// unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
// can't just move the node around
- siblings.DeleteObject(this);
- if ( move == MoveBefore || ((i = i->GetNext()) != NULL) )
+ wxWindow *self = (wxWindow *)this;
+ siblings.DeleteObject(self);
+ if ( move == MoveBefore || ((i = i->GetNext()) != siblings.end()) )
{
- siblings.Insert(i, this);
+ siblings.Insert(i, self);
}
else // MoveAfter and win was the last sibling
{
- siblings.Append(this);
+ siblings.Append(self);
}
}