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1\section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3The wxScrolledWindow class manages scrolling for its client area, transforming
4the coordinates according to the scrollbar positions, and setting the
5scroll positions, thumb sizes and ranges according to the area in view.
6
7As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
9You have the option of handling the \helpref{OnPaint}{wxscrolledwindowonpaint} handler
10or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14within OnDraw, to set the device origin for the device context according to the current
15scroll position.
16
17\wxheading{Derived from}
18
19\helpref{wxWindow}{wxwindow}\\
20\helpref{wxEvtHandler}{wxevthandler}\\
21\helpref{wxObject}{wxobject}
22
23\wxheading{Window styles}
24
25\twocolwidtha{5cm}
26\begin{twocollist}\itemsep=0pt
27\twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
28\end{twocollist}
29
30See also \helpref{window styles overview}{windowstyles}.
31
32\wxheading{Remarks}
33
34Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
35where a `page' can be interpreted to be the current visible portion of the window. For
36more sophisticated applications, use the wxScrolledWindow implementation as a guide
37to build your own scroll behaviour.
38
39\wxheading{See also}
40
41\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
42
43\latexignore{\rtfignore{\wxheading{Members}}}
44
45\membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
46
47\func{}{wxScrolledWindow}{\void}
48
49Default constructor.
50
eaaa6a06 51\func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
a660d684 52\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
eaaa6a06 53\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
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54
55Constructor.
56
57\wxheading{Parameters}
58
59\docparam{parent}{Parent window.}
60
61\docparam{id}{Window identifier. A value of -1 indicates a default value.}
62
63\docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
64is chosen.}
65
66\docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
67appropriately.}
68
69\docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
70
71\docparam{name}{Window name.}
72
73\wxheading{Remarks}
74
75The window is initially created without visible scrollbars.
76Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
77specify how big the virtual window size should be.
78
79\membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
80
81\func{}{\destruct{wxScrolledWindow}}{\void}
82
83Destructor.
84
85\membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
86
eaaa6a06 87\func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
a660d684 88\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
eaaa6a06 89\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
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90
91Creates the window for two-step construction. Derived classes
92should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
93for details.
94
95\membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
96
97\func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
98
99Enable or disable physical scrolling in the given direction. Physical
100scrolling is the physical transfer of bits up or down the
101screen when a scroll event occurs. If the application scrolls by a
102variable amount (e.g. if there are different font sizes) then physical
103scrolling will not work, and you should switch it off.
104
105\wxheading{Parameters}
106
107\docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
108
109\docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
110
111\wxheading{Remarks}
112
113Physical scrolling may not be available on all platforms. Where it is available, it is enabled
114by default.
115
116\membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
117
118\constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
119
120Get the number of pixels per scroll unit (line), in each direction, as set
121by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
122scrolling in that direction.
123
124\wxheading{Parameters}
125
126\docparam{xUnit}{Receives the number of pixels per horizontal unit.}
127
128\docparam{yUnit}{Receives the number of pixels per vertical unit.}
129
130\wxheading{See also}
131
132\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
bd0df01f 133\helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
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134
135\membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
136
137\constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
138
139Gets the size in device units of the scrollable window area (as
140opposed to the client size, which is the area of the window currently
141visible).
142
143\wxheading{Parameters}
144
145\docparam{x}{Receives the length of the scrollable window, in pixels.}
146
147\docparam{y}{Receives the height of the scrollable window, in pixels.}
148
149\wxheading{Remarks}
150
151Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
152to translate these units to logical units.
153
154\wxheading{See also}
155
156\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
bd0df01f 157\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
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158
159\membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
160
161\constfunc{bool}{IsRetained}{\void}
162
163TRUE if the window has a backing bitmap.
164
165\membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
166
167\func{void}{PrepareDC}{\param{wxDC\& }{dc}}
168
169Call this function to prepare the device context for drawing a scrolled image. It
170sets the device origin according to the current scroll position.
171
172PrepareDC is called automatically within the default \helpref{wxScrolledWindow::OnPaint}{wxscrolledwindowonpaint} event
173handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
174will be passed a 'pre-scrolled' device context. However, if you wish to draw from
175outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
176call this function yourself. For example:
177
178\begin{verbatim}
fe604ccd 179void MyWindow::OnEvent(wxMouseEvent& event)
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180{
181 wxClientDC dc(this);
182 PrepareDC(dc);
183
184 dc.SetPen(*wxBLACK_PEN);
185 float x, y;
186 event.Position(&x, &y);
187 if (xpos > -1 && ypos > -1 && event.Dragging())
188 {
189 dc.DrawLine(xpos, ypos, x, y);
190 }
191 xpos = x;
192 ypos = y;
193}
194\end{verbatim}
195
196\membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
197
198\func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
199
200Called by the default \helpref{wxScrolledWindow::OnPaint}{wxscrolledwindowonpaint} implementation
201to allow the application to define painting behaviour without having to worry about
202calling \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
203
204\membersection{wxScrolledWindow::OnPaint}\label{wxscrolledwindowonpaint}
205
206\func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
207
208Sent to the window when the window must be refreshed.
209
210For more details, see \helpref{wxWindow::OnPaint}{wxwindowonpaint}.
211
212The default implementation for wxScrolledWindow's OnPaint handler is simply:
213
214\begin{verbatim}
215void wxScrolledWindow::OnPaint(wxPaintEvent& event)
216{
217 wxPaintDC dc(this);
218 PrepareDC(dc);
219
220 OnDraw(dc);
221}
222\end{verbatim}
223
224\membersection{wxScrolledWindow::OnScroll}\label{wxscrolledwindowonscroll}
225
226\func{void}{OnScroll}{\param{wxScrollEvent\& }{event}}
227
228Override this function to intercept scroll events. This
229member function implements the default scroll behaviour. If
230you do not call the default function, you will have to manage
231all scrolling behaviour including drawing the window contents
232at an appropriate position relative to the scrollbars.
233
234For more details, see \helpref{wxWindow::OnScroll}{wxwindowonscroll}.
235
236\wxheading{See also}
237
238\helpref{wxScrollEvent}{wxscrollevent}
239
240\membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
241
242\func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
243
244Scrolls a window so the view start is at the given point.
245
246\wxheading{Parameters}
247
248\docparam{x}{The x position to scroll to, in scroll units.}
249
250\docparam{y}{The y position to scroll to, in scroll units.}
251
252\wxheading{Remarks}
253
254The positions are in scroll units, not pixels, so to convert to pixels you
255will have to multiply by the number of pixels per scroll increment.
256If either parameter is -1, that position will be ignored (no change in
257that direction).
258
259\wxheading{See also}
260
261\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
262\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
263
264\membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
265
266\func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
267\param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
268\param{int }{xPos = 0}, \param{int}{ yPos = 0}}
269
270Sets up vertical and/or horizontal scrollbars.
271
272\wxheading{Parameters}
273
274\docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
275
276\docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
277
278\docparam{noUnitsX}{Number of units in the horizontal direction.}
279
280\docparam{noUnitsY}{Number of units in the vertical direction.}
281
282\docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
283
284\docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
285
286\wxheading{Remarks}
287
288The first pair of parameters give the number of pixels per `scroll step', i.e. amount
289moved when the up or down scroll arrows are pressed.
290The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
291window.
292
293{\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
294
295For example, the following gives a window horizontal and vertical
296scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
297pixels) in each direction.
298
299\begin{verbatim}
300 window->SetScrollbars(20, 20, 50, 50);
301\end{verbatim}
302
303wxScrolledWindow manages the page size itself,
304using the current client window size as the page size.
305
306Note that for more sophisticated scrolling applications, for example where
307scroll steps may be variable according to the position in the document, it will be
308necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
309adjusting the scrollbars appropriately.
310
311\membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
312
313\constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
314
315Get the position at which the visible portion of the window starts.
316
317\wxheading{Parameters}
318
319\docparam{x}{Receives the first visible x position in scroll units.}
320
321\docparam{y}{Receives the first visible y position in scroll units.}
322
323\wxheading{Remarks}
324
325If either of the scrollbars is not at the home position, {\it x} and/or
326\rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
327the application can use this function to efficiently redraw only the
328visible portion of the window. The positions are in logical scroll
329units, not pixels, so to convert to pixels you will have to multiply
330by the number of pixels per scroll increment.
331
332\wxheading{See also}
333
334\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
335