#else // !wxHAS_NATIVE_OVERLAY
+#include "wx/bitmap.h"
+
// generic implementation of wxOverlay
class wxOverlayImpl
{
public:
wxOverlayImpl();
~wxOverlayImpl();
-
-
+
+
// clears the overlay without restoring the former state
// to be done eg when the window content has been changed and repainted
void Reset();
-
+
// returns true if it has been setup
bool IsOk();
-
+
void Init(wxWindowDC* dc, int x , int y , int width , int height);
-
+
void BeginDrawing(wxWindowDC* dc);
-
+
void EndDrawing(wxWindowDC* dc);
-
+
void Clear(wxWindowDC* dc);
private:
// ce - how do we fix this
#if defined(__WXGTK__) || defined(__WXMSW__)
wxWindow* m_window ;
-#endif
+#endif
} ;
#endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY