A class for performing various debugging and memory tracing
operations. Full functionality (such as printing out objects
currently allocated) is only present in a debugging build of wxWindows,
-i.e. if the DEBUG symbol is defined and non-zero. wxDebugContext
+i.e. if the \_\_WXDEBUG\_\_ symbol is defined. wxDebugContext
and related functions and macros can be compiled out by setting
wxUSE\_DEBUG\_CONTEXT to 0 is setup.h
operators store or use information about memory allocation. Otherwise,
a straight malloc and free will be performed by these operators.
-By default, debug mode is on if DEBUG is non-zero. If the application
+By default, debug mode is on if \_\_WXDEBUG\_\_ is defined. If the application
uses this function, it should make sure that all object memory allocated
is deallocated with the same value of debug mode. Otherwise, the
delete operator might try to look for memory information that does not
programmers may wish to use it for their own applications. Be sure to
call the Dump member of the class's base class to allow all information to be dumped.
-The implementation of this function just writes the class name of the object.
-If DEBUG is undefined or zero, the implementation is empty.
+The implementation of this function just writes the class name of the object
+in debug build (\_\_WXDEBUG\_\_ defined), otherwise it does nothing.
\membersection{wxObject::GetClassInfo}\label{wxobjectgetclassinfo}
\func{void *}{new}{\param{size\_t }{size}, \param{const wxString\& }{filename = NULL}, \param{int}{ lineNum = 0}}
The {\it new} operator is defined for debugging versions of the library only, when
-the identifier DEBUG is defined and is more than zero. It takes over memory allocation, allowing
+the identifier \_\_WXDEBUG\_\_ is defined. It takes over memory allocation, allowing
wxDebugContext operations.
\membersection{wxObject::operator delete}\label{wxobjectdelete}
\func{void}{delete}{\param{void }{buf}}
The {\it delete} operator is defined for debugging versions of the library only, when
-the identifier DEBUG is defined and is more than zero. It takes over memory deallocation, allowing
+the identifier \_\_WXDEBUG\_\_ is defined. It takes over memory deallocation, allowing
wxDebugContext operations.
\section{\class{wxObjectRefData}}\label{wxobjectrefdata}