bool IsRightDockable() const { return HasFlag(optionRightDockable); }
bool IsFloatable() const { return HasFlag(optionFloatable); }
bool IsMovable() const { return HasFlag(optionMovable); }
+ bool IsDestroyOnClose() const { return HasFlag(optionDestroyOnClose); }
bool HasCaption() const { return HasFlag(optionCaption); }
bool HasGripper() const { return HasFlag(optionGripper); }
bool HasBorder() const { return HasFlag(optionPaneBorder); }
int insert_level = wxAUI_INSERT_PANE);
bool DetachPane(wxWindow* window);
+
+ void ClosePane(wxPaneInfo& pane_info);
wxString SavePaneInfo(wxPaneInfo& pane);
void LoadPaneInfo(wxString pane_part, wxPaneInfo &pane);
return false;
}
+// ClosePane() destroys or hides the pane depending on its
+// flags
+void wxFrameManager::ClosePane(wxPaneInfo& pane_info)
+{
+ // first, hide the window
+ if (pane_info.window && pane_info.window->IsShown()) {
+ pane_info.window->Show(false);
+ }
+
+ // make sure that we are the parent of this window
+ if(pane_info.window && pane_info.window->GetParent() != m_frame) {
+ pane_info.window->Reparent(m_frame);
+ }
+
+ // if we have a frame, destroy it
+ if(pane_info.frame) {
+ pane_info.frame->Destroy();
+ pane_info.frame = NULL;
+ }
+
+ // now we need to either destroy or hide the pane
+ if(pane_info.IsDestroyOnClose())
+ {
+ wxWindow * window = pane_info.window;
+ DetachPane(window);
+ if(window) {
+ window->Destroy();
+ }
+ }
+ else
+ {
+ pane_info.Hide();
+ }
+}
// EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
// in the input string. This is an internal functions which is
evt.Veto();
return;
}
- else
+ else
{
- // reparent the pane window back to us and
- // prepare the frame window for destruction
- if (pane.window->IsShown())
- pane.window->Show(false);
- pane.window->Reparent(m_frame);
- pane.frame = NULL;
- pane.Hide();
+ ClosePane(pane);
}
}
if (!e.GetVeto())
{
- pane.Hide();
+ ClosePane(pane);
Update();
}
}