environment.push_back(envLong);
environment.push_back(envShort);
// take care of LANGUAGE
- string envLang = Locale == 0 ? getenv("LANGUAGE") : *(Locale+1);
+ const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE");
+ string envLang = Locale == 0 ? language_env : *(Locale+1);
if (envLang.empty() == false) {
std::vector<string> env = ExplodeString(envLang,':');
short addedLangs = 0; // add a maximum of 3 fallbacks from the environment