operator wxBitmap() const { return ConvertToBitmap(); }
wxBitmap ConvertToBitmap() const;
#ifdef __WXGTK__
- wxBitmap ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue );
+ wxBitmap ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue ) const;
#endif
#endif
unsigned char r2, unsigned char g2, unsigned char b2 );
// convert to monochrome image (<r,g,b> will be replaced by white, everything else by black)
- wxImage ConvertToMono( unsigned char r, unsigned char g, unsigned char b );
+ wxImage ConvertToMono( unsigned char r, unsigned char g, unsigned char b ) const;
// these routines are slow but safe
void SetRGB( int x, int y, unsigned char r, unsigned char g, unsigned char b );
}
}
-wxImage wxImage::ConvertToMono( unsigned char r, unsigned char g, unsigned char b )
+wxImage wxImage::ConvertToMono( unsigned char r, unsigned char g, unsigned char b ) const
{
wxImage image;
#if wxUSE_GUI
#ifdef __WXGTK__
-wxBitmap wxImage::ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue )
+wxBitmap wxImage::ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue ) const
{
wxImage mono = this->ConvertToMono( red, green, blue );
wxBitmap bitmap( mono, 1 );