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1\section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3The wxScrolledWindow class manages scrolling for its client area, transforming
4the coordinates according to the scrollbar positions, and setting the
5scroll positions, thumb sizes and ranges according to the area in view.
6
7As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
d7cb14ce 9You have the option of handling the OnPaint handler
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10or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14within OnDraw, to set the device origin for the device context according to the current
15scroll position.
16
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17Note that the underlying system knows nothing about scrolling coordinates, so that all system
18functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows
19are relative to the "physical" origin of the scrolled window. If the user insert a child window at
20position (10,10) and scrolls the window down 100 pixels (moving the child window out of the visible
21area), the child window will report a position of (10,-90).
22
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23\wxheading{Derived from}
24
ad9edf45 25\helpref{wxPanel}{wxpanel}\\
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26\helpref{wxWindow}{wxwindow}\\
27\helpref{wxEvtHandler}{wxevthandler}\\
28\helpref{wxObject}{wxobject}
29
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30\wxheading{Include files}
31
32<wx/scrolwin.h>
33
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34\wxheading{Window styles}
35
36\twocolwidtha{5cm}
37\begin{twocollist}\itemsep=0pt
38\twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
39\end{twocollist}
40
41See also \helpref{window styles overview}{windowstyles}.
42
43\wxheading{Remarks}
44
45Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
46where a `page' can be interpreted to be the current visible portion of the window. For
47more sophisticated applications, use the wxScrolledWindow implementation as a guide
48to build your own scroll behaviour.
49
50\wxheading{See also}
51
52\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
53
54\latexignore{\rtfignore{\wxheading{Members}}}
55
56\membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
57
58\func{}{wxScrolledWindow}{\void}
59
60Default constructor.
61
eaaa6a06 62\func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
a660d684 63\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
eaaa6a06 64\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
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65
66Constructor.
67
68\wxheading{Parameters}
69
70\docparam{parent}{Parent window.}
71
72\docparam{id}{Window identifier. A value of -1 indicates a default value.}
73
74\docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
75is chosen.}
76
77\docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
78appropriately.}
79
80\docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
81
82\docparam{name}{Window name.}
83
84\wxheading{Remarks}
85
86The window is initially created without visible scrollbars.
87Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
88specify how big the virtual window size should be.
89
90\membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
91
92\func{}{\destruct{wxScrolledWindow}}{\void}
93
94Destructor.
95
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96\membersection{wxScrolledWindow::CalcScrolledPosition}\label{wxscrolledwindowcalcscrolledposition}
97
98\constfunc{void}{CalcScrolledPosition}{
99 \param{int }{x},
100 \param{int }{y},
101 \param{int *}{xx}
102 \param{int *}{yy}}
103
104Translates the logical coordinates to the device ones. For example, if a window is
105scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
106(as always), but the logical coordinates are (0, 10) and so the call to
107CalcScrolledPosition(0, 0, \&xx, \&yy) will return 10 in yy.
108
109\wxheading{See also}
110
111\helpref{CalcUnscrolledPosition}{wxscrolledwindowcalcunscrolledposition}
112
113\membersection{wxScrolledWindow::CalcUnscrolledPosition}\label{wxscrolledwindowcalcunscrolledposition}
114
115\constfunc{void}{CalcUnscrolledPosition}{
116 \param{int }{x},
117 \param{int }{y},
118 \param{int *}{xx}
119 \param{int *}{yy}}
120
121Translates the device coordinates to the logical ones. For example, if a window is
122scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
123(as always), but the logical coordinates are (0, 10) and so the call to
124CalcUnscrolledPosition(0, 10, \&xx, \&yy) will return 0 in yy.
125
126\wxheading{See also}
127
128\helpref{CalcScrolledPosition}{wxscrolledwindowcalcscrolledposition}
129
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130\membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
131
eaaa6a06 132\func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
a660d684 133\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
eaaa6a06 134\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
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135
136Creates the window for two-step construction. Derived classes
137should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
138for details.
139
140\membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
141
142\func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
143
144Enable or disable physical scrolling in the given direction. Physical
145scrolling is the physical transfer of bits up or down the
146screen when a scroll event occurs. If the application scrolls by a
147variable amount (e.g. if there are different font sizes) then physical
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148scrolling will not work, and you should switch it off. Note that you
149will have to reposition child windows yourself, if physical scrolling
150is disabled.
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151
152\wxheading{Parameters}
153
154\docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
155
156\docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
157
158\wxheading{Remarks}
159
160Physical scrolling may not be available on all platforms. Where it is available, it is enabled
161by default.
162
163\membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
164
165\constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
166
167Get the number of pixels per scroll unit (line), in each direction, as set
168by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
169scrolling in that direction.
170
171\wxheading{Parameters}
172
173\docparam{xUnit}{Receives the number of pixels per horizontal unit.}
174
175\docparam{yUnit}{Receives the number of pixels per vertical unit.}
176
177\wxheading{See also}
178
179\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
bd0df01f 180\helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
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181
182\membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
183
184\constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
185
186Gets the size in device units of the scrollable window area (as
187opposed to the client size, which is the area of the window currently
188visible).
189
190\wxheading{Parameters}
191
192\docparam{x}{Receives the length of the scrollable window, in pixels.}
193
194\docparam{y}{Receives the height of the scrollable window, in pixels.}
195
196\wxheading{Remarks}
197
198Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
199to translate these units to logical units.
200
201\wxheading{See also}
202
203\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
bd0df01f 204\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
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205
206\membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
207
208\constfunc{bool}{IsRetained}{\void}
209
4092d6f2 210Motif only: TRUE if the window has a backing bitmap.
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211
212\membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
213
214\func{void}{PrepareDC}{\param{wxDC\& }{dc}}
215
216Call this function to prepare the device context for drawing a scrolled image. It
217sets the device origin according to the current scroll position.
218
d7cb14ce 219PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
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220handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
221will be passed a 'pre-scrolled' device context. However, if you wish to draw from
222outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
223call this function yourself. For example:
224
225\begin{verbatim}
fe604ccd 226void MyWindow::OnEvent(wxMouseEvent& event)
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227{
228 wxClientDC dc(this);
229 PrepareDC(dc);
230
231 dc.SetPen(*wxBLACK_PEN);
232 float x, y;
233 event.Position(&x, &y);
234 if (xpos > -1 && ypos > -1 && event.Dragging())
235 {
236 dc.DrawLine(xpos, ypos, x, y);
237 }
238 xpos = x;
239 ypos = y;
240}
241\end{verbatim}
242
243\membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
244
245\func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
246
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247Called by the default paint event handler to allow the application to define
248painting behaviour without having to worry about calling
249\helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
a660d684 250
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251Instead of overriding this function you may also just process the paint event
252in the derived class as usual, but then you will have to call PrepareDC()
253yourself.
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254
255\membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
256
257\func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
258
259Scrolls a window so the view start is at the given point.
260
261\wxheading{Parameters}
262
263\docparam{x}{The x position to scroll to, in scroll units.}
264
265\docparam{y}{The y position to scroll to, in scroll units.}
266
267\wxheading{Remarks}
268
269The positions are in scroll units, not pixels, so to convert to pixels you
270will have to multiply by the number of pixels per scroll increment.
271If either parameter is -1, that position will be ignored (no change in
272that direction).
273
274\wxheading{See also}
275
276\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
277\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
278
279\membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
280
281\func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
282\param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
283\param{int }{xPos = 0}, \param{int}{ yPos = 0}}
284
285Sets up vertical and/or horizontal scrollbars.
286
287\wxheading{Parameters}
288
289\docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
290
291\docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
292
293\docparam{noUnitsX}{Number of units in the horizontal direction.}
294
295\docparam{noUnitsY}{Number of units in the vertical direction.}
296
297\docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
298
299\docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
300
301\wxheading{Remarks}
302
303The first pair of parameters give the number of pixels per `scroll step', i.e. amount
304moved when the up or down scroll arrows are pressed.
305The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
306window.
307
308{\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
309
310For example, the following gives a window horizontal and vertical
311scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
312pixels) in each direction.
313
314\begin{verbatim}
315 window->SetScrollbars(20, 20, 50, 50);
316\end{verbatim}
317
318wxScrolledWindow manages the page size itself,
319using the current client window size as the page size.
320
321Note that for more sophisticated scrolling applications, for example where
322scroll steps may be variable according to the position in the document, it will be
323necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
324adjusting the scrollbars appropriately.
325
326\membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
327
328\constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
329
330Get the position at which the visible portion of the window starts.
331
332\wxheading{Parameters}
333
334\docparam{x}{Receives the first visible x position in scroll units.}
335
336\docparam{y}{Receives the first visible y position in scroll units.}
337
338\wxheading{Remarks}
339
340If either of the scrollbars is not at the home position, {\it x} and/or
341\rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
342the application can use this function to efficiently redraw only the
343visible portion of the window. The positions are in logical scroll
344units, not pixels, so to convert to pixels you will have to multiply
345by the number of pixels per scroll increment.
346
347\wxheading{See also}
348
349\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
350