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72e7876b 1/////////////////////////////////////////////////////////////////////////////
11e82c1b 2// Name: wx/geometry.h
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3// Purpose: Common Geometry Classes
4// Author: Stefan Csomor
5// Modified by:
6// Created: 08/05/99
5ccb95f6 7// RCS-ID: $Id$
11e82c1b 8// Copyright: (c) 1999 Stefan Csomor
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_GEOMETRY_H_
13#define _WX_GEOMETRY_H_
72e7876b 14
510fc784 15#include "wx/defs.h"
c3a4297c 16
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17#if wxUSE_GEOMETRY
18
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19#include "wx/utils.h"
20#include "wx/gdicmn.h"
19edb09c 21#include "wx/math.h"
510fc784 22
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23class WXDLLIMPEXP_FWD_BASE wxDataInputStream;
24class WXDLLIMPEXP_FWD_BASE wxDataOutputStream;
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25
26// clipping from Cohen-Sutherland
27
28enum wxOutCode
29{
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30 wxInside = 0x00 ,
31 wxOutLeft = 0x01 ,
32 wxOutRight = 0x02 ,
33 wxOutTop = 0x08 ,
f91de7da 34 wxOutBottom = 0x04
11e82c1b 35};
72e7876b 36
53a2db12 37class WXDLLIMPEXP_CORE wxPoint2DInt
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38{
39public :
40 inline wxPoint2DInt();
41 inline wxPoint2DInt( wxInt32 x , wxInt32 y );
42 inline wxPoint2DInt( const wxPoint2DInt &pt );
43 inline wxPoint2DInt( const wxPoint &pt );
44
45 // noops for this class, just return the coords
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46 inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
47 inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
e2aa719c 48
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49 inline wxDouble GetVectorLength() const;
50 wxDouble GetVectorAngle() const;
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51 inline void SetVectorLength( wxDouble length );
52 void SetVectorAngle( wxDouble degrees );
53 void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
54 // set the vector length to 1.0, preserving the angle
55 inline void Normalize();
56
57 inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
58 inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
59 inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
60 inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
61
62 // the reflection of this point
63 inline wxPoint2DInt operator-();
64
65 inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
66 inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
67 inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
68 inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
69 inline wxPoint2DInt& operator*=(wxDouble n);
70 inline wxPoint2DInt& operator*=(wxInt32 n);
71 inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
72 inline wxPoint2DInt& operator/=(wxDouble n);
73 inline wxPoint2DInt& operator/=(wxInt32 n);
74 inline operator wxPoint() const;
75 inline bool operator==(const wxPoint2DInt& pt) const;
76 inline bool operator!=(const wxPoint2DInt& pt) const;
77
e30285ab 78#if wxUSE_STREAMS
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79 void WriteTo( wxDataOutputStream &stream ) const;
80 void ReadFrom( wxDataInputStream &stream );
e30285ab 81#endif // wxUSE_STREAMS
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82
83 wxInt32 m_x;
84 wxInt32 m_y;
85};
86
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87inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
88inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
89inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
90inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
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91inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
92inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
93inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
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94
95inline wxPoint2DInt::wxPoint2DInt()
96{
97 m_x = 0;
98 m_y = 0;
99}
100
101inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
102{
103 m_x = x;
104 m_y = y;
105}
106
107inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
108{
109 m_x = pt.m_x;
110 m_y = pt.m_y;
111}
112
113inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
114{
115 m_x = pt.x;
116 m_y = pt.y;
117}
118
2b5f62a0 119inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const
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120{
121 if ( x )
122 *x = m_x;
123 if ( y )
124 *y = m_y;
125}
126
2b5f62a0 127inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const
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128{
129 GetFloor(x, y);
130}
131
2b5f62a0 132inline wxDouble wxPoint2DInt::GetVectorLength() const
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133{
134 // cast needed MIPSpro compiler under SGI
135 return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
136}
137
138inline void wxPoint2DInt::SetVectorLength( wxDouble length )
139{
140 wxDouble before = GetVectorLength();
141 m_x = (wxInt32)(m_x * length / before);
142 m_y = (wxInt32)(m_y * length / before);
143}
144
145inline void wxPoint2DInt::Normalize()
146{
147 SetVectorLength( 1 );
148}
149
150inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
151{
152 return sqrt( GetDistanceSquare( pt ) );
153}
154
155inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
156{
157 return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
158}
159
160inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
161{
162 return ( m_x * vec.m_x + m_y * vec.m_y );
163}
164
165inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
166{
167 return ( m_x * vec.m_y - vec.m_x * m_y );
168}
169
170inline wxPoint2DInt::operator wxPoint() const
171{
172 return wxPoint( m_x, m_y);
173}
174
175inline wxPoint2DInt wxPoint2DInt::operator-()
176{
177 return wxPoint2DInt( -m_x, -m_y);
178}
179
180inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
181{
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182 if (this != &pt)
183 {
184 m_x = pt.m_x;
185 m_y = pt.m_y;
186 }
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187 return *this;
188}
189
190inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
191{
192 m_x = m_x + pt.m_x;
193 m_y = m_y + pt.m_y;
194 return *this;
195}
196
197inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
198{
199 m_x = m_x - pt.m_x;
200 m_y = m_y - pt.m_y;
201 return *this;
202}
203
204inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
205{
206 m_x = m_x + pt.m_x;
207 m_y = m_y + pt.m_y;
208 return *this;
209}
210
211inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
212{
213 m_x = m_x - pt.m_x;
214 m_y = m_y - pt.m_y;
215 return *this;
216}
217
218inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
219{
220 return m_x == pt.m_x && m_y == pt.m_y;
221}
222
223inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
224{
225 return m_x != pt.m_x || m_y != pt.m_y;
226}
227
228inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
229{
230 return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
231}
232
233inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
234{
235 return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
236}
237
238
239inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
240{
241 return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
242}
243
244inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
245{
246 return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
247}
248
249inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
250{
251 return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
252}
253
254inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
255{
256 return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
257}
258
259inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
260{
261 return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
262}
263
264inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
265{
266 return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
267}
268
269inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
270{
271 return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
272}
273
274inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
275{
276 return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
277}
278
f91de7da 279// wxPoint2Ds represent a point or a vector in a 2d coordinate system
72e7876b 280
53a2db12 281class WXDLLIMPEXP_CORE wxPoint2DDouble
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282{
283public :
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284 inline wxPoint2DDouble();
285 inline wxPoint2DDouble( wxDouble x , wxDouble y );
286 inline wxPoint2DDouble( const wxPoint2DDouble &pt );
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287 wxPoint2DDouble( const wxPoint2DInt &pt )
288 { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
289 wxPoint2DDouble( const wxPoint &pt )
290 { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
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291
292 // two different conversions to integers, floor and rounding
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293 inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
294 inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
11e82c1b 295
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296 inline wxDouble GetVectorLength() const;
297 wxDouble GetVectorAngle() const ;
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298 void SetVectorLength( wxDouble length );
299 void SetVectorAngle( wxDouble degrees );
300 void SetPolarCoordinates( wxDouble angle , wxDouble length );
301 // set the vector length to 1.0, preserving the angle
302 void Normalize();
303
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304 inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
305 inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
306 inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
307 inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
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308
309 // the reflection of this point
310 inline wxPoint2DDouble operator-();
311
312 inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt);
313 inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt);
314 inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt);
315 inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt);
316 inline wxPoint2DDouble& operator*=(wxDouble n);
317 inline wxPoint2DDouble& operator*=(wxInt32 n);
318 inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt);
319 inline wxPoint2DDouble& operator/=(wxDouble n);
320 inline wxPoint2DDouble& operator/=(wxInt32 n);
321
322 inline bool operator==(const wxPoint2DDouble& pt) const;
323 inline bool operator!=(const wxPoint2DDouble& pt) const;
324
325 wxDouble m_x;
326 wxDouble m_y;
327};
c3a4297c 328
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329inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
330inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
331inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
332inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
333inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
334inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
335inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
336inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
337inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
338inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
72e7876b 339
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340inline wxPoint2DDouble::wxPoint2DDouble()
341{
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342 m_x = 0.0;
343 m_y = 0.0;
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344}
345
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346inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y )
347{
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348 m_x = x;
349 m_y = y;
f91de7da 350}
72e7876b 351
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352inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
353{
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354 m_x = pt.m_x;
355 m_y = pt.m_y;
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356}
357
2b5f62a0 358inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const
f91de7da 359{
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360 *x = (wxInt32) floor( m_x );
361 *y = (wxInt32) floor( m_y );
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362}
363
2b5f62a0 364inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const
f91de7da 365{
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366 *x = (wxInt32) floor( m_x + 0.5 );
367 *y = (wxInt32) floor( m_y + 0.5);
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368}
369
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370inline wxDouble wxPoint2DDouble::GetVectorLength() const
371{
372 return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
373}
374
5d3e7b52 375inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
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376{
377 wxDouble before = GetVectorLength() ;
378 m_x = (m_x * length / before) ;
379 m_y = (m_y * length / before) ;
380}
381
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382inline void wxPoint2DDouble::Normalize()
383{
384 SetVectorLength( 1 );
385}
386
2b5f62a0 387inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
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388{
389 return sqrt( GetDistanceSquare( pt ) );
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390}
391
2b5f62a0 392inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const
f91de7da 393{
11e82c1b 394 return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
f91de7da 395}
72e7876b 396
2b5f62a0 397inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const
f91de7da 398{
11e82c1b 399 return ( m_x * vec.m_x + m_y * vec.m_y );
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400}
401
2b5f62a0 402inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const
f91de7da 403{
11e82c1b 404 return ( m_x * vec.m_y - vec.m_x * m_y );
f91de7da 405}
72e7876b 406
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407inline wxPoint2DDouble wxPoint2DDouble::operator-()
408{
c3a4297c 409 return wxPoint2DDouble( -m_x, -m_y);
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410}
411
412inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
f91de7da 413{
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414 if (this != &pt)
415 {
416 m_x = pt.m_x;
417 m_y = pt.m_y;
418 }
11e82c1b 419 return *this;
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420}
421
f91de7da 422inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt)
72e7876b 423{
11e82c1b 424 m_x = m_x + pt.m_x;
f91de7da 425 m_y = m_y + pt.m_y;
11e82c1b 426 return *this;
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427}
428
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429inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt)
430{
11e82c1b 431 m_x = m_x - pt.m_x;
f91de7da 432 m_y = m_y - pt.m_y;
11e82c1b 433 return *this;
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434}
435
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436inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt)
437{
11e82c1b 438 m_x = m_x * pt.m_x;
f91de7da 439 m_y = m_y * pt.m_y;
11e82c1b 440 return *this;
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441}
442
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443inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt)
444{
11e82c1b 445 m_x = m_x / pt.m_x;
da052901 446 m_y = m_y / pt.m_y;
11e82c1b 447 return *this;
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448}
449
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450inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const
451{
c77a6796 452 return wxIsSameDouble(m_x, pt.m_x) && wxIsSameDouble(m_y, pt.m_y);
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453}
454
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455inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const
456{
c77a6796 457 return !(*this == pt);
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458}
459
f91de7da 460inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
72e7876b 461{
11e82c1b 462 return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
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463}
464
f91de7da 465inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
72e7876b 466{
11e82c1b 467 return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
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468}
469
470
f91de7da 471inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
72e7876b 472{
11e82c1b 473 return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
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474}
475
f91de7da 476inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt)
72e7876b 477{
11e82c1b 478 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
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479}
480
f91de7da 481inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt)
72e7876b 482{
11e82c1b 483 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
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484}
485
f91de7da 486inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n)
72e7876b 487{
11e82c1b 488 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
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489}
490
f91de7da 491inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n)
72e7876b 492{
11e82c1b 493 return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
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494}
495
f91de7da 496inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
72e7876b 497{
11e82c1b 498 return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
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499}
500
f91de7da 501inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n)
72e7876b 502{
11e82c1b 503 return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
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504}
505
f91de7da 506inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n)
72e7876b 507{
11e82c1b 508 return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
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509}
510
f91de7da 511// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
72e7876b 512// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
f91de7da 513// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
72e7876b 514
53a2db12 515class WXDLLIMPEXP_CORE wxRect2DDouble
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516{
517public:
f91de7da 518 wxRect2DDouble()
11e82c1b 519 { m_x = m_y = m_width = m_height = 0; }
6c7873e1 520 wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h)
11e82c1b 521 { m_x = x; m_y = y; m_width = w; m_height = h; }
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522/*
523 wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
524 wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
525 wxRect2DDouble(const wxRect2DDouble& rect);
526*/
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527 // single attribute accessors
528
b3b37133 529 wxPoint2DDouble GetPosition() const
6c7873e1 530 { return wxPoint2DDouble(m_x, m_y); }
b3b37133 531 wxSize GetSize() const
7a5e6267 532 { return wxSize((int) m_width, (int) m_height); }
c3a4297c 533
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534 // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
535 // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
c3a4297c 536
6c7873e1 537 inline wxDouble GetLeft() const { return m_x; }
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538 inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; }
539 inline void MoveLeftTo( wxDouble n ) { m_x = n; }
6c7873e1 540 inline wxDouble GetTop() const { return m_y; }
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541 inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; }
542 inline void MoveTopTo( wxDouble n ) { m_y = n; }
6c7873e1 543 inline wxDouble GetBottom() const { return m_y + m_height; }
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544 inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);}
545 inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; }
6c7873e1 546 inline wxDouble GetRight() const { return m_x + m_width; }
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547 inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
548 inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; }
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549
550 inline wxPoint2DDouble GetLeftTop() const
11e82c1b 551 { return wxPoint2DDouble( m_x , m_y ); }
6c7873e1 552 inline void SetLeftTop( const wxPoint2DDouble &pt )
11e82c1b 553 { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
6c7873e1 554 inline void MoveLeftTopTo( const wxPoint2DDouble &pt )
11e82c1b 555 { m_x = pt.m_x; m_y = pt.m_y; }
6c7873e1 556 inline wxPoint2DDouble GetLeftBottom() const
11e82c1b 557 { return wxPoint2DDouble( m_x , m_y + m_height ); }
6c7873e1 558 inline void SetLeftBottom( const wxPoint2DDouble &pt )
11e82c1b 559 { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
6c7873e1 560 inline void MoveLeftBottomTo( const wxPoint2DDouble &pt )
11e82c1b 561 { m_x = pt.m_x; m_y = pt.m_y - m_height; }
6c7873e1 562 inline wxPoint2DDouble GetRightTop() const
11e82c1b 563 { return wxPoint2DDouble( m_x+m_width , m_y ); }
6c7873e1 564 inline void SetRightTop( const wxPoint2DDouble &pt )
11e82c1b 565 { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
6c7873e1 566 inline void MoveRightTopTo( const wxPoint2DDouble &pt )
11e82c1b 567 { m_x = pt.m_x - m_width; m_y = pt.m_y; }
6c7873e1 568 inline wxPoint2DDouble GetRightBottom() const
11e82c1b 569 { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); }
6c7873e1 570 inline void SetRightBottom( const wxPoint2DDouble &pt )
11e82c1b 571 { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
6c7873e1 572 inline void MoveRightBottomTo( const wxPoint2DDouble &pt )
11e82c1b 573 { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
6c7873e1 574 inline wxPoint2DDouble GetCentre() const
11e82c1b 575 { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); }
6c7873e1 576 inline void SetCentre( const wxPoint2DDouble &pt )
11e82c1b 577 { MoveCentreTo( pt ); } // since this is impossible without moving...
6c7873e1 578 inline void MoveCentreTo( const wxPoint2DDouble &pt )
11e82c1b 579 { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
0624ce56 580 inline wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const
6c7873e1 581 { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
1b2a04da 582 ( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
c3a4297c 583 ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
1b2a04da 584 ( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
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585 inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
586 { return GetOutCode(pt) ; }
f91de7da 587 inline bool Contains( const wxPoint2DDouble &pt ) const
0624ce56 588 { return GetOutCode( pt ) == wxInside; }
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589 inline bool Contains( const wxRect2DDouble &rect ) const
590 { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
11e82c1b 591 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
f91de7da 592 inline bool IsEmpty() const
c77a6796 593 { return m_width <= 0 || m_height <= 0; }
f91de7da 594 inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
c77a6796 595 { return wxIsSameDouble(rect.m_width, m_width) && wxIsSameDouble(rect.m_height, m_height); }
f91de7da 596
6c7873e1 597 inline void Inset( wxDouble x , wxDouble y )
11e82c1b 598 { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
f91de7da 599 inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
11e82c1b 600 { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
6c7873e1 601 inline void Offset( const wxPoint2DDouble &pt )
11e82c1b 602 { m_x += pt.m_x; m_y += pt.m_y; }
f91de7da 603
6c7873e1 604 void ConstrainTo( const wxRect2DDouble &rect );
f91de7da 605
6c7873e1 606 inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor )
11e82c1b 607 { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
6c7873e1 608
11e82c1b 609 static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
6c7873e1 610 inline void Intersect( const wxRect2DDouble &otherRect )
11e82c1b 611 { Intersect( *this , otherRect , this ); }
6c7873e1 612 inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const
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613 { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; }
614 bool Intersects( const wxRect2DDouble &rect ) const;
6c7873e1 615
11e82c1b 616 static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
6c7873e1 617 void Union( const wxRect2DDouble &otherRect )
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618 { Union( *this , otherRect , this ); }
619 void Union( const wxPoint2DDouble &pt );
6c7873e1 620 inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const
11e82c1b 621 { wxRect2DDouble result; Union( *this , otherRect , &result); return result; }
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622
623 inline void Scale( wxDouble f )
11e82c1b 624 { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
f91de7da 625 inline void Scale( wxInt32 num , wxInt32 denum )
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626 { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
627 m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
c3a4297c 628
6c7873e1 629 wxRect2DDouble& operator = (const wxRect2DDouble& rect);
fbfb8bcc 630 inline bool operator == (const wxRect2DDouble& rect) const
c77a6796 631 { return wxIsSameDouble(m_x, rect.m_x) && wxIsSameDouble(m_y, rect.m_y) && HaveEqualSize(rect); }
fbfb8bcc 632 inline bool operator != (const wxRect2DDouble& rect) const
7dc85fe2 633 { return !(*this == rect); }
c3a4297c 634
6c7873e1 635 wxDouble m_x;
11e82c1b 636 wxDouble m_y;
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637 wxDouble m_width;
638 wxDouble m_height;
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639};
640
72e7876b 641
f91de7da 642// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
72e7876b 643// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
f91de7da 644// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
72e7876b 645
53a2db12 646class WXDLLIMPEXP_CORE wxRect2DInt
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647{
648public:
11e82c1b 649 wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }
e2aa719c 650 wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; }
11e82c1b 651 wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; }
c3a4297c 652 wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
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653 inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
654 inline wxRect2DInt(const wxRect2DInt& rect);
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655
656 // single attribute accessors
657
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658 wxPoint2DInt GetPosition() const { return wxPoint2DInt(m_x, m_y); }
659 wxSize GetSize() const { return wxSize(m_width, m_height); }
c3a4297c 660
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661 // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
662 // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
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663
664 inline wxInt32 GetLeft() const { return m_x; }
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665 inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; }
666 inline void MoveLeftTo( wxInt32 n ) { m_x = n; }
c3a4297c 667 inline wxInt32 GetTop() const { return m_y; }
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668 inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; }
669 inline void MoveTopTo( wxInt32 n ) { m_y = n; }
c3a4297c 670 inline wxInt32 GetBottom() const { return m_y + m_height; }
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671 inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);}
672 inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; }
c3a4297c 673 inline wxInt32 GetRight() const { return m_x + m_width; }
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674 inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; }
675 inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; }
676
677 inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); }
678 inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
679 inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; }
680 inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); }
681 inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
682 inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; }
683 inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); }
684 inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
685 inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; }
686 inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); }
687 inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
688 inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
689 inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); }
690 inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving...
691 inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
0624ce56 692 inline wxOutCode GetOutCode( const wxPoint2DInt &pt ) const
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693 { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
694 ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
695 ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
11e82c1b 696 ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
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697 inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
698 { return GetOutCode( pt ) ; }
f91de7da 699 inline bool Contains( const wxPoint2DInt &pt ) const
0624ce56 700 { return GetOutCode( pt ) == wxInside; }
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701 inline bool Contains( const wxRect2DInt &rect ) const
702 { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
11e82c1b 703 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
f91de7da 704 inline bool IsEmpty() const
11e82c1b 705 { return ( m_width <= 0 || m_height <= 0 ); }
f91de7da 706 inline bool HaveEqualSize( const wxRect2DInt &rect ) const
11e82c1b 707 { return ( rect.m_width == m_width && rect.m_height == m_height ); }
f91de7da 708
11e82c1b 709 inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
f91de7da 710 inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom )
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711 { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
712 inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; }
713 void ConstrainTo( const wxRect2DInt &rect );
714 inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
715
716 static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
717 inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); }
718 inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; }
719 bool Intersects( const wxRect2DInt &rect ) const;
720
721 static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
722 void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ); }
723 void Union( const wxPoint2DInt &pt );
724 inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; }
725
726 inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
f91de7da 727 inline void Scale( wxInt32 num , wxInt32 denum )
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728 { m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum);
729 m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);}
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730
731 wxRect2DInt& operator = (const wxRect2DInt& rect);
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732 bool operator == (const wxRect2DInt& rect) const;
733 bool operator != (const wxRect2DInt& rect) const;
c3a4297c 734
e30285ab 735#if wxUSE_STREAMS
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736 void WriteTo( wxDataOutputStream &stream ) const;
737 void ReadFrom( wxDataInputStream &stream );
e30285ab 738#endif // wxUSE_STREAMS
c3a4297c 739
11e82c1b 740 wxInt32 m_x;
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741 wxInt32 m_y;
742 wxInt32 m_width;
743 wxInt32 m_height;
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744};
745
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746inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
747{
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748 m_x = r.m_x;
749 m_y = r.m_y;
750 m_width = r.m_width;
751 m_height = r.m_height;
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752}
753
754inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b)
755{
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756 m_x = wxMin( a.m_x , b.m_x );
757 m_y = wxMin( a.m_y , b.m_y );
758 m_width = abs( a.m_x - b.m_x );
759 m_height = abs( a.m_y - b.m_y );
f91de7da 760}
72e7876b 761
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762inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size)
763{
764 m_x = pos.m_x;
765 m_y = pos.m_y;
766 m_width = size.x;
767 m_height = size.y;
768}
769
cd501207 770inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const
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771{
772 return (m_x==rect.m_x && m_y==rect.m_y &&
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773 m_width==rect.m_width && m_height==rect.m_height);
774}
775
776inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const
777{
778 return !(*this == rect);
779}
780
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781class wxTransform2D
782{
783public :
ed62f740 784 virtual ~wxTransform2D() { }
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785 virtual void Transform( wxPoint2DInt* pt )const = 0;
786 virtual void Transform( wxRect2DInt* r ) const;
787 virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;
788 virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ;
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789
790 virtual void InverseTransform( wxPoint2DInt* pt ) const = 0;
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791 virtual void InverseTransform( wxRect2DInt* r ) const ;
792 virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ;
793 virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
794};
72e7876b 795
f91de7da 796inline void wxTransform2D::Transform( wxRect2DInt* r ) const
11e82c1b 797 { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); }
72e7876b 798
f91de7da 799inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
11e82c1b 800 { wxPoint2DInt res = pt; Transform( &res ); return res; }
72e7876b 801
f91de7da 802inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
11e82c1b 803 { wxRect2DInt res = r; Transform( &res ); return res; }
72e7876b 804
f91de7da 805inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
11e82c1b 806 { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); }
72e7876b 807
f91de7da 808inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
11e82c1b 809 { wxPoint2DInt res = pt; InverseTransform( &res ); return res; }
72e7876b 810
f91de7da 811inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
11e82c1b 812 { wxRect2DInt res = r; InverseTransform( &res ); return res; }
72e7876b 813
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814
815#endif // wxUSE_GEOMETRY
816
817#endif // _WX_GEOMETRY_H_