+++ /dev/null
-General guidelines for
-wxWin/CE porting contributors.
-
-1.
-define __WXMSW__ when __WXWINCE__ is defined.
-In other words:
-both __WXMSW__ and __WXWINCE__ defined => wxWinCE compilation
-just __WXMSW__ defined => wxMSW compilation
-Because: Not defining __WXMSW__ for wxWinCE port means that all code doing anything
-Win32-specific would need to be changed to work with wxWinCE which doesn't
-seem at all like a good idea. (VZ)
-
-2.
-Shorter way is preferred
-#if (defined(STRICT) || defined(__GNUC__)) && !defined(__WXWINCE__)
-Because: Shorter code, single case intead of multiple one (JS)
-
-3.
-it's a good idea to separate GUI details from platform details.
-It would seem logical to do the same for Windows with WIN32 for the "system"
-functions and WXMSW and WXWINCE for the places where GUI's are different.
-If something is really a WIN32 function, #ifdef WIN32 seems much more
-logical than "#if defined(__WXMSW__) || defined(__WXWINCE__)"
-Because: Just imagine all the common unix stuff where within "#if defined(__WXGTK__)||
-defined(__WXMOTIF__)||defined(__WXX11)" and the mess that would create
-when trying to compile any of those 3 ports on OS/2, Windows or MacOS. (SN)
-
-4.
-Project that are not involved with the DLL creation should be stored in another level.
-Maybe something like /src/msw/wince/mywxbase
-Because: The main directory remain clearer. (MC)
-
-5. Definitely do not use #if defined (__WXWINCE__) in common headers or not MSW headers (JS)
-
-
-6. Note that wx/msw/private.h shouldn't be included neither from the
-headers -- only from the .cpp files. And there you should include it after
-everything, i.e.:
-#include "wx/dc.h"
-...
-#include "wx/msw/private.h"
-(VZ)
-
-7. Use following replacements to verify device you are building for:
-#ifdef WIN32_PLATFORM_WFSP == #if defined(__WXWINCE__) && defined(__SMARTPHONE__)
-#ifdef WIN32_PLATFORM_PSPC == #if defined(__WXWINCE__) && defined(__PDA__)
-#ifdef WCE_PLATFORM_STANDARDSDK == #if defined(__WINCE_STANDARDSDK__)
-#if WinCE but non of above == #if defined(__WXWINCE__) && defined(__HANDHELD__)
-
-
-
-Collective work
-Julian Smart
-Vadim Zeitlin
-Robert Roebling
-Marco Cavallini
-ABX and many others
\ No newline at end of file
- Open samples/minimal/minimal.vcw with eVC++, select the
WIN32 (WCE emulator) Debug configuration, and compile.
+Note: compiles for the different SDKs (Smartphone, PPC, .Net)
+use the same directory and library names, so for the moment
+these builds cannot co-exist simultaneously.
+
Status
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