Move wxObjectEventFunctor::operator() definition after wxEvtHandler
declaration as it uses call through a pointer to member of this class and Sun
CC refuses to compile this without having the full class declaration.
Use wxString methods for UTF-8 conversions in wxX11 code.
Use wxString::utf8_str() and FromUTF8() to convert to and from UTF-8. This is
more efficient than using wxConvUTF8 as the code did before as it avoids the
conversion entirely when wxString uses UTF-8 internally (as it does by default
in wxX11) and also has the advantage of compiling in STL build unlike the old
code.
Close a modal dialog even when it doesn't have any buttons.
The close button in the dialog title bar should work even if there are no
buttons in the dialog itself (unlike the Escape key which works as an
accelerator for a button), so close the dialog explicitly if the emulated
button click wasn't processed in wxDialogBase::OnCloseWindow().
std::tr1::unordeded_map<T *>::find() doesn't accept "const T *" pointer, at
least with MinGW 4.4.0 standard library version, so add an explicit
const_cast<> to fix compilation.
Compilation fix for MinGW 4.x in new keyboard code.
Explicitly choose the comparison operator to use when comparing wchar_t and
int values, otherwise MinGW (correctly) complains about ambiguity between
(int, int) and (wchar_t, const wxUniChar&) overloads.
There doesn't seem any reason to allow access to all the other struct Tm
fields but not yday so make it public, fill it in correctly when creating Tm
without using its ctor from struct tm and document struct Tm itself including
its yday field.
Set Tm::yday to a fixed value in the ctor as well instead of not initializing
it at all.
This bug actually didn't have any visible consequences as yday is currently a
private member of struct tm and didn't seem to be used anywhere but it at
least avoids MinGW 4.x warnings about possibly uninitialized variable and
might become important in the future if we allow accessing this field.
Steve Lamerton [Thu, 23 Sep 2010 17:02:08 +0000 (17:02 +0000)]
Remove an assert that was not backed up by the documentation and so failed on some platforms but not on others. Re-enable some tests that were disabled in wxGTK as they now pass.
Steve Lamerton [Thu, 23 Sep 2010 16:55:29 +0000 (16:55 +0000)]
Add ClearEventCount to wxTestableFrame. This means we can clear an event count when an event counter goes out of scope so the are no spurious results in later tests.
Jaakko Salli [Thu, 23 Sep 2010 12:55:22 +0000 (12:55 +0000)]
When setting empty string as a tooltip, call gtk_widget_set_has_tooltip() with FALSE to remove the tooltip. This will bring wxGTK behavior in line with wxMSW.
Steve Lamerton [Wed, 22 Sep 2010 19:24:41 +0000 (19:24 +0000)]
Fix assert when changing the filter selection on a multiple selection wxGenericDirCtrl.
Because ExpandPaths selects the item we can simply grab a list of selected paths and then expand them all in the multiple selection case. The single selection case is unchanged.
Better checks for wxMSWKeyboard::VKToWX() return value.
Don't generate key events without any valid key code (this shouldn't normally
happen but might on exotic keyboards with keys that we don't know about).
Also ensure that we can distinguish between VKToWX() returning dead keys and
non-Latin-1 keys by setting wchar_t output parameter to WXK_NONE too in the
former case but not the latter.
Generate wxEVT_CHAR_HOOK events for non-Latin-1 keys too in Unicode build.
Fix recently broken generation of wxEVT_CHAR_HOOK events in wxMSW.
Changes to VKToWX() semantics broke the logic of the global keyboard hook
function in wxMSW which didn't generate wxEVT_CHAR_HOOK events for ASCII
special keys such as WXK_ESCAPE any more.
Fix this and also generate wxEVT_CHAR_HOOK for all events, not just the
non-ASCII keys for consistency with the documentation and wxGTK.
Steve Lamerton [Wed, 22 Sep 2010 10:06:39 +0000 (10:06 +0000)]
Send generic wxTreeCtrl wxEVT_COMMAND_TREE_KEY_DOWN events from OnKeyDown rather than OnChar. This change means it sends events for the same keys as the wxMSW control. It also fixes the failing unit test.
Steve Lamerton [Wed, 22 Sep 2010 08:48:15 +0000 (08:48 +0000)]
Send generic wxListCtrl wxEVT_COMMAND_LIST_KEY_DOWN events from OnKeyDown rather than OnChar. Also remove the HasCurrent check. These changes bring the generic control into line with the control under wxMSW. Re-enable the previously failing unit test and document that the key down event might not have a valid item associated with it.
Compilation fixes for old SDKs (VC6) after recent commit.
Define WM_QUERYUISTATE in wx/msw/missing.h too as src/msw/statbox.cpp uses it
now.
Also move DT_HIDEPREFIX definition from wx/msw/private/button.h to missing.h
as well as it's now used in statbox.cpp too. Include missing.h explicitly from
the files that use DT_HIDEPREFIX.
Correct drawing of mnemonics in wxStaticBox label under wxMSW.
Only show the mnemonics if they need to be shown, i.e. use the same logic as
the standard controls use, to avoid showing mnemonics in wxStaticBox with
custom label colour even when other wxStaticBoxes don't show it.
Fix wxStaticBox label redrawing when "Alt" is pressed in wxMSW.
The default handling for Alt key press in the standard control is to redraw
the label to account for showing of the keyboard queues (i.e. if the mnemonics
were initially hidden, they are shown when Alt is pressed) but it doesn't
redraw it in the correct colour resulting in any custom label colour being
lost whenever Alt is pressed anywhere in the window containing the box.
Fix this by forcing the box refresh which will result in repainting it using
our code which does use the correct colour.
Also update the static page of the widgets sample to allow changing the
colours of all static controls on this page, including the wxStaticBox, and
not just the main wxStaticText.
Always use native task dialog for wxProgressDialog under MSW if supported.
Use task dialogs even for the dialogs with wxPD_AUTO_HIDE style flag and
without wxPD_CAN_ABORT one. Generic fallback was used in this case as native
task dialog doesn't support dialogs without buttons but it is finally better
to create a dummy button and use the native dialog nevertheless. We already
have a mostly disabled "Close" button for the dialogs without wxPD_AUTO_HIDE
style so it seems logical to also have it (but just never enable it at all)
when this style is used.
Ignore time component of SYSTEMTIME in wxMSW wxDatePickerCtrl.
This is similar to the fix of r64208 for wxCalendarCtrl and ignores the time
component of SYSTEMTIME objects returned by the native functions in
wxDatePickerCtrl too to ensure that we operate with pure dates only.
Don't use native MSW functions in wxString::CmpNoCase().
While the native CompareString() is much more efficient than MSVC CRT version
of _wcsicmp(), it gives unexpected results for non-letter characters, so don't
use it but use the slow but correct wxStricmp() instead.
At least don't use char-by-char comparison (in non-UTF-8 case) as it's the
slowest possible implementation of this function, the new one using
wxStricmp() is 3 times faster (by comparison, using CompareString() is 16
times faster still -- but wrong).
Add benchmarks for various ways to compare strings.
Benchmark the abstraction overhead of wxString methods compared to plain
functions and also benchmark native functions for string comparison under MSW.
Steve Lamerton [Sun, 19 Sep 2010 10:02:57 +0000 (10:02 +0000)]
Increase the number of expected events in TreeCtrlTestCase::KeyDown and ListBaseTestCase::KeyDown from four to six as this is the number of events seen when testing using their samples. This also stops the tests failing after the recent keyboard event improvements.
Really fix setting fonts in RichEdit 4.1 controls.
The fix applied in r64394 wasn't enough and the control could still decide to
overwrite the font used by default when non-ASCII characters were inserted
into it. To really force it to use the font we want we apparently must send it
EM_SETCHARFORMAT with SCF_ALL flag (MSDN also documents SCF_DEFAULT but it's
not clear if we should use it instead or together with SCF_ALL, for now it
doesn't seem to be necessary).
No changes, just refactor wxTextCtrl::SetStyle() in wxMSW.
Split this overly long function into MSWSetCharFormat() and MSWSetParaFormat().
No real changes otherwise except for the use of PARAFORMAT instead of
PARAFORMAT2 if wxUSE_RICHEDIT2 is not set as it was certainly intended (but
the fact that nobody complained about this problem means that nobody must be
compiling without wxUSE_RICHEDIT2 by now so arguably we should just remove it
completely).
Robert Roebling [Fri, 17 Sep 2010 19:07:02 +0000 (19:07 +0000)]
Postpone EnsureVisible() to idle as this sometimes seems to be required, fixes #12480: wxDataViewCtrl::EnsureVisible does not make item visible in some
circumstances on GTK
Add missing svn:eol-style property to all .cpp files. Also set svn:keywords for .cpp files which don't have that property yet to Id, including src/osx/core/glgrab.cpp for consistency (it doesn't make use of the property).
Allow setting Mac-specific menu item ids to wxID_NONE to suppress them.
If s_macAboutMenuItemId or s_macPreferencesMenuItemId was explicitly set to
wxID_NONE by the application, don't add them to the standard menu at all,
otherwise they would be present there but be always disabled and useless.
This is still not documented because we really need a better API for this but
it at least provides a temporary workaround for having useless menu items
under OS X.
Allow use of report mode non-native wxListCtrl in wxListBook under Mac.
The use of wxListBook in report mode was disabled for wxOSX in r54001 and
r54318 (see #9484) because it created problems with the native wxListCtrl
implementation but the report mode can be used if we're using the generic
wxListCtrl version so do allow to use it if the system option governing the
choice of the version to use is set to "generic".
Of course, the real fix would be to correct the bugs in the native wxListCtrl
version and use report mode always but for now this at least restores correct
behaviour with the generic version.
Only use wxFORCE_LINK_MODULE() in mediaplayer sample in static build.
The linking optimization this macro protects against can't happen when using
DLL and so using it is at best useless and actually harmful (because it
doesn't contain the correct DLL export declarations) in the latter case.
Compilation fixes for non-MSVC 9 compilers after r65555.
Somehow MSVC 9 compiled invalid wxT(__FUNCTION__) expressions but both MinGW
and MSVC 6 (correctly) failed. Don't use this construct at all but instead
call wxLogLastError() with the real function name.
Also refactor the code slightly to avoid having to repeat this fix thrice.
Václav Slavík [Thu, 16 Sep 2010 09:05:48 +0000 (09:05 +0000)]
Fix wxMSW rendering artifacts with modal dialogs.
When a modal dialog showed another modal dialog, parts of the parent
window weren't refreshed correctly. This demonstrated itself as
rendering artifacts when moving the child dialog to another position:
parts of the dialog were shown as disabled, parts as enabled.
Remove display information caching from MSW wxDisplay implementation.
Don't cache display rectangle and client rectangle as they can both change
during the program lifetime (especially the latter which changes whenever
taskbar is moved or shown/hidden) and retrieving them every time they're
needed doesn't seem to be a problem performance-wise anyhow.
We still cache the list of all the monitors, ideally we'd refresh it when we
receive a notification about a display being [dis]connected.
Fix possible errors introduced while generating Xcode project.
Under some unknown circumstances two added source files are concatenated into one faulty entry in an Xcode project (this probably occurs either at the Xcode or XMLTools2 level). Try to detect these errors in the Python script and fix them by patching up the project.pbxproj file.
Update the text hint display correctly when ChangeValue() is called.
wxTextEntry::ChangeValue() doesn't generate any events so we need to
explicitly update the text stored by wxTextEntryHintData when it is called to
ensure that it corresponds to the real controls value.
Fix several bugs in generic text entry hints implementation.
The text controls contents and colour was not updated correctly in several
situations (see #12475).
The old code was completely wrong as it didn't store the actual value of the
control at all and so could never work. Do store and update it now and show
the hint if and only if the real contents is empty.
Also handle "text updated" event to correctly update the hint when the control
becomes [non-]empty.
Fix wxTextEntry::SelectAll() in presence of hints in wxGTK.
Translation of wx (-1, -1) selection to (0, GetValue().length()) in
wxTextCtrl::SetSelection() was unnecessary as it ended up calling the base
class wxTextEntry::SetSelection() version which didn't need it. Moreover, this
translation was actually harmful when the text control happened to show a hint
string as its official value was empty in this case and so SetSelection(0, 0)
was called which didn't do anything and broke clearing/changing the controls
text when it was showing a hint.
Simply don't translate the indices when using a single line control to fix
this.
Make Xcode identifier consecutive when there is a collision.
Making them consecutive groups source files that are repeated next to each other in the project file like Xcode does, instead of creating a complete new random identifier which resulted in creating a distance between the source files after they were sorted.
Václav Slavík [Tue, 14 Sep 2010 18:35:50 +0000 (18:35 +0000)]
Click on wxOwnerDrawnComboBox's animating popup should close it.
Previously, it behaved differently from native combo box: clicking the
popup while its opening animation was running had no effect. This was
different from the native control, which would close the popup in this
case (just like when it's fully opened).
Fix drawing of items with custom background in wxGenericListCtrl.
This was broken by the changes of r64879 which erroneously used
wxRendererNative::DrawItemSelectionRect() even for the non-selected items.
Now only use DrawItemSelectionRect() for the selected items to make them
appear natively while drawing the non-selected items with custom background
colour ourselves.
Also refactor the code to avoid (the not quite and hence especially
pernicious) duplication between wxListLineData::Draw() and DrawInReportMode():
rename SetAttributes() to ApplyAttributes() and draw the item background in
this function now instead of doing it in both Draw() and DrawInReportMode().
Delete wxListCtrl item data after handling its deletion event in wxMSW.
We deleted the data associated with the item too soon as we did it before the
handler for the item deletion event was run and this handler could still
access this data.
Robert Roebling [Sun, 12 Sep 2010 20:07:28 +0000 (20:07 +0000)]
Moved more code from wxDataViewCtrl to wxDataViewCtrlInternal.
Add new special API for wxDataViewVirtualIndexModel::Reset() as
wxDataViewModel::Clear is something different and needs a different, two
step API under GTK+, one for destroying the current view and one for
rereading the new contents.
Added ::BeforeReset() and ::AfterReset() notifications for that purpose.
Generate the same flags for modifier key events in wxGTK as in wxMSW.
Resolve the discrepancy between modifier flags of the key events corresponding
to the modifier key itself between wxMSW and wxGTK by changing the latter to
follow wxMSW behaviour.
Clearly document the now officially correct behaviour of the modifiers for the
key events corresponding to the modifiers keys themselves in the manual.
This fix also makes it unnecessary to work around this bug in the keyboard
unit test so remove it from there.
Generate unshifted Unicode key codes in wxEVT_KEY_XXX events in wxGTK.
wxGTK generated wxEVT_KEY_XXX with key codes corresponding to the unshifted
state of the key (except for the letters) but Unicode key codes corresponding
to the current shift state. This was inconsistent with wxMSW and also with the
idea that key events, unlike char ones, don't depend on the modifiers states.
Change wxGTK to behave as wxMSW and use unshifted values for Unicode key codes
as well.
Remove the now unnecessary workaround for different key event Unicode codes
from test.
Also try to explain the difference between normal and Unicode keys and key and
char events even better and mention that the Unicode key codes for the key
events are also untranslated in the documentation.
Fix generation of key events for non-alphabetic keys under Windows.
Don't hardcode the values of VK_OEM_XXX keys which are completely nonsensical
on keyboards with non-US layouts. Use the real unshifted value of the key as
its key code instead -- at least if it's a Latin-1 character. Otherwise, use
WXK_NONE as the key code and pass the character generated by the key as
Unicode character code.
Also generate WXK_NONE events for dead keys to avoid confusing them with the
corresponding normal key events.
Rename wxCharCode{MSWToWX,WXToMSW}() and move them to a separate header.
These functions were confusingly named as they work with MSW (virtual) key
codes and not character codes, rename them to better indicate what they do.
They also don't need to be in wx/msw/window.h included by all wx code when
they are only really needed in a couple of files, so move them to a private
header.
Fixes to key codes in keyboard events generated by wxMSW.
Only set Unicode key code if the event corresponds to a character key and set
it to (newly added) WXK_NONE for the other ones to avoid nonsensical values in
it for e.g. "Home" key presses.
Also set non-Unicode key to WXK_NONE for the characters that can't be
represented in the current locale. This is consistent with wxGTK and avoids
conflicts between special key values and Unicode keys.
Clearly document the above behaviour.
Notice that implementing the correct behaviour in wxMSW involved untangling
previously interwoven WM_KEY{DOWN,UP} and WM_CHAR messages handlers. Clearly
separate them now as they get different input (key codes for the former,
characters for the latter) and especially don't try to convert from both kinds
of input using a single wxCharCodeMSWToWX() function. As this function doesn't
need to distinguish between keys and characters any more it can simply return
the converted value in all cases instead of returning 0 sometimes to indicate
a character value instead of a key. Simplify the code using this function
accordingly.
Add WXK_NONE symbolic constant indicating absence of a key.
wxKeyEvent::GetKeyCode() and GetUnicodeKey() return 0 to indicate that the key
code or Unicode character is not available, give symbolic name to this 0 to
make the code using these methods more clear.
No real changes, just use KF_EXTENDED instead of hard-coded bit mask.
KF_EXTENDED is defined in Windows headers as the mask for extracting the
"extended" bit from LPARAM of the keyboard messages. Use it instead of
explicitly writing less clear "1 << 24".
Check that the events generated by wxUIActionSimulator result in the same
wxKeyEvents being generated under all platforms. This is not the same as
checking the event generation for the actual keys pressed by the user as there
are some small differences between the two but better than nothing.
Generate correct events for extended keys in wxMSW wxUIActionSimulator.
Simulating keys such as WXK_END resulted in WXK_NUMPAD_END event being
generated instead of the expected WXK_END one.
Fix this by returning from wxCharCodeWXToMSW() whether the key code is a
normal or extended one and use this to set KEYEVENTF_EXTENDEDKEY in
wxUIActionSimulator::DoKey().
Remember the last key event in wxGTK before passing it over to IM.
Save the last key event before calling IM filter to be able to get the correct
modifiers, timestamp, position &c to use for the CHAR event generated from IM
commit callback.
This restores the changes of r34504 which were reverted for unknown (or at
least unmentioned) reason in r34521.
Explicitly send events for modifier keys in wxUIActionSimulator.
Key down/up events for the modifiers were already explicitly sent under wxMSW
and wxOSX but not under wxGTK where, as the result, the corresponding events
were not generated at all.
Do send these events explicitly to make the events generation consistent under
all platforms now. This means that wxUIActionSimulator::DoKey() now generates
exactly one event everywhere.
Notice that the modifiers for the key events generated by the modifier keys
are also the same under all platforms now which is not the case for the events
actually generated by the user (wxMSW sets the corresponding bit for the
modifier key down event but not the key up one while wxGTK does exactly the
contrary). This should be fixed in the future so that wxUIActionSimulator
generates the same sequence of events as the user would and that it's still
the same for all platforms.
Remove assert checking for wxMOD_CONTROL from wxUIActionSimulator.
It doesn't make sense to fail if modifiers parameter includes wxMOD_CONTROL
telling the caller to use wxMOD_CMD instead as the latter is exactly the same
as the former under non-Mac platforms.
This macro can be used to easily register a test following a standard naming
convention in both the global test suite and the test suite with the same name
as this test instead of having to use 2 different cppunit macros to do the
same thing.
Use wxLocale::GetInfo() to get date format in wxDatePickerCtrlGeneric.
Instead of trying (and failing) to manually decode the format used by "%x",
simply use wxLocale::GetInfo(wxLOCALE_SHORT_DATE_FMT) and just change "%y" to
"%Y" if necessary.
The new code is more than 10 times shorter and also gives correct results
unlike the old version.
Don't add spurious NULs at the end of wxTextDataObject text under OS X.
For some reason we added an extra NUL character to the data copied from
wxTextDataObject but this doesn't seem necessary because the Pasteboard API
is passed the correct data size and so the string doesn't need to be
NUL-terminated.
In fact, adding this NUL broke drag and drop between wx and native controls,
including the case of dropping text in our own wxTextCtrl as this uses its
built in support for dnd and not our code (the fact that we can't even set a
drop target for a wxTextCtrl is a separate bug). In this case we got a string
with an extra NUL in the control resulting in all sorts of hard to debug
problems.
So simply don't add the extra bytes, dnd works fine without them both between
wx windows and from/to another OS X applications.
Initialize wxGenericProgressDialog button members in Init() too.
wxGenericProgressDialog::m_btn{Abort,Skip} were not initialized neither which
resulted in crashes inside EnableAbort() which was called if the "Cancel"
button was pressed in a native MSW dialog but the dialog wasn't cancelled (and
hence the button needed to be reenabled).
Block in wxMSW wxProgressDialog::Update(max) until the dialog is dismissed.
For consistency with the generic version and because it makes more sense than
blocking in the dialog destructor (which is the only other alternative for the
dialogs without wxPD_AUTO_HIDE to work), we should block in Update() when the
maximal value is reached for dialogs without wxPD_AUTO_HIDE style until the
dialog is dismissed.