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c140b7e7 4<TITLE>wxWidgets 2 for Windows FAQ</TITLE>
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c140b7e7 15<b>wxWidgets 2 for Windows FAQ</b>
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20
21<P>
22
23See also <a href="faq.htm">top-level FAQ page</a>.
24<hr>
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25<h3>List of questions in this category</h3>
26<ul>
27<li><a href="#platforms">Which Windows platforms are supported?</a></li>
28<li><a href="#wince">What about Windows CE?</a></li>
4e4dc03d 29<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
8b283bb8 30<li><a href="#compilers">What compilers are supported?</a></li>
c140b7e7 31<li><a href="#bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></li>
8b283bb8 32<li><a href="#unicode">Is Unicode supported?</a></li>
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33<li><a href="#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
34<li><a href="#dll">Can you compile wxWidgets 2 as a DLL?</a></li>
8b283bb8 35<li><a href="#exesize">How can I reduce executable size?</a></li>
c140b7e7 36<li><a href="#mfc">Is wxWidgets compatible with MFC?</a></li>
eb269381 37<li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li>
4f3b37fd 38<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
8b283bb8 39<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
c140b7e7 40<li><a href="#mfcport">How do I port MFC applications to wxWidgets?</a></li>
8b283bb8 41<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
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42<li><a href="#makefiles">How are the wxWidgets makefiles edited under Windows?</a></li>
43<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWidgets?</a></li>
8b283bb8 44<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
4e4dc03d 45<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
c2d48b36 46<li><a href="#access">Is MS Active Accessibility supported?</a></li>
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47<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></li>
48<li><a href="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></li>
c6900c00 49<li><a href="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></li>
09e7b3a0 50<li><a href="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></li>
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51</ul>
52<hr>
ce3ed50d 53
8b283bb8 54<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
ce3ed50d 55
c140b7e7 56wxWidgets 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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57Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
58version is being looked into (see below).<P>
b953bdc2 59
c140b7e7 60wxWidgets 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
b953bdc2 61we have not forgotten users of 16-bit Windows. Most features
ce3ed50d 62work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
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63However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
64class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
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65makefiles to see what other files have been left out.
66<P>
6716-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
68<P>
69
c140b7e7 70wxWidgets 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
b39dbf34 71The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
b953bdc2 72
c140b7e7 73You can also compile wxWidgets 2 for Windows on Unix with Cygwin or Mingw32, resulting
b953bdc2 74in executables that will run on Windows. So in theory you could write your applications
c140b7e7 75using wxGTK or wxMotif, then check/debug your wxWidgets for Windows
b39dbf34 76programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
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77without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
78
8b283bb8 79<h3><a name="wince">What about Windows CE?</a></h3>
b953bdc2 80
6f92b0bb 81This port is largely complete. For further information, see the <a href="http://www.wxwidgets.org/embedded.htm#wxwince">wxEmbedded</a> page.<P>
b953bdc2 82
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83<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
84
85In the same directory as you have your executable (e.g. foo.exe) you
86put a file called foo.exe.manifest in which you have something like
87the following:
88
89<pre>
90&lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
91&lt;assembly
92 xmlns="urn:schemas-microsoft-com:asm.v1"
93 manifestVersion="1.0"&gt;
94&lt;assemblyIdentity
95 processorArchitecture="x86"
96 version="5.1.0.0"
97 type="win32"
98 name="foo.exe"/&gt;
99 &lt;description&gt;Foo program&lt;/description&gt;
100 &lt;dependency&gt;
101 &lt;dependentAssembly&gt;
102 &lt;assemblyIdentity
103 type="win32"
104 name="Microsoft.Windows.Common-Controls"
105 version="6.0.0.0"
106 publicKeyToken="6595b64144ccf1df"
107 language="*"
108 processorArchitecture="x86"/&gt;
109 &lt;/dependentAssembly&gt;
110 &lt;/dependency&gt;
111&lt;/assembly&gt;
112</pre>
113
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114If you want to add it to your application permanently,
115you can also include it in your .rc file using this
116line:<P>
117
118<PRE>
119 1 24 "winxp.manifest"
120</PRE>
121
c140b7e7 122In wxWidgets 2.5, this will be in the wx/msw/wx.rc and
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123so will happen automatically so long as you include wx.rc
124in your own .rc file.<P>
125
126For an explanation of this syntax, please see
127<a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this
128article</a>.
129<P>
130
8b283bb8 131<h3><a name="compilers">What compilers are supported?</a></h3>
ce3ed50d 132
c140b7e7 133Please see the wxWidgets 2 for Windows install.txt file for up-to-date information, but
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134currently the following are known to work:<P>
135
136<ul>
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137<li>Visual C++ 1.5, 4.0, 5.0, 6.0, 7.0, 7.1
138<li>Borland C++ 4.5, 5.0, 5.5
139<li>Borland C++Builder 1.0, 3.0, X
140<li>Watcom C++ 10.6 (Win32), OpenWatcom 1.0
141<li>Cygwin (using configure)
ce3ed50d 142<li>Mingw32
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143<li>MetroWerks CodeWarrior (many versions)
144<li>Digital Mars 8.34+
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145</ul>
146<P>
147
ce3ed50d 148
c140b7e7 149<h3><a name="bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></h3>
ce3ed50d 150
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151It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
152good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
153Since project files are plain text, it&#39;s easy for me to generate appropriate project files
c140b7e7 154for wxWidgets samples.<P>
ce3ed50d 155
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156Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
157the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
ce3ed50d 158
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159C++Builder&#39;s power isn&#39;t really used with wxWidgets since it needs integration with its
160own class library (VCL). For wxWidgets, I&#39;ve only used it with makefiles, in which case
8b283bb8 161it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
ce3ed50d 162
8b283bb8 163You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
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164quite slow to compile since it does not use precompiled headers.<P>
165
166CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
167the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
168
8b283bb8 169Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
ce3ed50d 170
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171Among the free compilers the best choice seem to be Borland C++ command line
172tools and mingw32 (port of gcc to Win32). Both of them are supported by
c140b7e7 173wxWidgets.
ce3ed50d 174
8b283bb8 175<h3><a name="unicode">Is Unicode supported?</a></h3>
ce3ed50d 176
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177Yes, Unicode is fully supported under Windows NT/2000 and there is limited
178support for it under Windows 9x using <a
179href="http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU</a>.
180<p>
ce3ed50d 181
c140b7e7 182<h3><a name="doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
4e4dc03d 183
c140b7e7 184For Japanese under Win2000, it seems that wxWidgets has no problems to work
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185with double byte char sets (meaning DBCS, not Unicode). First you have to
186install Japanese support on your Win2K system and choose for ANSI translation
187<tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932</tt>
188(default is 1252 for Western). Then you can see all the Japanese letters in
c140b7e7 189wxWidgets applications.
d61c1a6f 190<p>
4e4dc03d 191
c140b7e7 192<h3><a name="dll">Can you compile wxWidgets 2 as a DLL?</a></h3>
ce3ed50d 193
9838df2c 194Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
8b283bb8 195and you may be better off compiling statically-linked applications, unless you&#39;re
c140b7e7 196delivering a suite of separate programs, or you&#39;re compiling a lot of wxWidgets applications
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197and have limited hard disk space.<P>
198
c140b7e7 199With a DLL approach, and with different versions and configurations of wxWidgets
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200needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
201negating the point of using DLLs. Of course, this is not a problem just associated with
c140b7e7 202wxWidgets!
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203<P>
204
8b283bb8 205<h3><a name="exesize">How can I reduce executable size?</a></h3>
9838df2c 206
c140b7e7 207You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also
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208compile your programs for release using non-debugging and space-optimisation options, but
209take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
9838df2c 210
9838df2c 211If you want to distribute really small executables, you can
4e4dc03d 212use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
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213by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
214will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
c2d48b36 215use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
4e4dc03d 216<P>
9838df2c 217
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218Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
219produces larger executables than some compilers. Secondly, this figure will
c140b7e7 220include most of the overhead of wxWidgets, so as your application becomes more
c2d48b36 221complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
c140b7e7 222for the enormous increase in productivity you get with wxWidgets is almost always well worth it.<P>
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223
224If you have a really large executable compiled with MinGW (for example 20MB) then
c140b7e7 225you need to configure wxWidgets to compile without debugging information: see
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226docs/msw/install.txt for details. You may find that using configure instead
227of makefile.g95 is easier, particularly since you can maintain debug and
228release versions of the library simultaneously, in different directories.
09e7b3a0 229Also, run &#39;strip&#39; after linking to remove all traces of debug info.
c2d48b36 230<P>
2b5f62a0 231
c140b7e7 232<H3><a name="mfc">Is wxWidgets compatible with MFC?</a></H3>
b953bdc2 233
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234There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
235application. However, don&#39;t expect to be able to enable wxWidgets windows with OLE-2
b953bdc2 236functionality using MFC.<P>
ce3ed50d 237
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238<H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3>
239
c140b7e7 240When you build the wxWidgets library, setup.h is copied
eb269381 241from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path
d61c1a6f 242depends on the configuration you&#39;re building). So you need to add
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243this include path if building using the static Debug library:<P>
244
245lib/mswd<P>
246
247or if building the static Release library, lib/msw.<P>
248
6f92b0bb 249See also the <a href="http://wiki.wxwidgets.org/wiki.pl?Table_Of_Contents">wxWiki Contents</a>
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250for more information.<P>
251
252
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253<H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
254
255If you get errors like
256<p>
257<center>
258<tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
259int)&#39;</tt>
260</center>
261<p>
262or similar ones for the other functions, i.e. the compiler error messages
263mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
264use it in your code, the explanation is that you had included
265<tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
266suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
267
268<p>
269The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
270<tt>"wx/msw/winundef.h"</tt> immediately after it.
271
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272<H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
273
274The most common cause of this problem is the memory debugging settings in
275<tt>wx/msw/setup.h</tt>. You have several choices:
276
277<ul>
278 <li> Either disable overloading the global operator new completely by
279 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
280 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
281 <li> Or leave them on but do <tt>#undef new</tt> after including any
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282 wxWidgets headers, like this the memory debugging will be still on
283 for wxWidgets sources but off for your own code
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284</ul>
285
286Notice that IMHO the first solution is preferable for VC++ users who can use
287the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
288
c140b7e7 289<H3><a name="mfcport">How do I port MFC applications to wxWidgets?</a></H3>
8b283bb8 290
c140b7e7 291Set up your interface from scratch using wxWidgets (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
eb269381 292or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
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293it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
294&#39;pouring in&#39; code from the MFC app, with appropriate
295modifications. This is the approach I have used, and I found
296it very satisfactory. A two-step process then - reproduce the bare
297interface first, then wire it up afterwards. That way you deal
298with each area of complexity separately. Don&#39;t try to think MFC
c140b7e7 299and wxWidgets simultaneously from the beginning - it is easier to
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300reproduce the initial UI by looking at the behaviour of the MFC
301app, not its code.
302
303<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
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304
305Some crash problems can be due to inconsistent compiler
c140b7e7 306options (and of course this isn&#39;t limited to wxWidgets).
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307If strange/weird/impossible things start to happen please
308check (dumping IDE project file as makefile and doing text comparison
309if necessary) that the project settings, especially the list of defined
310symbols, struct packing, etc. are exactly the same for all items in
311the project. After this, delete everything (including PCH) and recompile.<P>
312
8b283bb8 313VC++ 5&#39;s optimization code seems to be broken and can
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314cause problems: this can be seen when deleting an object Dialog
315Editor, in Release mode with optimizations on. If in doubt,
316switch off optimisations, although this will result in much
317larger executables. It seems possible that the library can be created with
318strong optimization, so long as the application is not strongly
c140b7e7 319optimized. For example, in wxWidgets project, set to &#39;Minimum
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320Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
321Code&#39; (and no others). This will then work.<P>
ad813b00 322
c140b7e7 323<H3><a name="makefiles">How are the wxWidgets makefiles edited under Windows?</a></H3>
91c93c99 324
c140b7e7 325As of wxWidgets 2.1, there is a new system written by Vadim Zeitlin, that
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326generates the makefiles from templates using tmake.<P>
327
8b283bb8 328Here are Vadim&#39;s notes:<P>
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329
330<blockquote>
8b283bb8 331To use these new makefiles, you don&#39;t need anything (but see below).
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332However, you should NOT modify them because these files will be
333rewritten when I regenerate them using tmake the next time. So, if
334you find a problem with any of these makefiles (say, makefile.b32)
8b283bb8 335you&#39;ll need to modify the corresponding template (b32.t in this
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336example) and regenerate the makefile using tmake.<P>
337
338tmake can be found at
339<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
09e7b3a0 340It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
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341Windows (available from the same page), but I haven&#39;t used it, so
342I don&#39;t know if it works as flawlessly as "perl tmake" does (note
343for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
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344do you any good). Using it extremely simple: to regenerate makefile.b32
345just go to distrib/msw/tmake and type<P>
346
347<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
348
09e7b3a0 349The makefiles are untested - I don&#39;t have any of Borland, Watcom or
8b283bb8 350Symantec and I don&#39;t have enough diskspace to recompile even with
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351VC6 using makefiles. The new makefiles are as close as possible to the
352old ones, but not closer: in fact, there has been many strange things
353(should I say bugs?) in some of makefiles, some files were not compiled
354without any reason etc. Please test them and notify me about any problems.
355Better yet, modify the template files to generate the correct makefiles
356and check them in.<P>
357
358The templates are described in tmake ref manual (1-2 pages of text)
359and are quite simple. They do contain some Perl code, but my Perl is
360primitive (very C like) so it should be possible for anybody to make
361trivial modifications to it (I hope that only trivial modifications
c6900c00 362will be needed). I&#39;ve tagged the old makefiles as MAKEFILES_WITHOUT_TMAKE
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363in the cvs, so you can always retrieve them and compare the new ones,
364this will make it easier to solve the problems you might have.<P>
365
366Another important file is filelist.txt: it contains the list of all
367files to be compiled. Some of them are only compiled in 16/32 bit mode.
8b283bb8 368Some other are only compiled with some compilers (others can&#39;t compile
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369them) - all this info is contained in this file.<P>
370
c140b7e7 371So now adding a new file to wxWidgets is as easy as modifying filelist.txt
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372(and Makefile.ams for Unix ports) and regenerating the makefiles - no
373need to modify all files manually any more.<P>
374
375 Finally, there is also a file vc6.t which I use myself: this one
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376generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
377I don&#39;t need it and can&#39;t test it, but it should be trivial to create
91c93c99 378one from vc6.t - probably the only things to change would be the
8b283bb8 379version number in the very beginning and the /Z option - VC5 doesn&#39;t
91c93c99 380support edit-and=continue). This is not an officially supported way
c140b7e7 381of building wxWidgets (that is, nobody guarantees that it will work),
91c93c99 382but it has been very useful to me and I hope it will be also for
c140b7e7 383others. To generate wxWidgets.dsp run<P>
91c93c99 384
c140b7e7 385<pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp</pre><P>
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386
387Then just include this project in any workspace or open it from VC IDE
388and it will create a new workspace for you.<P>
389
8b283bb8 390If all goes well, I&#39;m planning to create a template file for Makefile.ams
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391under src/gtk and src/motif and also replace all makefiles in the samples
392subdirectories with the project files from which all the others will be
393generated. At least it will divide the number of files in samples
394directory by 10 (and the number of files to be maintained too).
395</blockquote>
ce3ed50d 396
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397<P>
398
c140b7e7 399<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWidgets?</a></H3>
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400
401Vadim Zeitlin:
402
403<pre>
8b283bb8 404On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
c140b7e7 405beginning of the program. In wxWidgets, this is done automatically when
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406compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
407__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
408is included from app.cpp which then calls wxCrtSetDbgFlag() without any
8b283bb8 409ifdefs.
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410
411This works quite well: at the end of the program, all leaked blocks with their
412malloc count are shown. This number (malloc count) can be used to determine
8b283bb8 413where exactly the object was allocated: for this it&#39;s enough to set the variable
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414_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
415a breakpoint will be triggered when the block with this number is allocated.
416
417For simple situations it works like a charm. For something more complicated
418like reading uninitialized memory a specialized tool is probably better...
419
420Regards,
421VZ
422</pre>
423
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424<P>
425
426<H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
427
428This can happen if you have a child window intercepting EVT_CHAR events and swallowing
429all keyboard input. You should ensure that event.Skip() is called for all input that
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430isn&#39;used by the event handler.<P>
431
432It can also happen if you append the submenu to the parent
433menu {\it before} you have added your menu items. Do the append {\it after} adding
434your items, or accelerators may not be registered properly.<P>
8b283bb8 435
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436<H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
437
438Currently this is not possible because the wxConfig family of classes is
439supposed to deal with per-user application configuration data, and HKLM is
c6900c00 440only supposed to be writable by a user with Administrator privileges. In theory,
4e4dc03d 441only installers should write to HKLM. This is still a point debated by the
c140b7e7 442wxWidgets developers. There are at least two ways to work around it if you really
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443need to write to HKLM.<P>
444
445First, you can use wxRegKey directly, for example:
446
447<pre>
448 wxRegKey regKey;
449
450 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
451 idName += packid;
452
453 regKey.SetName(idName);
454
455 {
09e7b3a0 456 wxLogNull dummy;
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457 if (!regKey.Create())
458 {
459 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
460 idName += packid;
461 regKey.SetName(idName);
462 if (!regKey.Create())
463 return FALSE;
464 }
465 }
466
467 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
468
469 regKey.Close();
470
471</pre>
472
473Or, you can employ this trick suggested by Istvan Kovacs:
474
475<pre>
476class myGlobalConfig : public wxConfig
477{
478 myGlobalConfig() :
479 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
480{};
481 bool Write(const wxString& key, const wxString& value);
482}
483
484bool myGlobalConfig::Write (const wxString& key, const wxString& value)
485{
486 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
487 wxString new_path = path.Replace ("/", "\\", true);
488 wxString new_key = wxFileNameFromPath (key);
489 LocalKey().SetName (wxRegKey::HKLM, path);
490 return wxConfig::Write (new_key, value);
491}
492</pre>
f6081a04 493
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494<H3><a name="#access">Is MS Active Accessibility supported?</a></H3>
495
6f92b0bb 496This is being worked on. Please see <a href="http://www.wxwidgets.org/access.htm">this page</a>
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497for the current status.
498
499<P>
500
d61c1a6f 501
6f92b0bb 502<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></h3>
d61c1a6f 503
c140b7e7 504If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
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505client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
506that the project files have Unix line endings (LF) instead of the DOS ones (CR
507LF). However all versions of Visual C++ up to and including 7.1 can only open
508the files with the DOS line endings, so you must transform the files to this
509format using any of the thousands ways to do it.
510<p>
511Of course, another possibility is to always use only the Windows cvs client
512and to avoid this problem completely.
513<p>
514
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515<h3><a name="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></h3>
516
517If you get errors like this
518
519<pre>
520MSVCRTD.lib(MSVCRTD.dll) : error LNK2005: _xxxxxx already defined in LIBCD.lib(yyyyy.obj)
521</pre>
522
523when linking your project, this means that you used different versions of CRT
524(C Run-Time) library for wxWindows (or possibly another library) and the main
525project. Visual C++ provides static or dynamic and multithread safe or not
526versions of CRT for each of debug and release builds, for a total of 8
527libraries. You can choose among them by going to the "Code generation"
c6900c00 528page/subitem of the "C++" tab/item in the project properties dialog in VC6/7.
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529<p>
530To avoid problems, you <strong>must</strong> use the same one for all
531components of your project. wxWindows uses multithread safe DLL version of the
532CRT which is a good choice but may be problematic when distributing your
533applications if you don&#39;t include the CRT DLL in your installation -- in this
534case you may decide to switch to using a static CRT version. If you build with
535<tt>wxUSE_THREADS == 0</tt> you may also use the non MT-safe version as it is
536slightly smaller and faster.
537<p>
538But the most important thing is to use the <strong>same</strong> CRT setting for
539all components of your project.
540
c6900c00 541<h3><a name="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></h3>
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542
543If you get errors when including Microsoft DirectShow or DirectDraw headers,
544the following message from Peter Whaite could help:
545<blockquote>
546&gt; This causes compilation errors within DirectShow:
547&gt;
548&gt; wxutil.h(125) : error C2065: &#39;EXECUTE_ASSERT&#39; : undeclared identifier
549&gt; amfilter.h(1099) : error C2065: &#39;ASSERT&#39; : undeclared identifier
550
551The reason for this is that __WXDEBUG__ is also used by the DXSDK (9.0
552in my case) to &#39;#pragma once&#39; the contents of
553DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h. So if __WXDEBUG__
554is defined, then wxdebug.h doesn&#39;t get included, and the assert macros
555don&#39;t get defined. You have to #undef __WXDEBUG__ before including the
556directshow baseclass&#39;s &lt;streams.h&gt;.
557</blockquote>
558
559
560<h3><a name="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></h3>
561
562To handle a Windows message you need to override a virtual
563<tt>MSWWindowProc()</tt> method in a wxWindow-derived class. You should then
564test if <tt>nMsg</tt> parameter is the message you need to process and perform
565the necessary action if it is or call the base class method otherwise.
566
567
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568</font>
569
570</BODY>
571
572</HTML>