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d716e453 | 1 | Installing wxWidgets for Windows |
5147354c | 2 | ----------------------------------------------------------- |
0544bc0a | 3 | |
56bcdffd FM |
4 | This is wxWidgets for Microsoft Windows 9x/ME, Windows NT |
5 | and later (2000, XP, Vista, 7, etc) and Windows CE. | |
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6 | |
7 | These installation notes can be found in docs/msw/install.txt | |
8 | in your wxWidgets distribution. | |
0544bc0a | 9 | |
dbda9e86 | 10 | IMPORTANT NOTE: If you experience problems installing, please |
31b2181b | 11 | re-read these instructions and other related files (changes.txt, |
cd8c7746 | 12 | readme.txt, FAQ) carefully before posting to wx-users list. |
7666ad49 | 13 | |
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14 | If you are sure that you found a bug, please report it at |
15 | wxWidgets Trac: | |
7666ad49 | 16 | |
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17 | http://trac.wxwidgets.org/newticket |
18 | ||
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19 | Please notice that often trying to correct the bug yourself is the |
20 | quickest way to fix it. Even if you fail to do it, you may | |
21 | discover valuable information allowing us to fix it while doing | |
22 | it. We also give much higher priority to bug reports with patches | |
23 | fixing the problems so this ensures that your report will be | |
24 | addressed sooner. | |
7666ad49 | 25 | |
dbda9e86 | 26 | |
e78e77e5 VZ |
27 | Table of Contents: |
28 | - Installation | |
29 | - Building wxWidgets | |
30 | - Configuring the Build | |
31 | - Building Applications Using wxWidgets | |
32 | ||
33 | ||
34 | Installation | |
35 | ============ | |
2bda0e17 | 36 | |
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37 | Please simply uncompress the .zip file manually into any directory. |
38 | However we advise avoiding using directories with spaces in their | |
39 | names (notably "C:\Program Files") as this risks creating problems | |
40 | with makefiles and other command-line tools. | |
2b5f62a0 | 41 | |
01dba85a | 42 | |
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43 | In the majority of cases, you don't need to change the default |
44 | library build configuration. If you wish to change some of the build | |
45 | options you need to edit the include/wx/msw/setup.h file enabling or | |
46 | disabling the features you would like to compile wxWidgets with[out]. | |
2bda0e17 | 47 | |
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48 | NB: If you checked your sources from version control repository and |
49 | didn't obtain them from a release file, the file above doesn't | |
50 | exist and you will need to copy include/wx/msw/setup0.h to | |
51 | include/wx/msw/setup.h. | |
2bda0e17 | 52 | |
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53 | Notice that this file is later copied into a directory under lib for |
54 | each of the build configurations which allows to have different | |
55 | build options for different configurations too. | |
dbda9e86 | 56 | |
e78e77e5 | 57 | See "Configuring the Build" section for more information. |
dbda9e86 | 58 | |
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59 | |
60 | Building wxWidgets | |
61 | ================== | |
2bda0e17 | 62 | |
fc2171bd | 63 | The following sections explain how to compile wxWidgets with each supported |
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64 | compiler, see the "Building Applications" section about the instructions for |
65 | building your application using wxWidgets. | |
66 | ||
2415cf67 | 67 | Search for one of Microsoft/Borland/Watcom/Symantec/Cygwin/Mingw32 keywords |
e78e77e5 VZ |
68 | to quickly locate the instructions for your compiler. Notice that the primary |
69 | compilers for wxWidgets under MSW are Microsoft Visual C++ and GNU g++, other | |
70 | compilers are more rarely tested and might not work so please consider using | |
71 | one of these two if possible. | |
545d1e60 | 72 | |
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73 | All makefiles and project are located in build\msw directory. |
74 | ||
31b2181b | 75 | Where Compiled Files are Stored |
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76 | ------------------------------- |
77 | ||
3980000c | 78 | After successful compilation you'll find the libraries in a subdirectory |
0a7cad3a | 79 | of lib directory named after the compiler and DLL/static settings. |
6acf2ef6 | 80 | A couple of examples: |
fd9f42b6 | 81 | |
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82 | lib\vc_lib VC++ compiled static libraries |
83 | lib\vc_dll VC++ DLLs | |
84 | lib\bcc_lib Static libraries for Borland C++ | |
85 | lib\wat_dll Watcom C++ DLLs | |
fd9f42b6 | 86 | |
fc2171bd | 87 | Names of compiled wxWidgets libraries follow this scheme: libraries that don't |
31b2181b VZ |
88 | depend on GUI components begin with "wxbase" followed by a version number and, |
89 | optionally, letters indicating Unicode compilation ('u') and a debug build ('d'). | |
90 | The last component is the name of the wxWidgets component (unless you build the | |
91 | library as single monolithic library; look for "Configuring the Build" below). | |
92 | This is a typical set of release ANSI build libraries (release versions on | |
93 | left, debug on right side): | |
fd9f42b6 | 94 | |
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95 | wxbase29.lib wxbase29d.lib |
96 | wxbase29_net.lib wxbase29d_net.lib | |
97 | wxbase29_xml.lib wxbase29d_xml.lib | |
98 | wxmsw29_core.lib wxmsw29d_core.lib | |
99 | wxmsw29_html.lib wxmsw29d_html.lib | |
100 | wxmsw29_adv.lib wxmsw29d_adv.lib | |
fd9f42b6 | 101 | |
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102 | Their Unicode debug counterparts in wxUniversal build would be |
103 | ||
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104 | wxbase29ud.lib |
105 | wxbase29ud_net.lib | |
106 | wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW) | |
107 | wxmswuniv29ud_core.lib | |
108 | wxmswuniv29ud_html.lib | |
109 | wxmswuniv29ud_adv.lib | |
6acf2ef6 | 110 | |
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111 | These directories also contain a subdirectory with the wx/setup.h header. This |
112 | subdirectory is named after the port, Unicode, wxUniv and debug settings and | |
113 | you must add it to the include paths when compiling your application. Some | |
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114 | examples: |
115 | ||
116 | lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW | |
117 | lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug | |
118 | lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug | |
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119 | |
120 | Below are compiler specific notes followed by customizing instructions that | |
31b2181b | 121 | apply to all compilers (search for "Configuring the Build"). |
fd9f42b6 | 122 | |
31b2181b | 123 | Microsoft Visual C++ Compilation |
5147354c | 124 | ---------------------------------------------------------------- |
2bda0e17 | 125 | |
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126 | You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide |
127 | for a more informal and detailed description of the process summarized below. | |
90985bde | 128 | |
31b2181b | 129 | Please note that the VC++ 6.0 project files will work for VC++ .NET as well. |
1257f684 | 130 | |
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131 | VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it |
132 | you will have trouble with internal compiler errors. It is available for | |
133 | download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full. | |
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134 | |
135 | Using project files (VC++ 6 and later): | |
a367b9b3 | 136 | |
fc2171bd | 137 | 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project |
f6bcfd97 | 138 | makefiles (already included in wxMSW-x.y.z.zip and the setup version). |
fd9f42b6 | 139 | 2. Open build\msw\wx.dsw, which has configurations for static |
a40a9c81 | 140 | compilation or DLL compilation, and each of these available in |
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141 | Unicode/ANSI, Debug/Release and wxUniversal or native variations. |
142 | Normally you'll use a static linking ANSI configuration. | |
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143 | Choose the Win32 Debug or Win32 Release configuration (or any other that |
144 | suits your needs) and use Batch Build to compile _all_ projects. If you | |
31b2181b | 145 | know you won't need some of the libraries (e.g. the HTML part), you don't have |
efefa4f8 | 146 | to compile it. It will also produce similar variations on jpeg.lib, |
fd9f42b6 | 147 | png.lib, tiff.lib, zlib.lib, and regex.lib. |
3f04a3c0 | 148 | |
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149 | If you want to build DLL configurations in wx.dsw project you unfortunately |
150 | need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat, | |
1c4293cb VZ |
151 | base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext, |
152 | propgrid) manually because VC6 doesn't always respect the correct build order. | |
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153 | |
154 | Alternatively, use the special wx_dll.dsw project which adds the | |
155 | dependencies to force the correct order (but, because of this, doesn't work | |
156 | for the static libraries) or simply redo the build several times until all | |
e80264fd | 157 | DLLs are linked correctly. |
5fa399c9 | 158 | 3. Open a sample project file, choose a configuration such as |
a40a9c81 | 159 | Win32 Debug using Build | Set Active Configuration..., and compile. |
5fa399c9 | 160 | The project files don't use precompiled headers, to save disk |
16553659 | 161 | space, but you can switch PCH compiling on for greater speed. |
a40a9c81 | 162 | NOTE: you may also use samples/samples.dsw to access all |
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163 | sample projects without opening each workspace individually. |
164 | You can use the Batch Build facility to make several samples | |
165 | at a time. | |
a367b9b3 JS |
166 | |
167 | Using makefiles: | |
168 | ||
03265572 | 169 | 1. Change directory to build\msw. Type: |
ca5c8b2d JS |
170 | |
171 | 'nmake -f makefile.vc' | |
172 | ||
fc2171bd | 173 | to make the wxWidgets core library as release DLL. |
31b2181b | 174 | See "Configuring the Build" for instruction how to build debug or static |
fd9f42b6 | 175 | libraries. |
3d82ef9b | 176 | |
03265572 | 177 | 2. Change directory to samples and type 'nmake -f makefile.vc' |
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178 | to make all the samples. You can also make them individually. |
179 | ||
5fa399c9 | 180 | Makefile notes: |
e2a6f233 | 181 | |
fd9f42b6 | 182 | Use the 'clean' target to clean all objects, libraries and |
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183 | executables. |
184 | ||
3f1af920 | 185 | Note (1): if you wish to use templates, please edit |
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186 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. |
187 | Without this, the redefinition of 'new' will cause problems in | |
188 | the headers. Alternatively, #undef new before including template headers. | |
dbda9e86 JS |
189 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be |
190 | using templates, to avoid the non-template stream files being included | |
fc2171bd | 191 | within wxWidgets. |
025e88c5 | 192 | |
3f1af920 | 193 | Note (2): libraries and applications generated with makefiles and |
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194 | project files are now (hopefully) compatible where static libraries |
195 | are concerned, but please exercise caution nevertheless and if | |
196 | possible, use one method or the other. | |
3f1af920 | 197 | |
3d82ef9b | 198 | Note (3): some crash problems can be due to inconsistent compiler |
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199 | options. If strange/weird/impossible things start to happen please |
200 | check (dumping IDE project file as makefile and doing text comparison | |
201 | if necessary) that the project settings, especially the list of defined | |
202 | symbols, struct packing, etc. are exactly the same for all items in | |
203 | the project. After this, delete everything (including PCH) and recompile. | |
204 | ||
3d82ef9b | 205 | Note (4): to create your own IDE files, copy .dsp and .dsw |
fc2171bd | 206 | files from an existing wxWidgets sample and adapt them, or |
31b2181b | 207 | visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide. |
e2a6f233 | 208 | |
31b2181b | 209 | Microsoft Visual C++ Compilation for 64-bit Windows |
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210 | ---------------------------------------------------------------- |
211 | ||
212 | Visual Studio 2005 includes 64-bit compilers, though they are not installed by | |
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213 | default; you need to select them during the installation. Both native 64-bit |
214 | compilers and 32-bit hosted cross compilers are included, so you do not need a | |
215 | 64-bit machine to use them (though you do to run the created executables). | |
216 | Visual C++ Express Edition does not include 64-bit compilers. | |
391e89ae | 217 | |
b46d37d7 MW |
218 | 64-bit compilers are also available in various SDKs, for example |
219 | the .NET Framework SDK: | |
391e89ae MW |
220 | http://msdn.microsoft.com/netframework/programming/64bit/devtools/ |
221 | ||
222 | Using project files: | |
223 | ||
391e89ae MW |
224 | 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then |
225 | convert the projects to the current Visual C++ project format. | |
226 | ||
227 | 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration | |
228 | Manager...'. In the 'Active solution platform' drop down choose '<new>', | |
229 | then you can choose either 'Itanium' or 'x64'. | |
230 | ||
231 | For more detailed instructions see: | |
232 | http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx | |
233 | ||
b46d37d7 MW |
234 | Note: 64-bit targets created this way will use the build directory of the |
235 | corresponding 32-bit target for some files. Therefore after building | |
236 | for one CPU it is necessary to clean the build before building the | |
237 | equivalent target for another CPU. We've reported the problem to MS | |
b974b0da | 238 | but they say it is not possible to fix it. |
b46d37d7 | 239 | |
391e89ae MW |
240 | 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the |
241 | all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'. | |
242 | ||
243 | This will build a debug version of the static libs. The section above on | |
244 | Visual C++ in general has more information about adjusting the settings to | |
245 | build other configurations. | |
246 | ||
247 | 4. To compile one of the samples open one of the sample projects, such as | |
248 | samples\minimal\minimal.dsw. Visual Studio will convert the project as in | |
249 | step 1, then add a 64-bit target as in step 2, and build. | |
250 | ||
251 | Using makefiles: | |
252 | ||
253 | 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change | |
b974b0da | 254 | directory to build\msw. Then for x64 type: |
391e89ae | 255 | |
97981439 | 256 | nmake -f makefile.vc TARGET_CPU=X64 |
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257 | |
258 | or for Itanium: | |
259 | ||
260 | nmake -f makefile.vc TARGET_CPU=IA64 | |
261 | ||
262 | This will build a debug version of wxWidgets DLLs. See "Configuring the | |
263 | build" for instruction how to build other configurations such as a release | |
264 | build or static libraries. | |
265 | ||
266 | 2. Change to the directory of one of the samples such as samples\minimal. Type | |
267 | the same command used to build the main library, for example for x64: | |
268 | ||
97981439 | 269 | nmake -f makefile.vc TARGET_CPU=X64 |
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270 | |
271 | Notes: | |
272 | ||
273 | The versions of the VC++ 8 compiler included with some SDKs requires an | |
274 | additional library to be linked or the following error is received. | |
275 | ||
276 | LNK2001 unresolved external symbol __security_check_cookie | |
277 | ||
278 | If you receive this error add bufferoverflowu.lib to link, e.g.: | |
279 | ||
97981439 | 280 | nmake -f makefile.vc TARGET_CPU=X64 LDFLAGS=bufferoverflowu.lib |
391e89ae MW |
281 | |
282 | See http://support.microsoft.com/?id=894573 for more information. | |
283 | ||
31b2181b | 284 | Borland C++ Compilation |
5147354c | 285 | ---------------------------------------------------------------- |
2bda0e17 | 286 | |
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287 | The minimum version required is 5.5 (last version supported by BC++ 5.0 was |
288 | 2.4.2), which can be downloaded for free from: | |
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289 | http://www.borland.com/products/downloads/download_cbuilder.html |
290 | ||
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291 | We have found that the free Turbo Explorer and commercial BDS work fine; the |
292 | debugger is very good. To avoid linker errors you will need to add | |
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293 | -DSHARED=1 to the makefile line for the library |
294 | ||
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295 | The version 5.6 included in Borland C++ Builder 2006 works as well after the |
296 | following small change: please remove the test for __WINDOWS__ from line 88 | |
297 | of the file BCCDIR\include\stl\_threads.h. | |
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298 | |
299 | Compiling using the makefiles: | |
ca5c8b2d | 300 | |
fd9f42b6 | 301 | 1. Change directory to build\msw. Type 'make -f makefile.bcc' to |
fc2171bd | 302 | make the wxWidgets core library. Ignore the compiler warnings. |
6bddef36 | 303 | This produces a couple of libraries in the lib\bcc_lib directory. |
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304 | |
305 | 2. Change directory to a sample or demo such as samples\minimal, and type | |
2e9e197c | 306 | 'make -f makefile.bcc'. This produces a windows exe file - by default |
6bddef36 | 307 | in the bcc_mswd subdirectory. |
fd9f42b6 | 308 | |
fc2171bd | 309 | Note (1): the wxWidgets makefiles assume dword structure alignment. Please |
1a7f3062 JS |
310 | make sure that your own project or makefile settings use the |
311 | same alignment, or you could experience mysterious crashes. To | |
fd9f42b6 | 312 | change the alignment, change CPPFLAGS in build\msw\config.bcc. |
1a7f3062 | 313 | |
e80264fd | 314 | Note (2): If you wish debug messages to be sent to the console in |
fd9f42b6 | 315 | debug mode, edit makefile.bcc and change /aa to /Tpe in link commands. |
7fee680b | 316 | |
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317 | Using the Debugger and IDE in BDS or Turbo Explorer |
318 | --------------------------------------------------- | |
319 | ||
2e9e197c | 320 | Doubleclick / open samples\minimal\borland.bdsproj. The current version |
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321 | is to be used with a dynamic build of wxWidgets-made by running |
322 | make -f Makefile.bcc -DBUILD=debug -DSHARED=1 | |
323 | in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll | |
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324 | directory in your PATH. The debugger tracks your source and also |
325 | traces into the wxWidgets sources. | |
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326 | |
327 | To use this to debug other samples, copy the borland_ide.cpp | |
31b2181b | 328 | and borland.bdsproj files, then replace all occurrences of |
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329 | "minimal" with the name of the new project files |
330 | ||
2e9e197c | 331 | Compilation succeeds with CBuilderX personal edition and CBuilder6, but |
71521e37 | 332 | you may have to copy make.exe from the 5.5 download to the new bin directory. |
143f778f | 333 | |
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334 | Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE |
335 | (v1-v6): not supported | |
ca5c8b2d | 336 | |
ca5c8b2d | 337 | |
f6bcfd97 | 338 | ** REMEMBER ** |
fc2171bd | 339 | In all of your wxWidgets applications, your source code should include |
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340 | the following preprocessor directive: |
341 | ||
342 | #ifdef __BORLANDC__ | |
343 | #pragma hdrstop | |
344 | #endif | |
345 | ||
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346 | (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for |
347 | more details) | |
348 | ||
31b2181b | 349 | Borland 16 Bit Compilation for Windows 3.1 |
5147354c | 350 | ---------------------------------------------------------------- |
4bf78aae | 351 | |
fc2171bd | 352 | The last version of wxWidgets to support 16-bit compilation with Borland was |
9d1461a4 | 353 | 2.2.7 - Please download and read the instructions in that release |
545d1e60 | 354 | |
31b2181b | 355 | Watcom C++ 10.6/11 and OpenWatcom Compilation |
5147354c | 356 | ---------------------------------------------------------------- |
7be1f0d9 | 357 | |
fd9f42b6 | 358 | 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to |
fc2171bd | 359 | make the wxWidgets core library. |
3d82ef9b | 360 | |
e8400940 | 361 | 2. Change directory to samples\minimal and type 'wmake -f makefile.wat' |
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362 | to make this sample. Repeat for other samples of interest. |
363 | ||
e80264fd | 364 | Note (1): if variant.cpp is compiled with date/time class options, the linker |
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365 | gives up. So the date/time option is switched off for Watcom C++. |
366 | Also, wxAutomationObject is not compiled with Watcom C++ 10. | |
367 | ||
e80264fd | 368 | Note (2): RawBitmaps won't work at present because they use unsupported template |
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369 | classes |
370 | ||
e80264fd | 371 | Note (3): if Watcom can't read the precompiled header when building a sample, |
fd9f42b6 VS |
372 | try deleting .pch files in build\msw\wat_* and compiling |
373 | the sample again. | |
545d1e60 | 374 | |
e80264fd | 375 | Note (4): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this |
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376 | compiler doesn't come with standard C++ library headers by default. |
377 | If you install STLPort or another STL implementation, you'll need to | |
378 | edit wx/string.h and remove the check for Digital Mars in it (search | |
379 | for __WATCOM__). | |
380 | ||
381 | ||
31b2181b | 382 | Cygwin/MinGW Compilation |
5147354c | 383 | ---------------------------------------------------------------- |
2bda0e17 | 384 | |
7acf6a92 | 385 | wxWidgets supports Cygwin (formerly GnuWin32) betas and |
9a718b86 | 386 | releases, and MinGW. Cygwin can be downloaded from: |
6500c0b1 | 387 | |
9a718b86 | 388 | http://sources.redhat.com/cygwin/ |
2bda0e17 | 389 | |
9a718b86 | 390 | and MinGW from: |
6500c0b1 | 391 | |
9a718b86 | 392 | http://www.mingw.org/ |
2bda0e17 | 393 | |
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394 | Both Cygwin and MinGW can be used with configure (assuming you have MSYS |
395 | installed in case of MinGW). You will need new enough MinGW version, preferably | |
396 | MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older | |
fc2171bd | 397 | than 2.95.3 don't work; you can use wxWidgets 2.4 with them. |
545d1e60 | 398 | |
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399 | NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this |
400 | section (see OLD VERSIONS) | |
2bda0e17 | 401 | |
fc2171bd | 402 | There are two methods of compiling wxWidgets, by using the |
7666ad49 | 403 | makefiles provided or by using 'configure'. |
2bda0e17 | 404 | |
9a718b86 | 405 | Retrieve and install the latest version of Cygwin, or MinGW, as per |
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406 | the instructions with either of these packages. |
407 | ||
9a718b86 | 408 | If using MinGW, you can download the add-on MSYS package to |
fc2171bd | 409 | provide Unix-like tools that you'll need to build wxWidgets using configure. |
6500c0b1 | 410 | |
31b2181b | 411 | Using makefiles Directly |
5147354c | 412 | ---------------------------------------------------------------- |
7666ad49 | 413 | |
d01bf7ae | 414 | NOTE: The makefile.gcc makefiles are for compilation under MinGW using |
59f846df VZ |
415 | Windows command interpreter (command.com/cmd.exe), they won't work in |
416 | other environments (such as UNIX or Unix-like, e.g. MSYS where you have | |
417 | to use configure instead, see the section below) | |
02fd5400 | 418 | |
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419 | Use the makefile.gcc files for compiling wxWidgets and samples, |
420 | e.g. to compile a debugging version of wxWidgets: | |
fd9f42b6 | 421 | > cd c:\wx\build\msw |
2e9e197c | 422 | > mingw32-make -f makefile.gcc BUILD=debug |
4dcd292c | 423 | > cd c:\wx\samples\minimal |
2e9e197c | 424 | > mingw32-make -f makefile.gcc BUILD=debug |
fd9f42b6 | 425 | (See below for more options.) |
4dcd292c | 426 | |
2e9e197c VZ |
427 | Notice that Windows command interpreter (cmd.exe) and mingw32-make must be |
428 | used, using Bash (sh.exe) and make.exe from MSYS will only work when using | |
429 | configure-based build procedure described below! | |
cba2db0c | 430 | |
2e9e197c VZ |
431 | You can also use the 'strip' command to reduce executable/dll size (note that |
432 | stripping an executable/dll will remove debug information!). | |
2bda0e17 | 433 | |
2bda0e17 | 434 | All targets have 'clean' targets to allow removal of object files |
fd9f42b6 | 435 | and other intermediate compiler files. |
2bda0e17 | 436 | |
7666ad49 | 437 | Using configure |
5147354c | 438 | ---------------------------------------------------------------- |
7666ad49 JS |
439 | |
440 | Instead of using the makefiles, you can use the configure | |
441 | system to generate appropriate makefiles, as used on Unix | |
442 | and Mac OS X systems. | |
443 | ||
fc2171bd | 444 | Change directory to the root of the wxWidgets distribution, |
9a718b86 | 445 | make a build directory, and run configure and make in this directory. |
7666ad49 JS |
446 | |
447 | For example: | |
448 | ||
449 | cd $WXWIN | |
450 | mkdir build-debug | |
451 | cd build-debug | |
452 | ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared | |
453 | make | |
be27bc46 | 454 | make install % This step is optional, see note (6) below. |
7666ad49 JS |
455 | cd samples/minimal |
456 | make | |
457 | ./minimal.exe | |
458 | ||
7c5dc04f | 459 | Notes: |
2bda0e17 | 460 | |
9a718b86 | 461 | 1. See also the Cygwin/MinGW on the web site or CD-ROM for |
fc2171bd | 462 | further information about using wxWidgets with these compilers. |
7c5dc04f | 463 | |
6b978929 | 464 | 2. libwx.a is 100 MB or more - but much less if compiled with no |
bf4d9b2b | 465 | debug info (-g0) and level 4 optimization (-O4). |
7c5dc04f | 466 | |
9a718b86 | 467 | 3. If you get a link error under MinGW 2.95.2 referring to: |
6b978929 JS |
468 | |
469 | EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8 | |
470 | ||
471 | then you need to edit the file objidl.h at line 663 and add | |
472 | a missing PURE keyword: | |
473 | ||
474 | STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE; | |
475 | ||
9a718b86 | 476 | 4. There's a bug in MinGW headers for some early distributions. |
7c5dc04f | 477 | |
bf4d9b2b | 478 | in include/windows32/defines.h, where it says: |
7c5dc04f | 479 | |
bf4d9b2b | 480 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) |
7c5dc04f | 481 | |
bf4d9b2b | 482 | it should say: |
7c5dc04f | 483 | |
bf4d9b2b | 484 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) |
7c5dc04f | 485 | |
bf4d9b2b | 486 | (a missing bracket). |
7c5dc04f | 487 | |
fd9f42b6 | 488 | 5. OpenGL support should work with MinGW as-is. However, |
fac26663 JS |
489 | if you wish to generate import libraries appropriate either for |
490 | the MS OpenGL libraries or the SGI OpenGL libraries, go to | |
491 | include/wx/msw/gl and use: | |
492 | ||
493 | dlltool -k -d opengl.def -llibopengl.a | |
494 | ||
495 | for the SGI DLLs, or | |
496 | ||
497 | dlltool -k -d opengl32.def -llibopengl32.a | |
498 | ||
499 | and similarly for glu[32].def. | |
500 | ||
fd9f42b6 | 501 | 6. The 'make install' step is optional, and copies files |
c5f53eb8 JS |
502 | as follows: |
503 | ||
504 | /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll | |
fc2171bd | 505 | /usr/local/include/wx - wxWidgets header files |
c5f53eb8 JS |
506 | /usr/local/bin - wx-config |
507 | ||
508 | You may need to do this if using wx-config with the | |
509 | default root path. | |
510 | ||
fd9f42b6 VS |
511 | 7. With Cygwin, you can invoke gdb --nw myfile.exe to |
512 | debug an executable. If there are memory leaks, they will be | |
513 | flagged when the program quits. You can use Cygwin gdb | |
514 | to debug MinGW executables. | |
4dcd292c | 515 | |
14ff1954 MW |
516 | 8. Note that gcc's precompiled headers do not work on current versions of |
517 | Cygwin. If your version of Cygwin is affected you will need to use the | |
518 | --disable-precomp-headers configure option. | |
519 | ||
fd9f42b6 | 520 | OLD VERSIONS: |
4dcd292c MB |
521 | |
522 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
523 | to set up appropriate variables, if necessary mounting drives. | |
524 | Run it before compiling. | |
525 | ||
526 | - For Cygwin, make sure there's a \tmp directory on your | |
527 | Windows drive or bison will crash (actually you don't need | |
fc2171bd | 528 | bison for ordinary wxWidgets compilation: a pre-generated .c file is |
4dcd292c MB |
529 | supplied). |
530 | ||
4dcd292c | 531 | - If using GnuWin32 b18, you will need to copy windres.exe |
9a718b86 | 532 | from e.g. the MinGW distribution, to a directory in your path. |
4dcd292c | 533 | |
df945db9 | 534 | |
31b2181b | 535 | Symantec & DigitalMars C++ Compilation |
5147354c JS |
536 | ---------------------------------------------------------------- |
537 | ||
31b2181b | 538 | The DigitalMars compiler is a free successor to the Symantec compiler |
ce8897bb | 539 | and can be downloaded from http://www.digitalmars.com/ |
2e9e197c | 540 | |
fd9f42b6 VS |
541 | 1. You need to download and unzip in turn (later packages will overwrite |
542 | older files) | |
9c266fa0 | 543 | Digital Mars C/C++ Compiler Version 8.40 or later |
1a81e3db | 544 | Basic utilities |
df945db9 | 545 | from http://www.digitalmars.com/download/freecompiler.html |
025bbf5b | 546 | |
df945db9 | 547 | 2. Change directory to build\msw and type 'make -f makefile.dmc' to |
fc2171bd | 548 | make the wxWidgets core library. |
df945db9 VZ |
549 | |
550 | 3. Change directory to samples\minimal and type 'make -f makefile.dmc' | |
1a81e3db | 551 | to make this sample. Most of the other samples also work. |
377c68c5 | 552 | |
2bda0e17 | 553 | |
df945db9 VZ |
554 | Note that if you don't have the files makefile.dmc you may create them yourself |
555 | using bakefile tool according to the instructions in build\bakefiles\README: | |
556 | ||
557 | cd build\bakefiles | |
558 | bakefile_gen -f dmars -b wx.bkl | |
559 | bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl | |
560 | ||
561 | ||
0797d647 VZ |
562 | Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this |
563 | compiler doesn't come with standard C++ library headers by default. If you | |
564 | install STLPort or another STL implementation, you'll need to edit wx/string.h | |
565 | and remove the check for Digital Mars in it (search for __DMC__). | |
566 | ||
567 | ||
ce8897bb | 568 | 16-bit compilation is no longer supported. |
6500c0b1 | 569 | |
31b2181b | 570 | Configuring the Build |
5147354c | 571 | ================================================================ |
57c208c5 | 572 | |
31b2181b | 573 | So far the instructions only explain how to build release DLLs of wxWidgets |
03265572 VS |
574 | and did not cover any configuration. It is possible to change many aspects of |
575 | the build, including debug/release and ANSI/Unicode settings. All makefiles in | |
576 | build\msw directory use same options (with a few exceptions documented below) | |
577 | and the only difference between them is in object files and library directory | |
578 | names and in make invocation command. | |
57c208c5 | 579 | |
31b2181b | 580 | Changing the Settings |
5147354c | 581 | ---------------------------------------------------------------- |
57c208c5 | 582 | |
03265572 VS |
583 | There are two ways to modify the settings: either by passing the values as |
584 | arguments when invoking make or by editing build\msw\config.$(compiler) file | |
585 | where $(compiler) is same extension as the makefile you use has (see below). | |
586 | The latter is good for setting options that never change in your development | |
587 | process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of | |
fc2171bd | 588 | wxWidgets and use them side by side, the former method is better. Settings in |
03265572 VS |
589 | config.* files are shared by all makefiles (samples, contrib, main library), |
590 | but if you pass the options as arguments, you must use same arguments you used | |
591 | for the library when building samples or contrib libraries! | |
8870c26e | 592 | |
03265572 VS |
593 | Examples of invoking make in Unicode debug build (other options described |
594 | below are set analogically): | |
545d1e60 | 595 | |
03265572 VS |
596 | Visual C++: |
597 | > nmake -f makefile.vc BUILD=debug UNICODE=1 | |
598 | ||
599 | Borland C++: | |
19fea858 | 600 | > make -f makefile.bcc -DBUILD=debug -DUNICODE=1 |
03265572 VS |
601 | (Note that you have to use -D to set the variable, unlike in other make |
602 | tools!) | |
603 | ||
604 | Watcom C/C++: | |
605 | > wmake -f makefile.wat BUILD=debug UNICODE=1 | |
606 | ||
607 | MinGW using native makefiles: | |
608 | > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1 | |
609 | ||
14ff1954 | 610 | MinGW using configure: |
03265572 VS |
611 | > ./configure --enable-debug --enable-unicode |
612 | (see ./configure --help on details; configure is not covered in this | |
613 | section) | |
614 | ||
14ff1954 MW |
615 | Cygwin using configure: |
616 | > ./configure --disable-precomp-headers --enable-debug --enable-unicode | |
617 | (use --disable-precomp-headers if Cygwin doesn't support precompiled | |
618 | headers) | |
619 | ||
03265572 VS |
620 | Brief explanation of options and possible values is in every |
621 | build\msw\config.* file; more detailed description follows. | |
622 | ||
31b2181b | 623 | Basic Options |
5147354c | 624 | ---------------------------------------------------------------- |
a0a302dc | 625 | |
458d26a0 | 626 | BUILD=release |
76e15cbd VZ |
627 | Builds release version of the library. It differs from default 'debug' in |
628 | lack of appended 'd' in name of library and uses the release CRT libraries | |
629 | instead of debug ones. Notice that even release builds do include debug | |
630 | information by default, see DEBUG_FLAG for more information about it. | |
458d26a0 WS |
631 | |
632 | SHARED=1 | |
633 | Build shared libraries (DLLs). By default, DLLs are not built | |
634 | (SHARED=0). | |
03265572 | 635 | |
4fc1c0f0 VS |
636 | UNICODE=0 |
637 | To build ANSI versions of the libraries, add UNICODE=0 to make invocation | |
638 | (default is UNICODE=1). If you want to be able to use Unicode version on | |
03265572 VS |
639 | Windows9x, you will need to set MSLU=1 as well. |
640 | ||
641 | This option affect name of the library ('u' is appended) and the directory | |
642 | where the library and setup.h are store (ditto). | |
643 | ||
644 | WXUNIV=1 | |
645 | Build wxUniversal instead of native wxMSW (see | |
fc2171bd | 646 | http://www.wxwidgets.org/wxuniv.htm for more information). |
03265572 | 647 | |
31b2181b | 648 | Advanced Options |
5147354c | 649 | ---------------------------------------------------------------- |
03265572 VS |
650 | |
651 | MONOLITHIC=1 | |
2e9e197c | 652 | Starting with version 2.5.1, wxWidgets has the ability to be built as |
03265572 VS |
653 | several smaller libraries instead of single big one as used to be the case |
654 | in 2.4 and older versions. This is called "multilib build" and is the | |
655 | default behaviour of makefiles. You can still build single library | |
656 | ("monolithic build") by setting MONOLITHIC variable to 1. | |
657 | ||
658 | USE_GUI=0 | |
659 | Disable building GUI parts of the library, build only wxBase components used | |
660 | by console applications. Note that if you leave USE_GUI=1 then both wxBase | |
661 | and GUI libraries are built. If you are building monolithic library, then | |
662 | you should set wxUSE_GUI to 1 in setup.h. | |
663 | ||
664 | USE_OPENGL=1 | |
eb2badcb | 665 | Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas. |
03265572 VS |
666 | You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that |
667 | OpenGL library is always built as additional library, even in monolithic | |
668 | build! | |
669 | ||
03265572 VS |
670 | USE_HTML=0 |
671 | Do not build wxHTML library. If MONOLITHIC=1, then you must also | |
672 | #define wxUSE_HTML 1 in setup.h. | |
673 | ||
9a8f0513 VS |
674 | USE_XRC=0 |
675 | Do not build XRC resources library. If MONOLITHIC=1, then you must also | |
676 | #define wxUSE_HTML 1 in setup.h. | |
677 | ||
03265572 VS |
678 | RUNTIME_LIBS=static |
679 | Links static version of C and C++ runtime libraries into the executable, so | |
680 | that the program does not depend on DLLs provided with the compiler (e.g. | |
681 | Visual C++'s msvcrt.dll or Borland's cc3250mt.dll). | |
682 | Caution: Do not use static runtime libraries when building DLL (SHARED=1)! | |
683 | ||
684 | MSLU=1 | |
685 | Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if | |
686 | used together with UNICODE=1. If you want to be able to use Unicode version | |
687 | on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL | |
688 | and import lib. The former can be downloaded from Microsoft, the latter is | |
689 | part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for | |
690 | details). An alternative implementation of import library can be downloaded | |
691 | from http://libunicows.sourceforge.net - unlike the official one, this one | |
692 | works with other compilers and does not require 300+ MB Platform SDK update. | |
693 | ||
694 | DEBUG_FLAG=0 | |
695 | DEBUG_FLAG=1 | |
76e15cbd VZ |
696 | DEBUG_FLAG=2 |
697 | Specifies the level of debug support in wxWidgets. Notice that | |
698 | this is independent from both BUILD and DEBUG_INFO options. By default | |
699 | always set to 1 meaning that debug support is enabled: asserts are compiled | |
700 | into the code (they are inactive by default in release builds of the | |
701 | application but can be enabled), wxLogDebug() and wxLogTrace() are available | |
702 | and __WXDEBUG__ is defined. Setting it to 0 completely disables all | |
703 | debugging code in wxWidgets while setting it to 2 enables even the time | |
704 | consuming assertions and checks which are deemed to be unsuitable for | |
705 | production environment. | |
03265572 VS |
706 | |
707 | DEBUG_INFO=0 | |
708 | DEBUG_INFO=1 | |
76e15cbd VZ |
709 | This option affects whether debugging information is generated. If |
710 | omitted or set to 'default' its value is determined the value of | |
711 | the BUILD option. | |
03265572 | 712 | |
97981439 | 713 | TARGET_CPU=X64|IA64 |
dad909f7 VS |
714 | (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86 |
715 | build is performed. | |
716 | ||
03265572 VS |
717 | VENDOR=<your company name> |
718 | Set this to a short string identifying your company if you are planning to | |
fc2171bd JS |
719 | distribute wxWidgets DLLs with your application. Default value is 'custom'. |
720 | This string is included as part of DLL name. wxWidgets DLLs contain compiler | |
03265572 | 721 | name, version information and vendor name in them. For example |
eb2badcb | 722 | wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with |
03265572 | 723 | default settings. If you set VENDOR=mycorp, the name will change to |
eb2badcb | 724 | wxmsw290_core_bcc_mycorp.dll. |
03265572 VS |
725 | |
726 | CFG=<configuration name> | |
fc2171bd | 727 | Sets configuration name so that you can have multiple wxWidgets builds with |
03265572 VS |
728 | different setup.h settings coexisting in same tree. See "Object and library |
729 | directories" below for more information. | |
730 | ||
dad909f7 VS |
731 | COMPILER_PREFIX=<string> |
732 | If you build with multiple versions of the same compiler, you can put | |
733 | their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of | |
734 | "vc_lib" by setting this variable to e.g. "vc6". This is merely a | |
31b2181b VZ |
735 | convenience variable, you can achieve the same effect (but different |
736 | directory names) with the CFG option. | |
dad909f7 VS |
737 | |
738 | ||
31b2181b | 739 | Compiler-Specific Options |
5147354c | 740 | ---------------------------------------------------------------- |
03265572 VS |
741 | |
742 | * MinGW | |
743 | ||
744 | If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to | |
2e9e197c | 745 | 2.95. In build\msw\config.gcc, change |
03265572 VS |
746 | > GCC_VERSION = 3 |
747 | to | |
748 | > GCC_VERSION = 2.95 | |
749 | ||
750 | * Visual C++ | |
751 | ||
752 | DEBUG_RUNTIME_LIBS=0 | |
753 | DEBUG_RUNTIME_LIBS=1 | |
754 | If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default | |
755 | msvcrtd.dll is used only if the executable contains debug info and | |
756 | msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info | |
757 | and still link against msvcrt.dll (e.g. when you want to ship the app to | |
758 | customers and still have usable .pdb files with debug information) and this | |
759 | setting makes it possible. | |
760 | ||
31b2181b | 761 | Fine-tuning the Compiler |
5147354c | 762 | ---------------------------------------------------------------- |
03265572 VS |
763 | |
764 | All makefiles have variables that you can use to specify additional options | |
765 | passed to the compiler or linker. You won't need this in most cases, but if you | |
766 | do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++ | |
767 | compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker). | |
768 | ||
31b2181b | 769 | Object and Library Directories |
5147354c | 770 | ---------------------------------------------------------------- |
03265572 | 771 | |
31b2181b VZ |
772 | All object files produced during a library build are stored in a directory under |
773 | build\msw. Its name is derived from the build settings and CFG variable and from | |
774 | the compiler name. Examples of directory names: | |
03265572 VS |
775 | |
776 | build\msw\bcc_msw SHARED=0 | |
777 | build\msw\bcc_mswdll SHARED=1 | |
778 | build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug | |
779 | build\msw\vc_mswunivd ditto, with Visual C++ | |
780 | ||
31b2181b VZ |
781 | Libraries and DLLs are copied into a subdirectory of the lib directory with a |
782 | name derived from the compiler and a static/DLL setting and setup.h into a | |
783 | directory with a name that contains other settings: | |
03265572 VS |
784 | |
785 | lib\bcc_msw | |
6acf2ef6 VS |
786 | lib\bcc_lib\msw\wx\setup.h |
787 | lib\bcc_dll | |
788 | lib\bcc_dll\msw\wx\setup.h | |
789 | lib\bcc_lib | |
790 | lib\bcc_lib\mswunivd\wx\setup.h | |
791 | lib\vc_lib | |
792 | lib\vc_lib\mswunivd\wx\setup.h | |
793 | ||
794 | Each lib\ subdirectory has wx subdirectory with setup.h as seen above. | |
795 | This file is copied there from include\wx\msw\setup.h (and if it doesn't exist, | |
796 | from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by | |
797 | all samples and should be used by your apps as well. If you are doing changes | |
798 | to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h. | |
03265572 VS |
799 | |
800 | If you set CFG to something, the value is appended to directory names. E.g. | |
801 | for CFG=MyBuild, you'll have object files in | |
2e9e197c | 802 | |
03265572 VS |
803 | build\msw\bcc_mswMyBuild |
804 | build\msw\bcc_mswdllMyBuild | |
805 | etc. | |
806 | ||
807 | and libraries in | |
808 | ||
6acf2ef6 VS |
809 | lib\bcc_libMyBuild |
810 | lib\bcc_dllMyBuild | |
03265572 VS |
811 | etc. |
812 | ||
fd04b3cb | 813 | By now it is clear what CFG is for: builds with different CFG settings don't |
31b2181b VZ |
814 | share any files and they use different setup.h files. For example, this allows |
815 | you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets | |
03265572 | 816 | enabled (without CFG, both of them would be put into same directory and there |
fd04b3cb | 817 | would be conflicts between the files). |
03265572 | 818 | |
3d82ef9b | 819 | |
e78e77e5 VZ |
820 | Building Applications Using wxWidgets |
821 | ===================================== | |
822 | ||
823 | NB: The makefiles and project files provided with wxWidgets samples show which | |
824 | flags should be used when building applications using wxWidgets so in case | |
825 | of a problem, e.g. if the instructions here are out of date, you can always | |
826 | simply copy a makefile or project file from samples\minimal or some other | |
827 | sample and adapt it to your application. | |
828 | ||
829 | Independently of the compiler and make/IDE you are using you must do the | |
830 | following to use wxWidgets: | |
831 | ||
832 | * Add $WXWIN/include to the | |
833 | - compiler | |
834 | - resource compiler | |
835 | include paths. | |
836 | * Define the following symbols for the preprocessor: | |
837 | - __WXMSW__ to ensure you use the correct wxWidgets port. | |
838 | - _UNICODE unless you want to use deprecated ANSI build of wxWidgets. | |
839 | - NDEBUG if you want to build in release mode, i.e. disable asserts. | |
840 | - WXUSINGDLL if you are using DLL build of wxWidgets. | |
841 | * Add $WXWIN/lib/prefix_lib-or-dll to the libraries path. The prefix depends | |
842 | on the compiler, by default it is "vc" for MSVC, "gcc" for g++ and so on. | |
843 | * Add the list of libraries to link with to the linker input. The exact list | |
844 | depends on which libraries you use and whether you built wxWidgets in | |
845 | monolithic or default multlib mode and basically should include all the | |
846 | relevant libraries from the directory above, e.g. "wxmsw29ud_core.lib | |
847 | wxbase29ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib | |
848 | wxexpatd.lib" for a debug build of an application using the core library only | |
849 | (all wxWidgets applications use the base library). | |
850 | ||
851 | ||
852 | Microsoft Visual C++ users can simplify the linker setup by prepending the | |
853 | directory $WXWIN/msvc to the include path (it must come before $WXWIN/include | |
854 | directory!) and omitting the last step: the required libraries will be linked | |
855 | in automatically using the "#pragma comment(lib)" feature of this compiler. |