#pragma interface "menu.h"
#endif
-#if wxUSE_ACCEL
- #include "wx/accel.h"
- #include "wx/dynarray.h"
-
- WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
-#endif // wxUSE_ACCEL
-
class WXDLLEXPORT wxFrame;
// ----------------------------------------------------------------------------
virtual bool DoAppend(wxMenuItem *item);
virtual bool DoInsert(size_t pos, wxMenuItem *item);
virtual wxMenuItem *DoRemove(wxMenuItem *item);
+ virtual void Attach(wxMenuBarBase *menubar) ;
virtual void Break();
WXHMENU GetHMenu() const { return m_hMenu; }
short MacGetMenuId() { return m_macMenuId ; }
-#if wxUSE_ACCEL
- // called by wxMenuBar to build its accel table from the accels of all menus
- bool HasAccels() const { return !m_accels.IsEmpty(); }
- size_t GetAccelCount() const { return m_accels.GetCount(); }
- size_t CopyAccels(wxAcceleratorEntry *accels) const;
-
- // called by wxMenuItem when its accels changes
- void UpdateAccel(wxMenuItem *item);
-
- // helper used by wxMenu itself (returns the index in m_accels)
- int FindAccel(int id) const;
-#endif // wxUSE_ACCEL
private:
// common part of all ctors
// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
+ // terminate the current radio group, if any
+ void EndRadioGroup();
+
// if TRUE, insert a breal before appending the next item
bool m_doBreak;
+ // the position of the first item in the current radio group or -1
+ int m_startRadioGroup;
+
// the menu handle of this menu
WXHMENU m_hMenu;
short m_macMenuId;
static short s_macNextMenuId ;
-#if wxUSE_ACCEL
- // the accelerators for our menu items
- wxAcceleratorArray m_accels;
-#endif // wxUSE_ACCEL
DECLARE_DYNAMIC_CLASS(wxMenu)
};
// set the invoking window for all menus and submenus
void SetInvokingWindow( wxFrame* frame ) ;
-#if wxUSE_ACCEL
- // get the accel table for all the menus
- const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
-
- // update the accel table (must be called after adding/deletign a menu)
- void RebuildAccelTable();
-#endif // wxUSE_ACCEL
// if the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
protected:
// common part of all ctors
void Init();
+ wxWindow *m_invokingWindow;
#if WXWIN_COMPATIBILITY
wxEvtHandler *m_eventHandler;
wxArrayString m_titles;
-#if wxUSE_ACCEL
- // the accelerator table for all accelerators in all our menus
- wxAcceleratorTable m_accelTable;
-#endif // wxUSE_ACCEL
-
private:
static wxMenuBar* s_macInstalledMenuBar ;
#include "wx/setup.h"
-// an exception to the general rule that a normal header doesn't include other
-// headers - only because ownerdrw.h is not always included and I don't want
-// to write #ifdef's everywhere...
-#if wxUSE_OWNER_DRAWN
-#include "wx/ownerdrw.h"
-#endif
-
// ----------------------------------------------------------------------------
// wxMenuItem: an item in the menu, optionally implements owner-drawn behaviour
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuItem: public wxMenuItemBase
-#if wxUSE_OWNER_DRAWN
- , public wxOwnerDrawn
-#endif
{
public:
// ctor & dtor
// override base class virtuals
virtual void SetText(const wxString& strName);
- virtual wxString GetLabel() const;
- virtual void SetCheckable(bool checkable);
virtual void Enable(bool bDoEnable = TRUE);
virtual void Check(bool bDoCheck = TRUE);
- virtual bool IsChecked() const;
- virtual void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
+ virtual void SetBitmap(const wxBitmap& bitmap) ;
virtual const wxBitmap& GetBitmap() const { return m_bitmap; }
-#if wxUSE_ACCEL
- virtual wxAcceleratorEntry *GetAccel() const;
-#endif // wxUSE_ACCEL
+ // update the os specific representation
+ void UpdateItemBitmap() ;
+ void UpdateItemText() ;
+ void UpdateItemStatus() ;
- // unfortunately needed to resolve ambiguity between
- // wxMenuItemBase::IsCheckable() and wxOwnerDrawn::IsCheckable()
- bool IsCheckable() const { return wxMenuItemBase::IsCheckable(); }
-
- // the id for a popup menu is really its menu handle (as required by
- // ::AppendMenu() API), so this function will return either the id or the
- // menu handle depending on what we're
- int GetRealId() const;
-
- static int MacBuildMenuString(unsigned char* outMacItemText, wxInt16 *outMacShortcutChar , wxUint8 *outMacModifiers , const char *inItemName , bool useShortcuts ) ;
+ // mark item as belonging to the given radio group
+ void SetAsRadioGroupStart();
+ void SetRadioGroupStart(int start);
+ void SetRadioGroupEnd(int end);
private:
+ void UncheckRadio() ;
+
+ // the positions of the first and last items of the radio group this item
+ // belongs to or -1: start is the radio group start and is valid for all
+ // but first radio group items (m_isRadioGroupStart == FALSE), end is valid
+ // only for the first one
+ union
+ {
+ int start;
+ int end;
+ } m_radioGroup;
+
+ // does this item start a radio group?
+ bool m_isRadioGroupStart;
+
wxBitmap m_bitmap; // Bitmap for menuitem, if any
void* m_menu ; // the appropriate menu , may also be a system menu
// menu manager
-void UMASetMenuTitle( MenuRef menu , StringPtr title ) ;
+MenuRef UMANewMenu( SInt16 id , const wxString& title ) ;
+void UMASetMenuTitle( MenuRef menu , const wxString& title ) ;
UInt32 UMAMenuEvent( EventRecord *inEvent ) ;
-void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item ) ;
-void UMADisableMenuItem( MenuRef inMenu , MenuItemIndex item ) ;
-void UMAAppendSubMenuItem( MenuRef menu , StringPtr label , SInt16 submenuid ) ;
-void UMAInsertSubMenuItem( MenuRef menu , StringPtr label , MenuItemIndex item , SInt16 submenuid ) ;
-void UMAAppendMenuItem( MenuRef menu , StringPtr label , SInt16 key= 0, UInt8 modifiers = 0 ) ;
-void UMAInsertMenuItem( MenuRef menu , StringPtr label , MenuItemIndex item , SInt16 key = 0 , UInt8 modifiers = 0 ) ;
+void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ;
+
+void UMAAppendSubMenuItem( MenuRef menu , const wxString& title , SInt16 submenuid ) ;
+void UMAInsertSubMenuItem( MenuRef menu , const wxString& title , MenuItemIndex item , SInt16 submenuid ) ;
+void UMAAppendMenuItem( MenuRef menu , const wxString& title , wxAcceleratorEntry *entry = NULL ) ;
+void UMAInsertMenuItem( MenuRef menu , const wxString& title , MenuItemIndex item , wxAcceleratorEntry *entry = NULL ) ;
+void UMASetMenuItemShortcut( MenuRef menu , MenuItemIndex item , wxAcceleratorEntry *entry ) ;
+
+void UMASetMenuItemText( MenuRef menu, MenuItemIndex item, const wxString& title ) ;
// quickdraw