uuid.cpp       M       O
 wave.cpp       M
 window.cpp     M
-xpmhand.cpp    M
 
 dialup.cpp     U
 dir.cpp        U       B
 wxexpr.h       W
 wxhtml.h       W
 wxprec.h       W       B
-xpmhand.h      W
 zipstrm.h      W       B
 zstream.h      W       B
 
 wave.h 9
 window.h       9
 winundef.h     9
-xpmhand.h      9
 # blank.cur    9
 # bullseye.cur 9
 # child.ico    9
 
 #include "wx/msw/gdiimage.h"
 #include "wx/bitmap.h"
 
-#if wxUSE_XPM_IN_MSW
+#if 0 // wxUSE_XPM_IN_MSW
 #   include "wx/xpmhand.h"
 #endif // wxUSE_XPM_IN_MSW
 
 
     // GRG: Add these handlers by default if XPM support is enabled
 
-#if wxUSE_XPM_IN_MSW
+#if 0 // wxUSE_XPM_IN_MSW
     AddHandler(new wxXPMFileHandler);
     AddHandler(new wxXPMDataHandler);
 #endif // wxUSE_XPM_IN_MSW
 
                $(MSWDIR)\utilsexc.obj \
                $(MSWDIR)\uuid.obj \
                $(MSWDIR)\wave.obj \
-               $(MSWDIR)\window.obj \
-               $(MSWDIR)\xpmhand.obj
+               $(MSWDIR)\window.obj
 
 HTMLOBJS = $(MSWDIR)\helpctrl.obj \
                $(MSWDIR)\helpdata.obj \
 
                $(MSWDIR)\utils.obj \
                $(MSWDIR)\utilsexc.obj \
                $(MSWDIR)\wave.obj \
-               $(MSWDIR)\window.obj \
-               $(MSWDIR)\xpmhand.obj
+               $(MSWDIR)\window.obj
 
 OBJECTS = $(COMMONOBJS) $(GENERICOBJS) $(MSWOBJS)
 
 
                $(MSWDIR)/utils.$(OBJSUFF) \
                $(MSWDIR)/utilsexc.$(OBJSUFF) \
                $(MSWDIR)/wave.$(OBJSUFF) \
-               $(MSWDIR)/window.$(OBJSUFF) \
-               $(MSWDIR)/xpmhand.$(OBJSUFF)
+               $(MSWDIR)/window.$(OBJSUFF)
 
 ADVANCEDOBJS     = \
                $(COMMDIR)/odbc.$(OBJSUFF) \
 
                ..\msw\$D\utilsexc.obj \
                ..\msw\ole\$D\uuid.obj \
                ..\msw\$D\wave.obj \
-               ..\msw\$D\window.obj \
-               ..\msw\$D\xpmhand.obj
+               ..\msw\$D\window.obj
 
 HTMLOBJS = ..\html\$D\helpctrl.obj \
                ..\html\$D\helpdata.obj \
 
        utilsexc.obj &
        uuid.obj &
        wave.obj &
-       window.obj &
-       xpmhand.obj
+       window.obj
 
 # Add $(NONESSENTIALOBJS) if wanting generic dialogs, PostScript etc.
 OBJECTS = $(COMMONOBJS) $(GENERICOBJS) $(MSWOBJS)
 window.obj:     $(MSWDIR)\window.cpp
   *$(CCC) $(CPPFLAGS) $(IFLAGS) $<
 
-xpmhand.obj:     $(MSWDIR)\xpmhand.cpp
-  *$(CCC) $(CPPFLAGS) $(IFLAGS) $<
+#xpmhand.obj:     $(MSWDIR)\xpmhand.cpp
+#  *$(CCC) $(CPPFLAGS) $(IFLAGS) $<
 
 
 
 
 
 SOURCE=.\msw\window.cpp
 # End Source File
-# Begin Source File
-
-SOURCE=.\msw\xpmhand.cpp
-# ADD CPP /I "../src/xpm"
-# End Source File
 # End Group
 # Begin Group "OLE Files"
 
 
 
 SOURCE=.\msw\window.cpp
 # End Source File
-# Begin Source File
-
-SOURCE=.\msw\xpmhand.cpp
-# ADD CPP /I "../src/xpm"
-# End Source File
 # End Group
 # Begin Group "OLE Files"