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[wxWidgets.git] / utils / glcanvas / samples / cube / cube.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: cube.cpp
3// Purpose: wxGLCanvas demo program
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation
14#pragma interface
15#endif
16
17// For compilers that support precompilation, includes "wx.h".
18#include "wx/wxprec.h"
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#ifndef WX_PRECOMP
25#include "wx/wx.h"
26#endif
27
28#include "wx/log.h"
29
30#include "cube.h"
31
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32// `Main program' equivalent, creating windows and returning main app frame
33bool MyApp::OnInit(void)
34{
35 wxLog::SetTraceMask(wxTraceMessages);
36
37 // Create the main frame window
38 MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
39
40 // Give it an icon
41#ifdef wx_msw
42 frame->SetIcon(wxIcon("mondrian"));
43#endif
44
45 // Make a menubar
46 wxMenu *fileMenu = new wxMenu;
47
48 fileMenu->Append(wxID_EXIT, "E&xit");
49 wxMenuBar *menuBar = new wxMenuBar;
50 menuBar->Append(fileMenu, "&File");
51 frame->SetMenuBar(menuBar);
52
53 frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
54
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55 // Show the frame
56 frame->Show(TRUE);
57
58 return TRUE;
59}
60
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61IMPLEMENT_APP(MyApp)
62
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63BEGIN_EVENT_TABLE(MyFrame, wxFrame)
64 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
65END_EVENT_TABLE()
66
67// My frame constructor
68MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
69 const wxSize& size, long style):
70 wxFrame(frame, -1, title, pos, size, style)
71{
72 m_canvas = NULL;
73}
74
75// Intercept menu commands
76void MyFrame::OnExit(wxCommandEvent& event)
77{
78 Destroy();
79}
80
81bool MyFrame::OnClose(void)
82{
83 return TRUE;
84}
85
86BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
87 EVT_SIZE(TestGLCanvas::OnSize)
88 EVT_PAINT(TestGLCanvas::OnPaint)
89 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
90END_EVENT_TABLE()
91
92TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
93 const wxPoint& pos, const wxSize& size, long style, const wxString& name):
94 wxGLCanvas(parent, id, pos, size, style, name)
95{
f6fcbb63 96 m_init = FALSE;
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97}
98
99TestGLCanvas::~TestGLCanvas(void)
100{
101}
102
103void TestGLCanvas::OnPaint( wxPaintEvent& event )
104{
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105 // This is a dummy, to avoid an endless succession of paint messages.
106 // OnPaint handlers must always create a wxPaintDC.
107 wxPaintDC dc(this);
108
f6fcbb63 109 if (!GetContext()) return;
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110
111 SetCurrent();
112
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113 /* init OpenGL once, but after SetCurrent */
114 if (!m_init)
115 {
116 InitGL();
117 m_init = TRUE;
118 }
119
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120 /* clear color and depth buffers */
121 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
122
123 /* draw six faces of a cube */
124 glBegin(GL_QUADS);
125 glNormal3f( 0.0F, 0.0F, 1.0F);
126 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
127 glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
128
129 glNormal3f( 0.0F, 0.0F,-1.0F);
130 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
131 glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
132
133 glNormal3f( 0.0F, 1.0F, 0.0F);
134 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
135 glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
136
137 glNormal3f( 0.0F,-1.0F, 0.0F);
138 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
139 glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
140
141 glNormal3f( 1.0F, 0.0F, 0.0F);
142 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
143 glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
144
145 glNormal3f(-1.0F, 0.0F, 0.0F);
146 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
147 glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
148 glEnd();
149
150 SwapBuffers();
151}
152
153void TestGLCanvas::OnSize(wxSizeEvent& event)
154{
155 int width, height;
156 GetClientSize(& width, & height);
157
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158 if (GetContext())
159 {
160 SetCurrent();
6a1120ad 161 glViewport(0, 0, width, height);
aae24d21 162 }
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163}
164
165void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
166{
167 // Do nothing, to avoid flashing.
168}
169
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170void TestGLCanvas::InitGL(void)
171{
172 /* set viewing projection */
173 glMatrixMode(GL_PROJECTION);
174 glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
175
176 /* position viewer */
177 glMatrixMode(GL_MODELVIEW);
178 glTranslatef(0.0F, 0.0F, -2.0F);
179
180 /* position object */
181 glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
182 glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
183
184 glEnable(GL_DEPTH_TEST);
185 glEnable(GL_LIGHTING);
186 glEnable(GL_LIGHT0);
187}
188