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1\section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3The wxScrolledWindow class manages scrolling for its client area, transforming
4the coordinates according to the scrollbar positions, and setting the
5scroll positions, thumb sizes and ranges according to the area in view.
6
7As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
d7cb14ce 9You have the option of handling the OnPaint handler
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10or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14within OnDraw, to set the device origin for the device context according to the current
15scroll position.
16
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17A wxScrolledWindow will normally scroll itself and therefore its child windows as well. It
18might however be desired to scroll a different window than itself: e.g. when designing a
19spreadsheet, you'll normally only have to scroll the (usually white) cell area, whereas the
20(usually grey) label area will scroll very differently. For this special purpose, you can
21call \helpref{SetTargetWindow}{wxscrolledwindowsettargetwindow} which means that pressing
22the scrollbars will scroll a different window.
23
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24Note that the underlying system knows nothing about scrolling coordinates, so that all system
25functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows
26are relative to the "physical" origin of the scrolled window. If the user insert a child window at
27position (10,10) and scrolls the window down 100 pixels (moving the child window out of the visible
28area), the child window will report a position of (10,-90).
29
30760ce7 30
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31\wxheading{Derived from}
32
ad9edf45 33\helpref{wxPanel}{wxpanel}\\
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34\helpref{wxWindow}{wxwindow}\\
35\helpref{wxEvtHandler}{wxevthandler}\\
36\helpref{wxObject}{wxobject}
37
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38\wxheading{Include files}
39
40<wx/scrolwin.h>
41
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42\wxheading{Window styles}
43
44\twocolwidtha{5cm}
45\begin{twocollist}\itemsep=0pt
46\twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
47\end{twocollist}
48
49See also \helpref{window styles overview}{windowstyles}.
50
51\wxheading{Remarks}
52
53Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
54where a `page' can be interpreted to be the current visible portion of the window. For
55more sophisticated applications, use the wxScrolledWindow implementation as a guide
56to build your own scroll behaviour.
57
58\wxheading{See also}
59
60\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
61
62\latexignore{\rtfignore{\wxheading{Members}}}
63
64\membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
65
66\func{}{wxScrolledWindow}{\void}
67
68Default constructor.
69
eaaa6a06 70\func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
a660d684 71\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
eaaa6a06 72\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
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73
74Constructor.
75
76\wxheading{Parameters}
77
78\docparam{parent}{Parent window.}
79
80\docparam{id}{Window identifier. A value of -1 indicates a default value.}
81
82\docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
83is chosen.}
84
85\docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
86appropriately.}
87
88\docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
89
90\docparam{name}{Window name.}
91
92\wxheading{Remarks}
93
94The window is initially created without visible scrollbars.
95Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
96specify how big the virtual window size should be.
97
98\membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
99
100\func{}{\destruct{wxScrolledWindow}}{\void}
101
102Destructor.
103
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104\membersection{wxScrolledWindow::CalcScrolledPosition}\label{wxscrolledwindowcalcscrolledposition}
105
106\constfunc{void}{CalcScrolledPosition}{
107 \param{int }{x},
108 \param{int }{y},
109 \param{int *}{xx}
110 \param{int *}{yy}}
111
112Translates the logical coordinates to the device ones. For example, if a window is
113scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
114(as always), but the logical coordinates are (0, 10) and so the call to
115CalcScrolledPosition(0, 0, \&xx, \&yy) will return 10 in yy.
116
117\wxheading{See also}
118
119\helpref{CalcUnscrolledPosition}{wxscrolledwindowcalcunscrolledposition}
120
121\membersection{wxScrolledWindow::CalcUnscrolledPosition}\label{wxscrolledwindowcalcunscrolledposition}
122
123\constfunc{void}{CalcUnscrolledPosition}{
124 \param{int }{x},
125 \param{int }{y},
126 \param{int *}{xx}
127 \param{int *}{yy}}
128
129Translates the device coordinates to the logical ones. For example, if a window is
130scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
131(as always), but the logical coordinates are (0, 10) and so the call to
132CalcUnscrolledPosition(0, 10, \&xx, \&yy) will return 0 in yy.
133
134\wxheading{See also}
135
136\helpref{CalcScrolledPosition}{wxscrolledwindowcalcscrolledposition}
137
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138\membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
139
eaaa6a06 140\func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
a660d684 141\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
eaaa6a06 142\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
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143
144Creates the window for two-step construction. Derived classes
145should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
146for details.
147
148\membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
149
150\func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
151
152Enable or disable physical scrolling in the given direction. Physical
153scrolling is the physical transfer of bits up or down the
154screen when a scroll event occurs. If the application scrolls by a
155variable amount (e.g. if there are different font sizes) then physical
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156scrolling will not work, and you should switch it off. Note that you
157will have to reposition child windows yourself, if physical scrolling
158is disabled.
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159
160\wxheading{Parameters}
161
162\docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
163
164\docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
165
166\wxheading{Remarks}
167
168Physical scrolling may not be available on all platforms. Where it is available, it is enabled
169by default.
170
171\membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
172
173\constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
174
175Get the number of pixels per scroll unit (line), in each direction, as set
176by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
177scrolling in that direction.
178
179\wxheading{Parameters}
180
181\docparam{xUnit}{Receives the number of pixels per horizontal unit.}
182
183\docparam{yUnit}{Receives the number of pixels per vertical unit.}
184
185\wxheading{See also}
186
187\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
bd0df01f 188\helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
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189
190\membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
191
192\constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
193
194Gets the size in device units of the scrollable window area (as
195opposed to the client size, which is the area of the window currently
196visible).
197
198\wxheading{Parameters}
199
200\docparam{x}{Receives the length of the scrollable window, in pixels.}
201
202\docparam{y}{Receives the height of the scrollable window, in pixels.}
203
204\wxheading{Remarks}
205
206Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
207to translate these units to logical units.
208
209\wxheading{See also}
210
211\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
bd0df01f 212\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
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213
214\membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
215
216\constfunc{bool}{IsRetained}{\void}
217
4092d6f2 218Motif only: TRUE if the window has a backing bitmap.
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219
220\membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
221
222\func{void}{PrepareDC}{\param{wxDC\& }{dc}}
223
224Call this function to prepare the device context for drawing a scrolled image. It
225sets the device origin according to the current scroll position.
226
d7cb14ce 227PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
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228handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
229will be passed a 'pre-scrolled' device context. However, if you wish to draw from
230outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
231call this function yourself. For example:
232
233\begin{verbatim}
fe604ccd 234void MyWindow::OnEvent(wxMouseEvent& event)
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235{
236 wxClientDC dc(this);
237 PrepareDC(dc);
238
239 dc.SetPen(*wxBLACK_PEN);
240 float x, y;
241 event.Position(&x, &y);
242 if (xpos > -1 && ypos > -1 && event.Dragging())
243 {
244 dc.DrawLine(xpos, ypos, x, y);
245 }
246 xpos = x;
247 ypos = y;
248}
249\end{verbatim}
250
251\membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
252
253\func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
254
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255Called by the default paint event handler to allow the application to define
256painting behaviour without having to worry about calling
257\helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
a660d684 258
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259Instead of overriding this function you may also just process the paint event
260in the derived class as usual, but then you will have to call PrepareDC()
261yourself.
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262
263\membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
264
265\func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
266
267Scrolls a window so the view start is at the given point.
268
269\wxheading{Parameters}
270
271\docparam{x}{The x position to scroll to, in scroll units.}
272
273\docparam{y}{The y position to scroll to, in scroll units.}
274
275\wxheading{Remarks}
276
277The positions are in scroll units, not pixels, so to convert to pixels you
278will have to multiply by the number of pixels per scroll increment.
279If either parameter is -1, that position will be ignored (no change in
280that direction).
281
282\wxheading{See also}
283
284\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
285\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
286
287\membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
288
289\func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
290\param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
291\param{int }{xPos = 0}, \param{int}{ yPos = 0}}
292
293Sets up vertical and/or horizontal scrollbars.
294
295\wxheading{Parameters}
296
297\docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
298
299\docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
300
301\docparam{noUnitsX}{Number of units in the horizontal direction.}
302
303\docparam{noUnitsY}{Number of units in the vertical direction.}
304
305\docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
306
307\docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
308
309\wxheading{Remarks}
310
311The first pair of parameters give the number of pixels per `scroll step', i.e. amount
312moved when the up or down scroll arrows are pressed.
313The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
314window.
315
316{\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
317
318For example, the following gives a window horizontal and vertical
319scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
320pixels) in each direction.
321
322\begin{verbatim}
323 window->SetScrollbars(20, 20, 50, 50);
324\end{verbatim}
325
326wxScrolledWindow manages the page size itself,
327using the current client window size as the page size.
328
329Note that for more sophisticated scrolling applications, for example where
330scroll steps may be variable according to the position in the document, it will be
331necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
332adjusting the scrollbars appropriately.
333
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334\membersection{wxScrolledWindow::SetTargetWindow}\label{wxscrolledwindowsettargetwindow}
335
336\func{void}{SetTargetWindow}{\param{wxWindow* }{window}}
337
338Call this function to tell wxScrolledWindow to perform the actually scrolling on
339a different window (not on itself).
340
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341\membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
342
343\constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
344
345Get the position at which the visible portion of the window starts.
346
347\wxheading{Parameters}
348
349\docparam{x}{Receives the first visible x position in scroll units.}
350
351\docparam{y}{Receives the first visible y position in scroll units.}
352
353\wxheading{Remarks}
354
355If either of the scrollbars is not at the home position, {\it x} and/or
356\rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
357the application can use this function to efficiently redraw only the
358visible portion of the window. The positions are in logical scroll
359units, not pixels, so to convert to pixels you will have to multiply
360by the number of pixels per scroll increment.
361
362\wxheading{See also}
363
364\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
365