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1 | <HTML> |
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3 | <HEAD> | |
c140b7e7 | 4 | <TITLE>wxWidgets 2 for Windows FAQ</TITLE> |
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5 | </HEAD> |
6 | ||
4e4dc03d | 7 | <BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063"> |
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8 | |
9 | <font face="Arial, Lucida Sans, Helvetica"> | |
10 | ||
4e4dc03d | 11 | <table width=100% border=0 cellpadding=3 cellspacing=0> |
ce3ed50d | 12 | <tr> |
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13 | <td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif"> |
14 | <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF"> | |
c140b7e7 | 15 | <b>wxWidgets 2 for Windows FAQ</b> |
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16 | </font> |
17 | </td> | |
18 | </tr> | |
19 | </table> | |
20 | ||
21 | <P> | |
22 | ||
23 | See also <a href="faq.htm">top-level FAQ page</a>. | |
24 | <hr> | |
8b283bb8 JS |
25 | <h3>List of questions in this category</h3> |
26 | <ul> | |
27 | <li><a href="#platforms">Which Windows platforms are supported?</a></li> | |
28 | <li><a href="#wince">What about Windows CE?</a></li> | |
4e4dc03d | 29 | <li><a href="#winxp">What do I need to do for Windows XP?</a></li> |
8b283bb8 | 30 | <li><a href="#compilers">What compilers are supported?</a></li> |
c140b7e7 | 31 | <li><a href="#bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></li> |
8b283bb8 | 32 | <li><a href="#unicode">Is Unicode supported?</a></li> |
c140b7e7 JS |
33 | <li><a href="#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li> |
34 | <li><a href="#dll">Can you compile wxWidgets 2 as a DLL?</a></li> | |
8b283bb8 | 35 | <li><a href="#exesize">How can I reduce executable size?</a></li> |
c140b7e7 | 36 | <li><a href="#mfc">Is wxWidgets compatible with MFC?</a></li> |
eb269381 | 37 | <li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li> |
4f3b37fd | 38 | <li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li> |
8b283bb8 | 39 | <li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li> |
c140b7e7 | 40 | <li><a href="#mfcport">How do I port MFC applications to wxWidgets?</a></li> |
8b283bb8 | 41 | <li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li> |
c140b7e7 JS |
42 | <li><a href="#makefiles">How are the wxWidgets makefiles edited under Windows?</a></li> |
43 | <li><a href="#vcdebug">How do you use VC++'s memory leak checking instead of that in wxWidgets?</a></li> | |
8b283bb8 | 44 | <li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li> |
4e4dc03d | 45 | <li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li> |
c2d48b36 | 46 | <li><a href="#access">Is MS Active Accessibility supported?</a></li> |
6f92b0bb JS |
47 | <li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></li> |
48 | <li><a href="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></li> | |
8b283bb8 JS |
49 | </ul> |
50 | <hr> | |
ce3ed50d | 51 | |
8b283bb8 | 52 | <h3><a name="platforms">Which Windows platforms are supported?</a></h3> |
ce3ed50d | 53 | |
c140b7e7 | 54 | wxWidgets 2 can be used to develop and deliver applications on Windows 3.1, Win32s, |
4e4dc03d JS |
55 | Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE |
56 | version is being looked into (see below).<P> | |
b953bdc2 | 57 | |
c140b7e7 | 58 | wxWidgets 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, |
b953bdc2 | 59 | we have not forgotten users of 16-bit Windows. Most features |
ce3ed50d | 60 | work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation. |
8b283bb8 JS |
61 | However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig |
62 | class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit | |
ce3ed50d JS |
63 | makefiles to see what other files have been left out. |
64 | <P> | |
65 | 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5. | |
66 | <P> | |
67 | ||
c140b7e7 | 68 | wxWidgets 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>. |
b39dbf34 | 69 | The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P> |
b953bdc2 | 70 | |
c140b7e7 | 71 | You can also compile wxWidgets 2 for Windows on Unix with Cygwin or Mingw32, resulting |
b953bdc2 | 72 | in executables that will run on Windows. So in theory you could write your applications |
c140b7e7 | 73 | using wxGTK or wxMotif, then check/debug your wxWidgets for Windows |
b39dbf34 | 74 | programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32, |
b953bdc2 JS |
75 | without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P> |
76 | ||
8b283bb8 | 77 | <h3><a name="wince">What about Windows CE?</a></h3> |
b953bdc2 | 78 | |
6f92b0bb | 79 | This port is largely complete. For further information, see the <a href="http://www.wxwidgets.org/embedded.htm#wxwince">wxEmbedded</a> page.<P> |
b953bdc2 | 80 | |
4e4dc03d JS |
81 | <h3><a name="winxp">What do I need to do for Windows XP?</a></h3> |
82 | ||
83 | In the same directory as you have your executable (e.g. foo.exe) you | |
84 | put a file called foo.exe.manifest in which you have something like | |
85 | the following: | |
86 | ||
87 | <pre> | |
88 | <?xml version="1.0" encoding="UTF-8" standalone="yes"?> | |
89 | <assembly | |
90 | xmlns="urn:schemas-microsoft-com:asm.v1" | |
91 | manifestVersion="1.0"> | |
92 | <assemblyIdentity | |
93 | processorArchitecture="x86" | |
94 | version="5.1.0.0" | |
95 | type="win32" | |
96 | name="foo.exe"/> | |
97 | <description>Foo program</description> | |
98 | <dependency> | |
99 | <dependentAssembly> | |
100 | <assemblyIdentity | |
101 | type="win32" | |
102 | name="Microsoft.Windows.Common-Controls" | |
103 | version="6.0.0.0" | |
104 | publicKeyToken="6595b64144ccf1df" | |
105 | language="*" | |
106 | processorArchitecture="x86"/> | |
107 | </dependentAssembly> | |
108 | </dependency> | |
109 | </assembly> | |
110 | </pre> | |
111 | ||
c2d48b36 JS |
112 | If you want to add it to your application permanently, |
113 | you can also include it in your .rc file using this | |
114 | line:<P> | |
115 | ||
116 | <PRE> | |
117 | 1 24 "winxp.manifest" | |
118 | </PRE> | |
119 | ||
c140b7e7 | 120 | In wxWidgets 2.5, this will be in the wx/msw/wx.rc and |
c2d48b36 JS |
121 | so will happen automatically so long as you include wx.rc |
122 | in your own .rc file.<P> | |
123 | ||
124 | For an explanation of this syntax, please see | |
125 | <a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this | |
126 | article</a>. | |
127 | <P> | |
128 | ||
8b283bb8 | 129 | <h3><a name="compilers">What compilers are supported?</a></h3> |
ce3ed50d | 130 | |
c140b7e7 | 131 | Please see the wxWidgets 2 for Windows install.txt file for up-to-date information, but |
ce3ed50d JS |
132 | currently the following are known to work:<P> |
133 | ||
134 | <ul> | |
d61c1a6f JS |
135 | <li>Visual C++ 1.5, 4.0, 5.0, 6.0, 7.0, 7.1 |
136 | <li>Borland C++ 4.5, 5.0, 5.5 | |
137 | <li>Borland C++Builder 1.0, 3.0, X | |
138 | <li>Watcom C++ 10.6 (Win32), OpenWatcom 1.0 | |
139 | <li>Cygwin (using configure) | |
ce3ed50d | 140 | <li>Mingw32 |
d61c1a6f JS |
141 | <li>MetroWerks CodeWarrior (many versions) |
142 | <li>Digital Mars 8.34+ | |
ce3ed50d JS |
143 | </ul> |
144 | <P> | |
145 | ||
ce3ed50d | 146 | |
c140b7e7 | 147 | <h3><a name="bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></h3> |
ce3ed50d | 148 | |
8b283bb8 JS |
149 | It's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very |
150 | good, it's very stable, the documentation is extensive, and it generates small executables. | |
151 | Since project files are plain text, it's easy for me to generate appropriate project files | |
c140b7e7 | 152 | for wxWidgets samples.<P> |
ce3ed50d | 153 | |
8b283bb8 JS |
154 | Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and |
155 | the debugger is nowhere near up to VC++'s quality. The IDE isn't great.<P> | |
ce3ed50d | 156 | |
c140b7e7 JS |
157 | C++Builder's power isn't really used with wxWidgets since it needs integration with its |
158 | own class library (VCL). For wxWidgets, I've only used it with makefiles, in which case | |
8b283bb8 | 159 | it's almost identical to BC++ 5.0 (the same makefiles can be used).<P> |
ce3ed50d | 160 | |
8b283bb8 | 161 | You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's |
ce3ed50d JS |
162 | quite slow to compile since it does not use precompiled headers.<P> |
163 | ||
164 | CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not | |
165 | the other way around I think - but the IDE is, to my mind, a bit primitive.<P> | |
166 | ||
8b283bb8 | 167 | Watcom C++ is a little slow and the debugger is not really up to today's standards.<P> |
ce3ed50d | 168 | |
8b283bb8 JS |
169 | Among the free compilers the best choice seem to be Borland C++ command line |
170 | tools and mingw32 (port of gcc to Win32). Both of them are supported by | |
c140b7e7 | 171 | wxWidgets. |
ce3ed50d | 172 | |
8b283bb8 | 173 | <h3><a name="unicode">Is Unicode supported?</a></h3> |
ce3ed50d | 174 | |
d61c1a6f JS |
175 | Yes, Unicode is fully supported under Windows NT/2000 and there is limited |
176 | support for it under Windows 9x using <a | |
177 | href="http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU</a>. | |
178 | <p> | |
ce3ed50d | 179 | |
c140b7e7 | 180 | <h3><a name="doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3> |
4e4dc03d | 181 | |
c140b7e7 | 182 | For Japanese under Win2000, it seems that wxWidgets has no problems to work |
d61c1a6f JS |
183 | with double byte char sets (meaning DBCS, not Unicode). First you have to |
184 | install Japanese support on your Win2K system and choose for ANSI translation | |
185 | <tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932</tt> | |
186 | (default is 1252 for Western). Then you can see all the Japanese letters in | |
c140b7e7 | 187 | wxWidgets applications. |
d61c1a6f | 188 | <p> |
4e4dc03d | 189 | |
c140b7e7 | 190 | <h3><a name="dll">Can you compile wxWidgets 2 as a DLL?</a></h3> |
ce3ed50d | 191 | |
9838df2c | 192 | Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue |
8b283bb8 | 193 | and you may be better off compiling statically-linked applications, unless you're |
c140b7e7 | 194 | delivering a suite of separate programs, or you're compiling a lot of wxWidgets applications |
b953bdc2 JS |
195 | and have limited hard disk space.<P> |
196 | ||
c140b7e7 | 197 | With a DLL approach, and with different versions and configurations of wxWidgets |
b953bdc2 JS |
198 | needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory, |
199 | negating the point of using DLLs. Of course, this is not a problem just associated with | |
c140b7e7 | 200 | wxWidgets! |
b953bdc2 JS |
201 | <P> |
202 | ||
8b283bb8 | 203 | <h3><a name="exesize">How can I reduce executable size?</a></h3> |
9838df2c | 204 | |
c140b7e7 | 205 | You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also |
0bc9b25e JS |
206 | compile your programs for release using non-debugging and space-optimisation options, but |
207 | take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P> | |
9838df2c | 208 | |
9838df2c | 209 | If you want to distribute really small executables, you can |
4e4dc03d | 210 | use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a> |
9838df2c JS |
211 | by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable |
212 | will shrink to a mere 250KB. With this sort of size, there is reduced incentive to | |
c2d48b36 | 213 | use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>. |
4e4dc03d | 214 | <P> |
9838df2c | 215 | |
2b5f62a0 VZ |
216 | Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc |
217 | produces larger executables than some compilers. Secondly, this figure will | |
c140b7e7 | 218 | include most of the overhead of wxWidgets, so as your application becomes more |
c2d48b36 | 219 | complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness |
c140b7e7 | 220 | for the enormous increase in productivity you get with wxWidgets is almost always well worth it.<P> |
c2d48b36 JS |
221 | |
222 | If you have a really large executable compiled with MinGW (for example 20MB) then | |
c140b7e7 | 223 | you need to configure wxWidgets to compile without debugging information: see |
c2d48b36 JS |
224 | docs/msw/install.txt for details. You may find that using configure instead |
225 | of makefile.g95 is easier, particularly since you can maintain debug and | |
226 | release versions of the library simultaneously, in different directories. | |
227 | Also, run 'strip' after linking to remove all traces of debug info. | |
228 | <P> | |
2b5f62a0 | 229 | |
c140b7e7 | 230 | <H3><a name="mfc">Is wxWidgets compatible with MFC?</a></H3> |
b953bdc2 | 231 | |
c140b7e7 JS |
232 | There is a sample which demonstrates MFC and wxWidgets code co-existing in the same |
233 | application. However, don't expect to be able to enable wxWidgets windows with OLE-2 | |
b953bdc2 | 234 | functionality using MFC.<P> |
ce3ed50d | 235 | |
eb269381 JS |
236 | <H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3> |
237 | ||
c140b7e7 | 238 | When you build the wxWidgets library, setup.h is copied |
eb269381 | 239 | from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path |
d61c1a6f | 240 | depends on the configuration you're building). So you need to add |
eb269381 JS |
241 | this include path if building using the static Debug library:<P> |
242 | ||
243 | lib/mswd<P> | |
244 | ||
245 | or if building the static Release library, lib/msw.<P> | |
246 | ||
6f92b0bb | 247 | See also the <a href="http://wiki.wxwidgets.org/wiki.pl?Table_Of_Contents">wxWiki Contents</a> |
eb269381 JS |
248 | for more information.<P> |
249 | ||
250 | ||
4f3b37fd JS |
251 | <H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3> |
252 | ||
253 | If you get errors like | |
254 | <p> | |
255 | <center> | |
256 | <tt>no matching function for call to 'wxDC::DrawTextA(const char[5], int, | |
257 | int)'</tt> | |
258 | </center> | |
259 | <p> | |
260 | or similar ones for the other functions, i.e. the compiler error messages | |
261 | mention the function with the <tt>'A'</tt> suffix while you didn't | |
262 | use it in your code, the explanation is that you had included | |
263 | <tt><windows.h></tt> header which redefines many symbols to have such | |
264 | suffix (or <tt>'W'</tt> in the Unicode builds). | |
265 | ||
266 | <p> | |
267 | The fix is to either not include <tt><windows.h></tt> at all or include | |
268 | <tt>"wx/msw/winundef.h"</tt> immediately after it. | |
269 | ||
8b283bb8 JS |
270 | <H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3> |
271 | ||
272 | The most common cause of this problem is the memory debugging settings in | |
273 | <tt>wx/msw/setup.h</tt>. You have several choices: | |
274 | ||
275 | <ul> | |
276 | <li> Either disable overloading the global operator new completely by | |
277 | setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and | |
278 | <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file | |
279 | <li> Or leave them on but do <tt>#undef new</tt> after including any | |
c140b7e7 JS |
280 | wxWidgets headers, like this the memory debugging will be still on |
281 | for wxWidgets sources but off for your own code | |
8b283bb8 JS |
282 | </ul> |
283 | ||
284 | Notice that IMHO the first solution is preferable for VC++ users who can use | |
285 | the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead. | |
286 | ||
c140b7e7 | 287 | <H3><a name="mfcport">How do I port MFC applications to wxWidgets?</a></H3> |
8b283bb8 | 288 | |
c140b7e7 | 289 | Set up your interface from scratch using wxWidgets (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a> |
eb269381 | 290 | or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> -- |
8b283bb8 JS |
291 | it'll save you a <i>lot</i> of time) and when you have a shell prepared, you can start |
292 | 'pouring in' code from the MFC app, with appropriate | |
293 | modifications. This is the approach I have used, and I found | |
294 | it very satisfactory. A two-step process then - reproduce the bare | |
295 | interface first, then wire it up afterwards. That way you deal | |
296 | with each area of complexity separately. Don't try to think MFC | |
c140b7e7 | 297 | and wxWidgets simultaneously from the beginning - it is easier to |
8b283bb8 JS |
298 | reproduce the initial UI by looking at the behaviour of the MFC |
299 | app, not its code. | |
300 | ||
301 | <H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3> | |
ad813b00 JS |
302 | |
303 | Some crash problems can be due to inconsistent compiler | |
c140b7e7 | 304 | options (and of course this isn't limited to wxWidgets). |
ad813b00 JS |
305 | If strange/weird/impossible things start to happen please |
306 | check (dumping IDE project file as makefile and doing text comparison | |
307 | if necessary) that the project settings, especially the list of defined | |
308 | symbols, struct packing, etc. are exactly the same for all items in | |
309 | the project. After this, delete everything (including PCH) and recompile.<P> | |
310 | ||
8b283bb8 | 311 | VC++ 5's optimization code seems to be broken and can |
ad813b00 JS |
312 | cause problems: this can be seen when deleting an object Dialog |
313 | Editor, in Release mode with optimizations on. If in doubt, | |
314 | switch off optimisations, although this will result in much | |
315 | larger executables. It seems possible that the library can be created with | |
316 | strong optimization, so long as the application is not strongly | |
c140b7e7 | 317 | optimized. For example, in wxWidgets project, set to 'Minimum |
8b283bb8 JS |
318 | Size'. In Dialog Editor project, set to 'Customize: Favor Small |
319 | Code' (and no others). This will then work.<P> | |
ad813b00 | 320 | |
c140b7e7 | 321 | <H3><a name="makefiles">How are the wxWidgets makefiles edited under Windows?</a></H3> |
91c93c99 | 322 | |
c140b7e7 | 323 | As of wxWidgets 2.1, there is a new system written by Vadim Zeitlin, that |
91c93c99 JS |
324 | generates the makefiles from templates using tmake.<P> |
325 | ||
8b283bb8 | 326 | Here are Vadim's notes:<P> |
91c93c99 JS |
327 | |
328 | <blockquote> | |
8b283bb8 | 329 | To use these new makefiles, you don't need anything (but see below). |
91c93c99 JS |
330 | However, you should NOT modify them because these files will be |
331 | rewritten when I regenerate them using tmake the next time. So, if | |
332 | you find a problem with any of these makefiles (say, makefile.b32) | |
8b283bb8 | 333 | you'll need to modify the corresponding template (b32.t in this |
91c93c99 JS |
334 | example) and regenerate the makefile using tmake.<P> |
335 | ||
336 | tmake can be found at | |
337 | <a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>. | |
6f92b0bb | 338 | It's a Perl5 program and so it needs Perl (doh). There is a binary for |
8b283bb8 JS |
339 | Windows (available from the same page), but I haven't used it, so |
340 | I don't know if it works as flawlessly as "perl tmake" does (note | |
341 | for people knowing Perl: don't try to run tmake with -w, it won't | |
91c93c99 JS |
342 | do you any good). Using it extremely simple: to regenerate makefile.b32 |
343 | just go to distrib/msw/tmake and type<P> | |
344 | ||
345 | <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P> | |
346 | ||
6f92b0bb | 347 | The makefiles are untested - I don't have any of Borland, Watcom or |
8b283bb8 | 348 | Symantec and I don't have enough diskspace to recompile even with |
91c93c99 JS |
349 | VC6 using makefiles. The new makefiles are as close as possible to the |
350 | old ones, but not closer: in fact, there has been many strange things | |
351 | (should I say bugs?) in some of makefiles, some files were not compiled | |
352 | without any reason etc. Please test them and notify me about any problems. | |
353 | Better yet, modify the template files to generate the correct makefiles | |
354 | and check them in.<P> | |
355 | ||
356 | The templates are described in tmake ref manual (1-2 pages of text) | |
357 | and are quite simple. They do contain some Perl code, but my Perl is | |
358 | primitive (very C like) so it should be possible for anybody to make | |
359 | trivial modifications to it (I hope that only trivial modifications | |
cd508246 | 360 | will be needed). I've tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE |
91c93c99 JS |
361 | in the cvs, so you can always retrieve them and compare the new ones, |
362 | this will make it easier to solve the problems you might have.<P> | |
363 | ||
364 | Another important file is filelist.txt: it contains the list of all | |
365 | files to be compiled. Some of them are only compiled in 16/32 bit mode. | |
8b283bb8 | 366 | Some other are only compiled with some compilers (others can't compile |
91c93c99 JS |
367 | them) - all this info is contained in this file.<P> |
368 | ||
c140b7e7 | 369 | So now adding a new file to wxWidgets is as easy as modifying filelist.txt |
91c93c99 JS |
370 | (and Makefile.ams for Unix ports) and regenerating the makefiles - no |
371 | need to modify all files manually any more.<P> | |
372 | ||
373 | Finally, there is also a file vc6.t which I use myself: this one | |
8b283bb8 JS |
374 | generates a project file for VC++ 6.0 (I didn't create vc5.t because |
375 | I don't need it and can't test it, but it should be trivial to create | |
91c93c99 | 376 | one from vc6.t - probably the only things to change would be the |
8b283bb8 | 377 | version number in the very beginning and the /Z option - VC5 doesn't |
91c93c99 | 378 | support edit-and=continue). This is not an officially supported way |
c140b7e7 | 379 | of building wxWidgets (that is, nobody guarantees that it will work), |
91c93c99 | 380 | but it has been very useful to me and I hope it will be also for |
c140b7e7 | 381 | others. To generate wxWidgets.dsp run<P> |
91c93c99 | 382 | |
c140b7e7 | 383 | <pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp</pre><P> |
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384 | |
385 | Then just include this project in any workspace or open it from VC IDE | |
386 | and it will create a new workspace for you.<P> | |
387 | ||
8b283bb8 | 388 | If all goes well, I'm planning to create a template file for Makefile.ams |
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389 | under src/gtk and src/motif and also replace all makefiles in the samples |
390 | subdirectories with the project files from which all the others will be | |
391 | generated. At least it will divide the number of files in samples | |
392 | directory by 10 (and the number of files to be maintained too). | |
393 | </blockquote> | |
ce3ed50d | 394 | |
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395 | <P> |
396 | ||
c140b7e7 | 397 | <H3><a name="vcdebug">How do you use VC++'s memory leak checking instead of that in wxWidgets?</a></H3> |
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398 | |
399 | Vadim Zeitlin: | |
400 | ||
401 | <pre> | |
8b283bb8 | 402 | On the VC++ level, it's just the matter of calling _CrtSetDbgFlag() in the very |
c140b7e7 | 403 | beginning of the program. In wxWidgets, this is done automatically when |
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404 | compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or |
405 | __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which | |
406 | is included from app.cpp which then calls wxCrtSetDbgFlag() without any | |
8b283bb8 | 407 | ifdefs. |
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408 | |
409 | This works quite well: at the end of the program, all leaked blocks with their | |
410 | malloc count are shown. This number (malloc count) can be used to determine | |
8b283bb8 | 411 | where exactly the object was allocated: for this it's enough to set the variable |
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412 | _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and |
413 | a breakpoint will be triggered when the block with this number is allocated. | |
414 | ||
415 | For simple situations it works like a charm. For something more complicated | |
416 | like reading uninitialized memory a specialized tool is probably better... | |
417 | ||
418 | Regards, | |
419 | VZ | |
420 | </pre> | |
421 | ||
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422 | <P> |
423 | ||
424 | <H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3> | |
425 | ||
426 | This can happen if you have a child window intercepting EVT_CHAR events and swallowing | |
427 | all keyboard input. You should ensure that event.Skip() is called for all input that | |
2b5f62a0 VZ |
428 | isn'used by the event handler.<P> |
429 | ||
430 | It can also happen if you append the submenu to the parent | |
431 | menu {\it before} you have added your menu items. Do the append {\it after} adding | |
432 | your items, or accelerators may not be registered properly.<P> | |
8b283bb8 | 433 | |
4e4dc03d JS |
434 | <H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3> |
435 | ||
436 | Currently this is not possible because the wxConfig family of classes is | |
437 | supposed to deal with per-user application configuration data, and HKLM is | |
438 | only supposed to be writeable by a user with Administrator privileges. In theory, | |
439 | only installers should write to HKLM. This is still a point debated by the | |
c140b7e7 | 440 | wxWidgets developers. There are at least two ways to work around it if you really |
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441 | need to write to HKLM.<P> |
442 | ||
443 | First, you can use wxRegKey directly, for example: | |
444 | ||
445 | <pre> | |
446 | wxRegKey regKey; | |
447 | ||
448 | wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\")); | |
449 | idName += packid; | |
450 | ||
451 | regKey.SetName(idName); | |
452 | ||
453 | { | |
6f92b0bb | 454 | wxLogNull dummy; |
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455 | if (!regKey.Create()) |
456 | { | |
457 | idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\"); | |
458 | idName += packid; | |
459 | regKey.SetName(idName); | |
460 | if (!regKey.Create()) | |
461 | return FALSE; | |
462 | } | |
463 | } | |
464 | ||
465 | if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1; | |
466 | ||
467 | regKey.Close(); | |
468 | ||
469 | </pre> | |
470 | ||
471 | Or, you can employ this trick suggested by Istvan Kovacs: | |
472 | ||
473 | <pre> | |
474 | class myGlobalConfig : public wxConfig | |
475 | { | |
476 | myGlobalConfig() : | |
477 | wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE) | |
478 | {}; | |
479 | bool Write(const wxString& key, const wxString& value); | |
480 | } | |
481 | ||
482 | bool myGlobalConfig::Write (const wxString& key, const wxString& value) | |
483 | { | |
484 | wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key); | |
485 | wxString new_path = path.Replace ("/", "\\", true); | |
486 | wxString new_key = wxFileNameFromPath (key); | |
487 | LocalKey().SetName (wxRegKey::HKLM, path); | |
488 | return wxConfig::Write (new_key, value); | |
489 | } | |
490 | </pre> | |
f6081a04 | 491 | |
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492 | <H3><a name="#access">Is MS Active Accessibility supported?</a></H3> |
493 | ||
6f92b0bb | 494 | This is being worked on. Please see <a href="http://www.wxwidgets.org/access.htm">this page</a> |
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495 | for the current status. |
496 | ||
497 | <P> | |
498 | ||
d61c1a6f | 499 | |
6f92b0bb | 500 | <h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></h3> |
d61c1a6f | 501 | |
c140b7e7 | 502 | If you have downloaded the wxWidgets sources from the cvs using a Unix cvs |
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503 | client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely |
504 | that the project files have Unix line endings (LF) instead of the DOS ones (CR | |
505 | LF). However all versions of Visual C++ up to and including 7.1 can only open | |
506 | the files with the DOS line endings, so you must transform the files to this | |
507 | format using any of the thousands ways to do it. | |
508 | <p> | |
509 | Of course, another possibility is to always use only the Windows cvs client | |
510 | and to avoid this problem completely. | |
511 | <p> | |
512 | ||
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513 | <h3><a name="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></h3> |
514 | ||
515 | If you get errors like this | |
516 | ||
517 | <pre> | |
518 | MSVCRTD.lib(MSVCRTD.dll) : error LNK2005: _xxxxxx already defined in LIBCD.lib(yyyyy.obj) | |
519 | </pre> | |
520 | ||
521 | when linking your project, this means that you used different versions of CRT | |
522 | (C Run-Time) library for wxWindows (or possibly another library) and the main | |
523 | project. Visual C++ provides static or dynamic and multithread safe or not | |
524 | versions of CRT for each of debug and release builds, for a total of 8 | |
525 | libraries. You can choose among them by going to the "Code generation" | |
526 | page/subitem of the "C++" tab/item in the project proprieties dialog in VC6/7. | |
527 | <p> | |
528 | To avoid problems, you <strong>must</strong> use the same one for all | |
529 | components of your project. wxWindows uses multithread safe DLL version of the | |
530 | CRT which is a good choice but may be problematic when distributing your | |
531 | applications if you don't include the CRT DLL in your installation -- in this | |
532 | case you may decide to switch to using a static CRT version. If you build with | |
533 | <tt>wxUSE_THREADS == 0</tt> you may also use the non MT-safe version as it is | |
534 | slightly smaller and faster. | |
535 | <p> | |
536 | But the most important thing is to use the <strong>same</strong> CRT setting for | |
537 | all components of your project. | |
538 | ||
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539 | </font> |
540 | ||
541 | </BODY> | |
542 | ||
543 | </HTML> |