#define XtScreen XTSCREEN
#endif
+#include "wx/defs.h"
+
#include "wx/bmpbuttn.h"
#ifdef __VMS__
#define XtDisplay XTDISPLAY
#endif
+#include "wx/defs.h"
+
#include "wx/button.h"
#include "wx/utils.h"
#include "wx/panel.h"
#define XtDisplay XTDISPLAY
#endif
+#include "wx/defs.h"
+
#include "wx/checkbox.h"
#include "wx/utils.h"
#pragma implementation "checklst.h"
#endif
+#include "wx/defs.h"
+
#include "wx/checklst.h"
// ============================================================================
#define XtParent XTPARENT
#endif
-// For compilers that support precompilation, includes "wx.h".
+#include "wx/defs.h"
+
#include "wx/choice.h"
#include "wx/utils.h"
#pragma implementation "control.h"
#endif
+#include "wx/defs.h"
+
#include "wx/control.h"
#include "wx/panel.h"
#include "wx/utils.h"
// headers
// ----------------------------------------------------------------------------
+#include "wx/defs.h"
+
#include "wx/menu.h"
#include "wx/menuitem.h"
#include "wx/log.h"
// headers
// ----------------------------------------------------------------------------
+#include "wx/defs.h"
+
#include "wx/menu.h"
#include "wx/menuitem.h"
#include "wx/utils.h"
#define XtDisplay XTDISPLAY
#endif
+#include "wx/defs.h"
+
#include "wx/radiobox.h"
#include "wx/utils.h"
#define XtDisplay XTDISPLAY
#endif
+#include "wx/defs.h"
+
#include "wx/radiobut.h"
#include "wx/utils.h"
#pragma implementation "scrolbar.h"
#endif
+#include "wx/defs.h"
+
#include "wx/scrolbar.h"
#ifdef __VMS__
#pragma implementation "statbmp.h"
#endif
+#include "wx/defs.h"
+
#include "wx/statbmp.h"
#ifdef __VMS__
#define XtDisplay XTDISPLAY
#endif
+#include "wx/defs.h"
+
#include "wx/statbox.h"
#include "wx/utils.h"
wxAcceleratorEntry* entry = & (entries[i]);
if (entry->MatchesEvent(event))
{
- // Bingo, we have a match. Now find a control that matches the entry
- // command id.
+ // Bingo, we have a match. Now find a control that matches the
+ // entry command id.
// Need to go up to the top of the window hierarchy, since it might
// be e.g. a menu item