=================================================
You have downloaded version 2.5.4 of the Windows CE port of
-the wxWidgets GUI library. This runs on PocketPC 2002,
-SmartPhone 2002, and Windows CE .NET 4.x.
+the wxWidgets GUI library. This runs on Pocket PC 2002/2003,
+Smartphone 2002/2003, and Windows CE .NET 4.x.
More information about the wxWidgets project as a whole
can be found at:
http://www.wxwidgets.org
-Information about the Windows CE port in particular
-can be found here:
-
-http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
+Information about the Windows CE port in particular can be found in
+the wxWinCE topic in the wxWidgets reference manual.
Supported platforms
===================
These are the supported platforms at the moment:
- x86 emulator build in eVC 3 and eVC 4.x
-- PocketPC (StrongARM)
+- Pocket PC (StrongARM)
+- Smartphone (StrongARM)
-You can test the library and applications using PocketPC emulator
-and/or Compaq iPAQ or other PDAs using PocketPC
+You can test the library and applications using the Pocket PC emulator
+and/or Compaq iPAQ or other PDAs using Pocket PC.
Compiler installation
=====================
http://msdn.microsoft.com/vstudio/device/embedded/download.asp
You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
-
-Install selecting only the two target platforms used:
-
-- WCE x86em (PocketPC emulation)
-- WCE ARM (PocketPC StrongARM)
-
-You can install other targets but you will need
-to create new configurations for them in the
-wxWidgets project files.
+You can download the Smartphone 2002/3 and Pocket PC 2002/3
+SDKs separately.
+
wxWidgets/CE Configuration
================================
you should rebuild the project files using Bakefile.
See technote docs/tech/tn0016.txt for details.
-Open build/wince/wx.vcw, select an
-ARM or x86 target (or emulator target for eVC++ 4),
-and compile.
+Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
+target for eVC++ 4), and compile.
-Then open samples/minimal/minimal.vcw, select an
-ARM, x86 or emulator target, and compile. You can
-use the emulator or real hardware to run the
-sample.
+Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
+target, and compile. You can use the emulator or real hardware to run
+the sample.
-There may be long delays while VC++ computes dependencies, and expect
-to wait a long time for loading and saving the workspace.
+There may be long delays while eVC++ computes dependencies, and expect
+to wait a long time for loading and saving workspaces. Do not attempt to
+save the wxWidgets library project file: it will take forever and generate
+a huge file, so make alterations either using Bakefile or by editing the
+project file with a text editor, and reloading. Sample project files are OK
+to save.
To compile using the emulator on eVC++3:
- Open samples/minimal/minimal.vcw, select the
WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
- Pocket PC 2002 Emulation as before, and compile.
+ Pocket PC 2002 Emulation as before, add commdlg.lib to the link
+ flags, and compile. Do not add commdlg.lib if compiling for
+ Smartphone.
To compile using the emulator on eVC++4:
- Open build/wince/wx.vcw, select the
- WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
+ WIN32 (WCE Emulator) Debug configuration, and compile.
-- Open samples/minimal/minimal.vcw with eCV 4.0, select the
+- Open samples/minimal/minimal.vcw with eVC++, select the
WIN32 (WCE emulator) Debug configuration, and compile.
Status
======
-It's possible to create working PocketPC or Smartphone
+It's possible to create working Pocket PC or Smartphone
applications with this port. For further information
-about what has been done and what needs to be
-done, see the wxWinCE topic in the reference manual,
-and also:
+about how to use wxWidgets with Windows CE, and further
+work that needs to be done, see the wxWinCE topic in the
+reference manual, and also:
http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
+The "Life!" demo in demos/life has some adaptations for
+wxWinCE, and also demonstrates how to make an installer for
+a Pocket PC application.
+
Disclaimer
==========