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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: cube.cpp | |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation | |
14 | #pragma interface | |
15 | #endif | |
16 | ||
17 | // For compilers that support precompilation, includes "wx.h". | |
18 | #include "wx/wxprec.h" | |
19 | ||
20 | #ifdef __BORLANDC__ | |
21 | #pragma hdrstop | |
22 | #endif | |
23 | ||
24 | #ifndef WX_PRECOMP | |
25 | #include "wx/wx.h" | |
26 | #endif | |
27 | ||
28 | #include "wx/log.h" | |
29 | ||
30 | #include "cube.h" | |
31 | ||
32 | // This statement initializes the whole application and calls OnInit | |
33 | MyApp myApp; | |
34 | ||
35 | IMPLEMENT_APP(MyApp) | |
36 | ||
37 | // `Main program' equivalent, creating windows and returning main app frame | |
38 | bool MyApp::OnInit(void) | |
39 | { | |
40 | wxLog::SetTraceMask(wxTraceMessages); | |
41 | ||
42 | // Create the main frame window | |
43 | MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300)); | |
44 | ||
45 | // Give it an icon | |
46 | #ifdef wx_msw | |
47 | frame->SetIcon(wxIcon("mondrian")); | |
48 | #endif | |
49 | ||
50 | // Make a menubar | |
51 | wxMenu *fileMenu = new wxMenu; | |
52 | ||
53 | fileMenu->Append(wxID_EXIT, "E&xit"); | |
54 | wxMenuBar *menuBar = new wxMenuBar; | |
55 | menuBar->Append(fileMenu, "&File"); | |
56 | frame->SetMenuBar(menuBar); | |
57 | ||
58 | frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200)); | |
59 | ||
60 | InitGL(); | |
61 | ||
62 | // Show the frame | |
63 | frame->Show(TRUE); | |
64 | ||
65 | return TRUE; | |
66 | } | |
67 | ||
68 | void MyApp::InitGL(void) | |
69 | { | |
70 | /* set viewing projection */ | |
71 | glMatrixMode(GL_PROJECTION); | |
72 | glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F); | |
73 | ||
74 | /* position viewer */ | |
75 | glMatrixMode(GL_MODELVIEW); | |
76 | glTranslatef(0.0F, 0.0F, -2.0F); | |
77 | ||
78 | /* position object */ | |
79 | glRotatef(30.0F, 1.0F, 0.0F, 0.0F); | |
80 | glRotatef(30.0F, 0.0F, 1.0F, 0.0F); | |
81 | ||
82 | glEnable(GL_DEPTH_TEST); | |
83 | glEnable(GL_LIGHTING); | |
84 | glEnable(GL_LIGHT0); | |
85 | } | |
86 | ||
87 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
88 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
89 | END_EVENT_TABLE() | |
90 | ||
91 | // My frame constructor | |
92 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, | |
93 | const wxSize& size, long style): | |
94 | wxFrame(frame, -1, title, pos, size, style) | |
95 | { | |
96 | m_canvas = NULL; | |
97 | } | |
98 | ||
99 | // Intercept menu commands | |
100 | void MyFrame::OnExit(wxCommandEvent& event) | |
101 | { | |
102 | Destroy(); | |
103 | } | |
104 | ||
105 | bool MyFrame::OnClose(void) | |
106 | { | |
107 | return TRUE; | |
108 | } | |
109 | ||
110 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
111 | EVT_SIZE(TestGLCanvas::OnSize) | |
112 | EVT_PAINT(TestGLCanvas::OnPaint) | |
113 | EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) | |
114 | END_EVENT_TABLE() | |
115 | ||
116 | TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, | |
117 | const wxPoint& pos, const wxSize& size, long style, const wxString& name): | |
118 | wxGLCanvas(parent, id, pos, size, style, name) | |
119 | { | |
120 | } | |
121 | ||
122 | TestGLCanvas::~TestGLCanvas(void) | |
123 | { | |
124 | } | |
125 | ||
126 | void TestGLCanvas::OnPaint( wxPaintEvent& event ) | |
127 | { | |
128 | if ( !GetContext() ) | |
129 | return; | |
130 | ||
131 | SetCurrent(); | |
132 | ||
133 | /* clear color and depth buffers */ | |
134 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
135 | ||
136 | /* draw six faces of a cube */ | |
137 | glBegin(GL_QUADS); | |
138 | glNormal3f( 0.0F, 0.0F, 1.0F); | |
139 | glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); | |
140 | glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); | |
141 | ||
142 | glNormal3f( 0.0F, 0.0F,-1.0F); | |
143 | glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); | |
144 | glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); | |
145 | ||
146 | glNormal3f( 0.0F, 1.0F, 0.0F); | |
147 | glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); | |
148 | glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); | |
149 | ||
150 | glNormal3f( 0.0F,-1.0F, 0.0F); | |
151 | glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); | |
152 | glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); | |
153 | ||
154 | glNormal3f( 1.0F, 0.0F, 0.0F); | |
155 | glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); | |
156 | glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); | |
157 | ||
158 | glNormal3f(-1.0F, 0.0F, 0.0F); | |
159 | glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); | |
160 | glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); | |
161 | glEnd(); | |
162 | ||
163 | SwapBuffers(); | |
164 | } | |
165 | ||
166 | void TestGLCanvas::OnSize(wxSizeEvent& event) | |
167 | { | |
168 | int width, height; | |
169 | GetClientSize(& width, & height); | |
170 | ||
171 | if ( GetContext() ) | |
172 | glViewport(0, 0, width, height); | |
173 | } | |
174 | ||
175 | void TestGLCanvas::OnEraseBackground(wxEraseEvent& event) | |
176 | { | |
177 | // Do nothing, to avoid flashing. | |
178 | } | |
179 |