+///////////////////////////////////////////////////////////////////////////////
+// Name: tests/streams/socketstream.cpp
+// Purpose: Test wxSocketInputStream/wxSocketOutputStream
+// Author: Vadim Zeitlin
+// RCS-ID: $Id$
+// Copyright: (c) 2008 Vadim Zeitlin
+// Licence: wxWidgets licence
+///////////////////////////////////////////////////////////////////////////////
+
+// For compilers that support precompilation, includes "wx/wx.h".
+// and "wx/cppunit.h"
+#include "testprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+// for all others, include the necessary headers
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+#endif
+
+#include "wx/socket.h"
+#include "wx/sckstrm.h"
+#include "wx/thread.h"
+
+#include "bstream.h"
+
+namespace
+{
+
+const int TEST_PORT_READ = 0x7778; // arbitrary, chosen because == "wx"
+const int TEST_PORT_WRITE = 0x7779; // well, "wy"
+
+// these cond and mutex are used to minimize the risk of the main thread
+// Connect()-ing before this thread starts Accept()-ing connections but
+// unfortunately we can't make this truly safe, see comment in
+// SocketServerThread::Entry()
+wxMutex gs_mutex;
+wxCondition gs_cond(gs_mutex);
+} // anonymous namespace
+
+// return address for the given port on local host
+static inline wxIPV4address LocalAddress(int port)
+{
+ wxIPV4address addr;
+ addr.LocalHost();
+ addr.Service(port);
+
+ return addr;
+}
+
+// A thread which creates a listening socket on the specified port and executes
+// the given function with each socket which connects to it
+class SocketServerThread : public wxThread
+{
+public:
+ // port is the port to listen on and function will be called on each
+ // accepted socket
+ SocketServerThread(int port, void (*accept)(wxSocketBase&))
+ : wxThread(wxTHREAD_JOINABLE),
+ m_port(port),
+ m_accept(accept)
+ {
+ Create();
+ Run();
+ }
+
+protected:
+ virtual void *Entry()
+ {
+ wxSocketServer srv(LocalAddress(m_port), wxSOCKET_REUSEADDR);
+
+ // FIXME: this is still not atomic, of course and the main thread could
+ // call Connect() before we have time to Accept() but there is
+ // no way to fix it with current API
+ {
+ wxMutexLocker lock(gs_mutex);
+ gs_cond.Signal();
+ }
+
+ wxSocketBase *socket = srv.Accept();
+ if ( socket )
+ (*m_accept)(*socket);
+
+ return NULL;
+ }
+
+ int m_port;
+ void (*m_accept)(wxSocketBase&);
+
+ DECLARE_NO_COPY_CLASS(SocketServerThread)
+};
+
+// The test case for socket streams
+class socketStream :
+ public BaseStreamTestCase<wxSocketInputStream, wxSocketOutputStream>
+{
+public:
+ socketStream();
+ virtual ~socketStream();
+
+ virtual void setUp();
+ virtual void tearDown();
+
+ CPPUNIT_TEST_SUITE(socketStream);
+ // Base class stream tests the socketStream supports.
+ CPPUNIT_TEST(Input_GetC);
+
+ // This one fails because wxSocketInputStream::Eof() is not implemented
+ // correctly
+ //CPPUNIT_TEST(Input_Read);
+
+ // The other ones untested yet
+#if 0
+ CPPUNIT_TEST(Input_Eof);
+ CPPUNIT_TEST(Input_LastRead);
+ CPPUNIT_TEST(Input_CanRead);
+ CPPUNIT_TEST(Input_Peek);
+ CPPUNIT_TEST(Input_Ungetch);
+
+ CPPUNIT_TEST(Output_PutC);
+ CPPUNIT_TEST(Output_Write);
+ CPPUNIT_TEST(Output_LastWrite);
+#endif
+ CPPUNIT_TEST_SUITE_END();
+
+private:
+ // Implement base class functions.
+ virtual wxSocketInputStream *DoCreateInStream();
+ virtual wxSocketOutputStream *DoCreateOutStream();
+
+ // socket thread functions
+ static void WriteSocket(wxSocketBase& socket)
+ {
+ socket.Write("hello, world!", 13);
+ }
+
+ static void ReadSocket(wxSocketBase& socket)
+ {
+ char ch;
+ while ( socket.Read(&ch, 1).LastCount() == 1 )
+ ;
+ }
+
+ wxSocketClient *m_readSocket,
+ *m_writeSocket;
+ wxThread *m_writeThread,
+ *m_readThread;
+};
+
+socketStream::socketStream()
+{
+ m_readSocket =
+ m_writeSocket = NULL;
+
+ m_writeThread =
+ m_readThread = NULL;
+
+ GSocket_Init();
+}
+
+socketStream::~socketStream()
+{
+ GSocket_Cleanup();
+}
+
+void socketStream::setUp()
+{
+ // create the socket threads and wait until they are ready to accept
+ // connections (if we called Connect() before this happens, it would fail)
+ {
+ wxMutexLocker lock(gs_mutex);
+
+ m_writeThread =
+ new SocketServerThread(TEST_PORT_READ, &socketStream::WriteSocket);
+ CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
+
+ m_readThread =
+ new SocketServerThread(TEST_PORT_WRITE, &socketStream::ReadSocket);
+ CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
+ }
+
+ m_readSocket = new wxSocketClient;
+ m_readSocket->SetTimeout(3);
+ CPPUNIT_ASSERT( m_readSocket->Connect(LocalAddress(TEST_PORT_READ)) );
+
+ m_writeSocket = new wxSocketClient;
+ m_writeSocket->SetTimeout(3);
+ CPPUNIT_ASSERT( m_writeSocket->Connect(LocalAddress(TEST_PORT_WRITE)) );
+}
+
+void socketStream::tearDown()
+{
+ wxDELETE(m_readSocket);
+ wxDELETE(m_writeSocket);
+
+ m_writeThread->Wait();
+ wxDELETE(m_writeThread);
+
+ m_readThread->Wait();
+ wxDELETE(m_readThread);
+}
+
+wxSocketInputStream *socketStream::DoCreateInStream()
+{
+ wxSocketInputStream *pStrInStream = new wxSocketInputStream(*m_readSocket);
+ CPPUNIT_ASSERT(pStrInStream->IsOk());
+ return pStrInStream;
+}
+
+wxSocketOutputStream *socketStream::DoCreateOutStream()
+{
+ wxSocketOutputStream *pStrOutStream = new wxSocketOutputStream(*m_writeSocket);
+ CPPUNIT_ASSERT(pStrOutStream->IsOk());
+ return pStrOutStream;
+}
+
+// Register the stream sub suite, by using some stream helper macro.
+STREAM_TEST_SUBSUITE_NAMED_REGISTRATION(socketStream)