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1\section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3The wxScrolledWindow class manages scrolling for its client area, transforming
4the coordinates according to the scrollbar positions, and setting the
5scroll positions, thumb sizes and ranges according to the area in view.
6
7As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
9You have the option of handling the \helpref{OnPaint}{wxscrolledwindowonpaint} handler
10or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14within OnDraw, to set the device origin for the device context according to the current
15scroll position.
16
17\wxheading{Derived from}
18
19\helpref{wxWindow}{wxwindow}\\
20\helpref{wxEvtHandler}{wxevthandler}\\
21\helpref{wxObject}{wxobject}
22
23\wxheading{Window styles}
24
25\twocolwidtha{5cm}
26\begin{twocollist}\itemsep=0pt
27\twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
28\end{twocollist}
29
30See also \helpref{window styles overview}{windowstyles}.
31
32\wxheading{Remarks}
33
34Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
35where a `page' can be interpreted to be the current visible portion of the window. For
36more sophisticated applications, use the wxScrolledWindow implementation as a guide
37to build your own scroll behaviour.
38
39\wxheading{See also}
40
41\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
42
43\latexignore{\rtfignore{\wxheading{Members}}}
44
45\membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
46
47\func{}{wxScrolledWindow}{\void}
48
49Default constructor.
50
eaaa6a06 51\func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
a660d684 52\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
eaaa6a06 53\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
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54
55Constructor.
56
57\wxheading{Parameters}
58
59\docparam{parent}{Parent window.}
60
61\docparam{id}{Window identifier. A value of -1 indicates a default value.}
62
63\docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
64is chosen.}
65
66\docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
67appropriately.}
68
69\docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
70
71\docparam{name}{Window name.}
72
73\wxheading{Remarks}
74
75The window is initially created without visible scrollbars.
76Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
77specify how big the virtual window size should be.
78
79\membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
80
81\func{}{\destruct{wxScrolledWindow}}{\void}
82
83Destructor.
84
85\membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
86
eaaa6a06 87\func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
a660d684 88\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
eaaa6a06 89\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
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90
91Creates the window for two-step construction. Derived classes
92should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
93for details.
94
95\membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
96
97\func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
98
99Enable or disable physical scrolling in the given direction. Physical
100scrolling is the physical transfer of bits up or down the
101screen when a scroll event occurs. If the application scrolls by a
102variable amount (e.g. if there are different font sizes) then physical
103scrolling will not work, and you should switch it off.
104
105\wxheading{Parameters}
106
107\docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
108
109\docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
110
111\wxheading{Remarks}
112
113Physical scrolling may not be available on all platforms. Where it is available, it is enabled
114by default.
115
116\membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
117
118\constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
119
120Get the number of pixels per scroll unit (line), in each direction, as set
121by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
122scrolling in that direction.
123
124\wxheading{Parameters}
125
126\docparam{xUnit}{Receives the number of pixels per horizontal unit.}
127
128\docparam{yUnit}{Receives the number of pixels per vertical unit.}
129
130\wxheading{See also}
131
132\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
133\helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize},\rtfsp
134\helpref{wxWindow::GetScrollPage}{wxwindowgetscrollpage}
135
136\membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
137
138\constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
139
140Gets the size in device units of the scrollable window area (as
141opposed to the client size, which is the area of the window currently
142visible).
143
144\wxheading{Parameters}
145
146\docparam{x}{Receives the length of the scrollable window, in pixels.}
147
148\docparam{y}{Receives the height of the scrollable window, in pixels.}
149
150\wxheading{Remarks}
151
152Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
153to translate these units to logical units.
154
155\wxheading{See also}
156
157\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
158\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit},\rtfsp
159\helpref{wxWindow::GetScrollPage}{wxwindowgetscrollpage}
160
161\membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
162
163\constfunc{bool}{IsRetained}{\void}
164
165TRUE if the window has a backing bitmap.
166
167\membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
168
169\func{void}{PrepareDC}{\param{wxDC\& }{dc}}
170
171Call this function to prepare the device context for drawing a scrolled image. It
172sets the device origin according to the current scroll position.
173
174PrepareDC is called automatically within the default \helpref{wxScrolledWindow::OnPaint}{wxscrolledwindowonpaint} event
175handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
176will be passed a 'pre-scrolled' device context. However, if you wish to draw from
177outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
178call this function yourself. For example:
179
180\begin{verbatim}
fe604ccd 181void MyWindow::OnEvent(wxMouseEvent& event)
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182{
183 wxClientDC dc(this);
184 PrepareDC(dc);
185
186 dc.SetPen(*wxBLACK_PEN);
187 float x, y;
188 event.Position(&x, &y);
189 if (xpos > -1 && ypos > -1 && event.Dragging())
190 {
191 dc.DrawLine(xpos, ypos, x, y);
192 }
193 xpos = x;
194 ypos = y;
195}
196\end{verbatim}
197
198\membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
199
200\func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
201
202Called by the default \helpref{wxScrolledWindow::OnPaint}{wxscrolledwindowonpaint} implementation
203to allow the application to define painting behaviour without having to worry about
204calling \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
205
206\membersection{wxScrolledWindow::OnPaint}\label{wxscrolledwindowonpaint}
207
208\func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
209
210Sent to the window when the window must be refreshed.
211
212For more details, see \helpref{wxWindow::OnPaint}{wxwindowonpaint}.
213
214The default implementation for wxScrolledWindow's OnPaint handler is simply:
215
216\begin{verbatim}
217void wxScrolledWindow::OnPaint(wxPaintEvent& event)
218{
219 wxPaintDC dc(this);
220 PrepareDC(dc);
221
222 OnDraw(dc);
223}
224\end{verbatim}
225
226\membersection{wxScrolledWindow::OnScroll}\label{wxscrolledwindowonscroll}
227
228\func{void}{OnScroll}{\param{wxScrollEvent\& }{event}}
229
230Override this function to intercept scroll events. This
231member function implements the default scroll behaviour. If
232you do not call the default function, you will have to manage
233all scrolling behaviour including drawing the window contents
234at an appropriate position relative to the scrollbars.
235
236For more details, see \helpref{wxWindow::OnScroll}{wxwindowonscroll}.
237
238\wxheading{See also}
239
240\helpref{wxScrollEvent}{wxscrollevent}
241
242\membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
243
244\func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
245
246Scrolls a window so the view start is at the given point.
247
248\wxheading{Parameters}
249
250\docparam{x}{The x position to scroll to, in scroll units.}
251
252\docparam{y}{The y position to scroll to, in scroll units.}
253
254\wxheading{Remarks}
255
256The positions are in scroll units, not pixels, so to convert to pixels you
257will have to multiply by the number of pixels per scroll increment.
258If either parameter is -1, that position will be ignored (no change in
259that direction).
260
261\wxheading{See also}
262
263\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
264\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
265
266\membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
267
268\func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
269\param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
270\param{int }{xPos = 0}, \param{int}{ yPos = 0}}
271
272Sets up vertical and/or horizontal scrollbars.
273
274\wxheading{Parameters}
275
276\docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
277
278\docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
279
280\docparam{noUnitsX}{Number of units in the horizontal direction.}
281
282\docparam{noUnitsY}{Number of units in the vertical direction.}
283
284\docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
285
286\docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
287
288\wxheading{Remarks}
289
290The first pair of parameters give the number of pixels per `scroll step', i.e. amount
291moved when the up or down scroll arrows are pressed.
292The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
293window.
294
295{\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
296
297For example, the following gives a window horizontal and vertical
298scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
299pixels) in each direction.
300
301\begin{verbatim}
302 window->SetScrollbars(20, 20, 50, 50);
303\end{verbatim}
304
305wxScrolledWindow manages the page size itself,
306using the current client window size as the page size.
307
308Note that for more sophisticated scrolling applications, for example where
309scroll steps may be variable according to the position in the document, it will be
310necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
311adjusting the scrollbars appropriately.
312
313\membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
314
315\constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
316
317Get the position at which the visible portion of the window starts.
318
319\wxheading{Parameters}
320
321\docparam{x}{Receives the first visible x position in scroll units.}
322
323\docparam{y}{Receives the first visible y position in scroll units.}
324
325\wxheading{Remarks}
326
327If either of the scrollbars is not at the home position, {\it x} and/or
328\rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
329the application can use this function to efficiently redraw only the
330visible portion of the window. The positions are in logical scroll
331units, not pixels, so to convert to pixels you will have to multiply
332by the number of pixels per scroll increment.
333
334\wxheading{See also}
335
336\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
337