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1/////////////////////////////////////////////////////////////////////////////
2// Name: cube.cpp
3// Purpose: wxGLCanvas demo program
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation
14#pragma interface
15#endif
16
17// For compilers that support precompilation, includes "wx.h".
18#include "wx/wxprec.h"
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#ifndef WX_PRECOMP
25#include "wx/wx.h"
26#endif
27
28#include "wx/log.h"
29
30#include "cube.h"
31
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32// `Main program' equivalent, creating windows and returning main app frame
33bool MyApp::OnInit(void)
34{
35 wxLog::SetTraceMask(wxTraceMessages);
36
37 // Create the main frame window
38 MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
39
40 // Give it an icon
41#ifdef wx_msw
42 frame->SetIcon(wxIcon("mondrian"));
43#endif
44
45 // Make a menubar
46 wxMenu *fileMenu = new wxMenu;
47
48 fileMenu->Append(wxID_EXIT, "E&xit");
49 wxMenuBar *menuBar = new wxMenuBar;
50 menuBar->Append(fileMenu, "&File");
51 frame->SetMenuBar(menuBar);
52
53 frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
54
aae24d21 55// InitGL();
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56
57 // Show the frame
58 frame->Show(TRUE);
59
60 return TRUE;
61}
62
63void MyApp::InitGL(void)
64{
65 /* set viewing projection */
66 glMatrixMode(GL_PROJECTION);
67 glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
68
69 /* position viewer */
70 glMatrixMode(GL_MODELVIEW);
71 glTranslatef(0.0F, 0.0F, -2.0F);
72
73 /* position object */
74 glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
75 glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
76
77 glEnable(GL_DEPTH_TEST);
78 glEnable(GL_LIGHTING);
79 glEnable(GL_LIGHT0);
80}
81
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82IMPLEMENT_APP(MyApp)
83
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84BEGIN_EVENT_TABLE(MyFrame, wxFrame)
85 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
86END_EVENT_TABLE()
87
88// My frame constructor
89MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
90 const wxSize& size, long style):
91 wxFrame(frame, -1, title, pos, size, style)
92{
93 m_canvas = NULL;
94}
95
96// Intercept menu commands
97void MyFrame::OnExit(wxCommandEvent& event)
98{
99 Destroy();
100}
101
102bool MyFrame::OnClose(void)
103{
104 return TRUE;
105}
106
107BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
108 EVT_SIZE(TestGLCanvas::OnSize)
109 EVT_PAINT(TestGLCanvas::OnPaint)
110 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
111END_EVENT_TABLE()
112
113TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
114 const wxPoint& pos, const wxSize& size, long style, const wxString& name):
115 wxGLCanvas(parent, id, pos, size, style, name)
116{
117}
118
119TestGLCanvas::~TestGLCanvas(void)
120{
121}
122
123void TestGLCanvas::OnPaint( wxPaintEvent& event )
124{
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125 // This is a dummy, to avoid an endless succession of paint messages.
126 // OnPaint handlers must always create a wxPaintDC.
127 wxPaintDC dc(this);
128
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129 if ( !GetContext() )
130 return;
131
132 SetCurrent();
133
134 /* clear color and depth buffers */
135 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
136
137 /* draw six faces of a cube */
138 glBegin(GL_QUADS);
139 glNormal3f( 0.0F, 0.0F, 1.0F);
140 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
141 glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
142
143 glNormal3f( 0.0F, 0.0F,-1.0F);
144 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
145 glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
146
147 glNormal3f( 0.0F, 1.0F, 0.0F);
148 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
149 glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
150
151 glNormal3f( 0.0F,-1.0F, 0.0F);
152 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
153 glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
154
155 glNormal3f( 1.0F, 0.0F, 0.0F);
156 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
157 glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
158
159 glNormal3f(-1.0F, 0.0F, 0.0F);
160 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
161 glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
162 glEnd();
163
164 SwapBuffers();
165}
166
167void TestGLCanvas::OnSize(wxSizeEvent& event)
168{
169 int width, height;
170 GetClientSize(& width, & height);
171
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172 if (GetContext())
173 {
174 SetCurrent();
6a1120ad 175 glViewport(0, 0, width, height);
aae24d21 176 }
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177}
178
179void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
180{
181 // Do nothing, to avoid flashing.
182}
183