2 #------------------------------------------------------------------------------
3 # adventure: file(1) magic for Adventure game files
5 # from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
6 # Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
9 # I assume there are other, lower versions, but these are the only ones I
11 0 beshort 0x0206 ALAN text adventure code data
12 >2 byte <10 version 2.6%d
14 # Conflicts with too much other stuff!
16 # (Note: to avoid false matches Z-machine version 1 and 2 are not
17 # recognized since only the oldest Zork I and II used them. Similarly
18 # there are 4 Infocom games that use verion 4 that are not recognized.)
19 #0 byte 3 Infocom game data (Z-machine 3,
20 #>2 beshort <0x7fff Release %3d,
21 #>26 beshort >0 Size %d*2
22 #>18 string >\0 Serial %.6s)
23 #0 byte 5 Infocom game data (Z-machine 5,
24 #>2 beshort <0x7fff Release %3d,
25 #>26 beshort >0 Size %d*4
26 #>18 string >\0 Serial %.6s)
27 #0 byte 6 Infocom game data (Z-machine 6,
28 #>2 beshort <0x7fff Release %3d,
29 #>26 beshort >0 Size %d*8
30 #>18 string >\0 Serial %.6s)
31 #0 byte 8 Infocom game data (Z-machine 8,
32 #>2 beshort <0x7fff Release %3d,
33 #>26 beshort >0 Size %d*8
34 #>18 string >\0 Serial %.6s)
36 # TADS (Text Adventure Development System)
37 0 string TADS TADS game data
38 >13 string >\0 (ver. %.6s,
39 >22 string >\0 date %s)