And also less annoying: remove the messages from DoMoveWindow() which could be
given during resizing but not necessarily corresponded to the final control
size.
And give more details about which control is not being given enough space when
a too small size is given in the ctor.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74516
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
sizeText.x -= sizeBtn.x + MARGIN_BETWEEN;
if ( sizeText.x <= 0 )
{
sizeText.x -= sizeBtn.x + MARGIN_BETWEEN;
if ( sizeText.x <= 0 )
{
- wxLogDebug(wxT("not enough space for wxSpinCtrl!"));
+ wxLogDebug(wxS("wxSpinCtrl \"%s\": initial width %d is too small, ")
+ wxS("at least %d pixels needed."),
+ name, size.x, sizeBtn.x + MARGIN_BETWEEN + 1);
{
int widthBtn = wxSpinButton::DoGetBestSize().x;
int widthText = width - widthBtn - MARGIN_BETWEEN;
{
int widthBtn = wxSpinButton::DoGetBestSize().x;
int widthText = width - widthBtn - MARGIN_BETWEEN;
- wxLogDebug(wxT("not enough space for wxSpinCtrl!"));
+ // This can happen during the initial window layout when it's total
+ // size is too small to accommodate all the controls and usually is not
+ // a problem because the window will be relaid out with enough space
+ // later. Of course, if it isn't and this is our final size, then we
+ // have a real problem but as we don't know if this is going to be the
+ // case or not, just hope for the best -- we used to give a debug
+ // warning here and this was annoying as it could result in dozens of
+ // perfectly harmless warnings.
+ widthText = 0;
}
// 1) The buddy window
DoMoveSibling(m_hwndBuddy, x, y, widthText, height);
// 2) The button window
}
// 1) The buddy window
DoMoveSibling(m_hwndBuddy, x, y, widthText, height);
// 2) The button window
- x += widthText + MARGIN_BETWEEN;
+ if ( widthText > 0 )
+ x += widthText + MARGIN_BETWEEN;
wxSpinButton::DoMoveWindow(x, y, widthBtn, height);
}
wxSpinButton::DoMoveWindow(x, y, widthBtn, height);
}