class WXDLLEXPORT wxHtmlCell;
class WXDLLEXPORT wxHtmlContainerCell;
-//--------------------------------------------------------------------------------
+
+// wxHtmlSelection is data holder with information about text selection.
+// Selection is defined by two positions (beginning and end of the selection)
+// and two leaf(!) cells at these positions.
+class WXDLLEXPORT wxHtmlSelection
+{
+public:
+ wxHtmlSelection()
+ : m_fromPos(wxDefaultPosition), m_toPos(wxDefaultPosition),
+ m_fromCell(NULL), m_toCell(NULL) {}
+
+ void Set(const wxPoint& fromPos, wxHtmlCell *fromCell,
+ const wxPoint& toPos, wxHtmlCell *toCell)
+ {
+ m_fromCell = fromCell;
+ m_toCell = toCell;
+ m_fromPos = fromPos;
+ m_toPos = toPos;
+ }
+
+ wxHtmlCell *GetFromCell() const { return m_fromCell; }
+ wxHtmlCell *GetToCell() const { return m_toCell; }
+
+ // these values are *relative* to From/To cell's origin:
+ const wxPoint& GetFromPos() const { return m_fromPos; }
+ const wxPoint& GetToPos() const { return m_toPos; }
+
+ const bool IsEmpty() const
+ { return m_fromPos == wxDefaultPosition &&
+ m_toPos == wxDefaultPosition; }
+
+private:
+ wxPoint m_fromPos, m_toPos;
+ wxHtmlCell *m_fromCell, *m_toCell;
+};
+
+
+
+enum wxHtmlSelectionState
+{
+ wxHTML_SEL_OUT, // currently rendered cell is outside the selection
+ wxHTML_SEL_IN, // ... is inside selection
+ wxHTML_SEL_CHANGING // ... is the cell on which selection state changes
+};
+
+// Selection state is passed to wxHtmlCell::Draw so that it can render itself
+// differently e.g. when inside text selection or outside it.
+class WXDLLEXPORT wxHtmlRenderingState
+{
+public:
+ wxHtmlRenderingState(wxHtmlSelection *s)
+ : m_selection(s), m_selState(wxHTML_SEL_OUT) {}
+ wxHtmlSelection *GetSelection() const { return m_selection; }
+
+ void SetSelectionState(wxHtmlSelectionState s) { m_selState = s; }
+ wxHtmlSelectionState GetSelectionState() const { return m_selState; }
+
+ void SetFgColour(const wxColour& c) { m_fgColour = c; }
+ const wxColour& GetFgColour() const { return m_fgColour; }
+ void SetBgColour(const wxColour& c) { m_bgColour = c; }
+ const wxColour& GetBgColour() const { return m_bgColour; }
+
+private:
+ wxHtmlSelection *m_selection;
+ wxHtmlSelectionState m_selState;
+ wxColour m_fgColour, m_bgColour;
+};
+
+// Flags for wxHtmlCell::FindCellByPos
+enum
+{
+ wxHTML_FIND_TERMINAL = 0x0001,
+ wxHTML_FIND_NONTERMINAL = 0x0002
+};
+
+
+// ---------------------------------------------------------------------------
// wxHtmlCell
-// Internal data structure. It represents fragments of parsed HTML
-// page - a word, picture, table, horizontal line and so on.
-// It is used by wxHtmlWindow to represent HTML page in memory.
-//--------------------------------------------------------------------------------
+// Internal data structure. It represents fragments of parsed
+// HTML page - a word, picture, table, horizontal line and so
+// on. It is used by wxHtmlWindow to represent HTML page in
+// memory.
+// ---------------------------------------------------------------------------
class WXDLLEXPORT wxHtmlCell : public wxObject
const wxString& GetId() const { return m_id; }
void SetId(const wxString& id) { m_id = id; }
- // returns the link associated with this cell. The position is position within
- // the cell so it varies from 0 to m_Width, from 0 to m_Height
+ // returns the link associated with this cell. The position is position
+ // within the cell so it varies from 0 to m_Width, from 0 to m_Height
virtual wxHtmlLinkInfo* GetLink(int WXUNUSED(x) = 0, int WXUNUSED(y) = 0) const
{ return m_Link; }
void SetLink(const wxHtmlLinkInfo& link);
void SetNext(wxHtmlCell *cell) {m_Next = cell;}
- // 1. adjust cell's width according to the fact that maximal possible width is w.
- // (this has sense when working with horizontal lines, tables etc.)
- // 2. prepare layout (=fill-in m_PosX, m_PosY (and sometime m_Height) members)
- // = place items to fit window, according to the width w
+ // 1. adjust cell's width according to the fact that maximal possible width
+ // is w. (this has sense when working with horizontal lines, tables
+ // etc.)
+ // 2. prepare layout (=fill-in m_PosX, m_PosY (and sometime m_Height)
+ // members) = place items to fit window, according to the width w
virtual void Layout(int w);
// renders the cell
- virtual void Draw(wxDC& WXUNUSED(dc), int WXUNUSED(x), int WXUNUSED(y), int WXUNUSED(view_y1), int WXUNUSED(view_y2)) {}
+ virtual void Draw(wxDC& WXUNUSED(dc),
+ int WXUNUSED(x), int WXUNUSED(y),
+ int WXUNUSED(view_y1), int WXUNUSED(view_y2),
+ wxHtmlRenderingState& WXUNUSED(state)) {}
- // proceed drawing actions in case the cell is not visible (scrolled out of screen).
- // This is needed to change fonts, colors and so on
- virtual void DrawInvisible(wxDC& WXUNUSED(dc), int WXUNUSED(x), int WXUNUSED(y)) {}
+ // proceed drawing actions in case the cell is not visible (scrolled out of
+ // screen). This is needed to change fonts, colors and so on.
+ virtual void DrawInvisible(wxDC& WXUNUSED(dc),
+ int WXUNUSED(x), int WXUNUSED(y),
+ wxHtmlRenderingState& WXUNUSED(state)) {}
// This method returns pointer to the FIRST cell for that
// the condition
// wxHtmlWidgetCell
virtual void OnMouseClick(wxWindow *parent, int x, int y, const wxMouseEvent& event);
- // This method used to adjust pagebreak position. The parameter is
- // variable that contains y-coordinate of page break (= horizontal line that
- // should not be crossed by words, images etc.). If this cell cannot be divided
+ // This method used to adjust pagebreak position. The parameter is variable
+ // that contains y-coordinate of page break (= horizontal line that should
+ // not be crossed by words, images etc.). If this cell cannot be divided
// into two pieces (each one on another page) then it moves the pagebreak
// few pixels up.
//
// Returned value : true if pagebreak was modified, false otherwise
// Usage : while (container->AdjustPagebreak(&p)) {}
- virtual bool AdjustPagebreak(int *pagebreak, int *known_pagebreaks = NULL, int number_of_pages = 0) const;
+ virtual bool AdjustPagebreak(int *pagebreak,
+ int *known_pagebreaks = NULL,
+ int number_of_pages = 0) const;
// Sets cell's behaviour on pagebreaks (see AdjustPagebreak). Default
// is true - the cell can be split on two pages
// This if for internal usage only and may disappear in future versions!
virtual bool IsTerminalCell() const { return TRUE; }
- // Find the terminal cell inside this cell at the given position (relative
- // to this cell)
- //
- // Returns NULL if not found
- virtual wxHtmlCell *FindCellByPos(wxCoord x, wxCoord y) const;
+ // Find a cell inside this cell positioned at the given coordinates
+ // (relative to this's positions). Returns NULL if no such cell exists.
+ // The flag can be used to specify whether to look for terminal or
+ // nonterminal cells or both. In either case, returned cell is deepest
+ // cell in cells tree that contains [x,y].
+ virtual wxHtmlCell *FindCellByPos(wxCoord x, wxCoord y,
+ unsigned flags = wxHTML_FIND_TERMINAL) const;
protected:
wxHtmlCell *m_Next;
{
public:
wxHtmlWordCell(const wxString& word, wxDC& dc);
- void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
+ void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2,
+ wxHtmlRenderingState& state);
protected:
wxString m_Word;
-//--------------------------------------------------------------------------------
-// wxHtmlContainerCell
-// Container - it contains other cells. Basic of layout algorithm.
-//--------------------------------------------------------------------------------
-
+// Container contains other cells, thus forming tree structure of rendering
+// elements. Basic code of layout algorithm is contained in this class.
class WXDLLEXPORT wxHtmlContainerCell : public wxHtmlCell
{
public:
~wxHtmlContainerCell();
virtual void Layout(int w);
- virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
- virtual void DrawInvisible(wxDC& dc, int x, int y);
+ virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2,
+ wxHtmlRenderingState& state);
+ virtual void DrawInvisible(wxDC& dc, int x, int y,
+ wxHtmlRenderingState& state);
virtual bool AdjustPagebreak(int *pagebreak, int *known_pagebreaks = NULL, int number_of_pages = 0) const;
// insert cell at the end of m_Cells list
// see comment in wxHtmlCell about this method
virtual bool IsTerminalCell() const { return FALSE; }
- virtual wxHtmlCell *FindCellByPos(wxCoord x, wxCoord y) const;
+ virtual wxHtmlCell *FindCellByPos(wxCoord x, wxCoord y,
+ unsigned flags = wxHTML_FIND_TERMINAL) const;
+protected:
+ void UpdateRenderingStatePre(wxHtmlRenderingState& state,
+ wxHtmlCell *cell) const;
+ void UpdateRenderingStatePost(wxHtmlRenderingState& state,
+ wxHtmlCell *cell) const;
+
protected:
int m_IndentLeft, m_IndentRight, m_IndentTop, m_IndentBottom;
// indentation of subcells. There is always m_Indent pixels
{
public:
wxHtmlColourCell(const wxColour& clr, int flags = wxHTML_CLR_FOREGROUND) : wxHtmlCell() {m_Colour = clr; m_Flags = flags;}
- virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
- virtual void DrawInvisible(wxDC& dc, int x, int y);
+ virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2,
+ wxHtmlRenderingState& state);
+ virtual void DrawInvisible(wxDC& dc, int x, int y,
+ wxHtmlRenderingState& state);
protected:
wxColour m_Colour;
{
public:
wxHtmlFontCell(wxFont *font) : wxHtmlCell() { m_Font = (*font); }
- virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
- virtual void DrawInvisible(wxDC& dc, int x, int y);
+ virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2,
+ wxHtmlRenderingState& state);
+ virtual void DrawInvisible(wxDC& dc, int x, int y,
+ wxHtmlRenderingState& state);
protected:
wxFont m_Font;
// (w is percent of parent's width)
wxHtmlWidgetCell(wxWindow *wnd, int w = 0);
~wxHtmlWidgetCell() { m_Wnd->Destroy(); }
- virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
- virtual void DrawInvisible(wxDC& dc, int x, int y);
+ virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2,
+ wxHtmlRenderingState& state);
+ virtual void DrawInvisible(wxDC& dc, int x, int y,
+ wxHtmlRenderingState& state);
virtual void Layout(int w);
protected: