackground = true)
126 { m_useWinBackgroundColour = useWinBackground; }
127 bool IsUsingWindowBackgroundColour() const
128 { return m_useWinBackgroundColour; }
129
130 // This overload of Play() lets you specify if the animation must loop or not
131 bool Play(bool looped);
132
133 // Draw the current frame of the animation into given DC.
134 // This is fast as current frame is always cached.
135 void DrawCurrentFrame(wxDC& dc);
136
137 // Returns a wxBitmap with the current frame drawn in it
138 wxBitmap& GetBackingStore()
139 { return m_backingStore; }
140
141protected: // internal utilities
142
143 // resize this control to fit m_animation
144 void FitToAnimation();
145
146 // Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal.
8e458bb5 147 void DisposeToBackground();
72045d57 148 void DisposeToBackground(wxDC& dc);
05a98b6d 149 void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
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150
151 void IncrementalUpdateBackingStore();
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152 bool RebuildBackingStoreUpToFrame(unsigned int);
153 void DrawFrame(wxDC &dc, unsigned int);
72045d57 154
1bd2ceb5 155 virtual void DisplayStaticImage();
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156 virtual wxSize DoGetBestSize() const;
157
158protected:
870cf35c 159 unsigned int m_currentFrame; // Current frame
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160 bool m_looped; // Looped, or not
161 wxTimer m_timer; // The timer
162 wxAnimation m_animation; // The animation
163
164 bool m_isPlaying; // Is the animation playing?
165 bool m_useWinBackgroundColour; // Use animation bg colour or window bg colour?
166
167 wxBitmap m_backingStore; // The frames are drawn here and then blitted
168 // on the screen
169
170private:
c2f12218 171 typedef wxAnimationCtrlBase base_type;
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172 DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
173 DECLARE_EVENT_TABLE()
174};
175
176#endif // _WX_GENERIC_ANIMATEH__