This is mostly a documentation issue, as the size we want to
read is always less than or equal to the size of the buffer,
so the return value will be the same as the size argument.
Nonetheless, people wondered about it, and it seems clearer
to just always use the return value.
bool empty() { return bufferend <= bufferstart; }
unsigned long long size() { return bufferend-bufferstart; }
void reset() { bufferend = bufferstart = 0; }
bool empty() { return bufferend <= bufferstart; }
unsigned long long size() { return bufferend-bufferstart; }
void reset() { bufferend = bufferstart = 0; }
- ssize_t read(void *to, unsigned long long requested_size)
+ ssize_t read(void *to, unsigned long long requested_size) APT_MUSTCHECK
{
if (size() < requested_size)
requested_size = size();
{
if (size() < requested_size)
requested_size = size();
unsigned long long const OutputSize = std::min(Size, buffer.size());
char const * const newline = static_cast<char const * const>(memchr(buffer.get(), '\n', OutputSize));
unsigned long long const OutputSize = std::min(Size, buffer.size());
char const * const newline = static_cast<char const * const>(memchr(buffer.get(), '\n', OutputSize));
+ // Read until end of line or up to Size bytes from the buffer.
+ unsigned long long actualread = buffer.read(To,
+ (newline != nullptr)
+ ? (newline - buffer.get()) + 1
+ : OutputSize);
+ To += actualread;
+ Size -= actualread;
- {
- size_t length = (newline - buffer.get()) + 1;
- buffer.read(To, length);
- To += length;
- }
- else
- {
- buffer.read(To, OutputSize);
- To += OutputSize;
- Size -= OutputSize;
- }
} while (Size > 0);
*To = '\0';
return InitialTo;
} while (Size > 0);
*To = '\0';
return InitialTo;