wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
- // window id uniquely identifies the window among its siblings unless
- // it is wxID_ANY which means "don't care"
- void SetId( wxWindowID winid ) { m_windowId = winid; }
- wxWindowID GetId() const { return m_windowId; }
-
// get or change the layout direction (LTR or RTL) for this window,
// wxLayout_Default is returned if layout direction is not supported
virtual wxLayoutDirection GetLayoutDirection() const
wxCoord width,
wxCoord widthTotal) const;
- // generate a control id for the controls which were not given one by
- // user
- static int NewControlId() { return --ms_lastControlId; }
- // get the id of the control following the one with the given
- // (autogenerated) id
- static int NextControlId(int winid) { return winid - 1; }
- // get the id of the control preceding the one with the given
- // (autogenerated) id
- static int PrevControlId(int winid) { return winid + 1; }
+
+ // window id uniquely identifies the window among its siblings unless
+ // it is wxID_ANY which means "don't care"
+ void SetId( wxWindowID winid ) { m_windowId = winid; }
+ wxWindowID GetId() const { return m_windowId; }
+
+ // returns true if this id value belong to the range reserved for the
+ // auto-generated (by NewControlId()) ids (they're always negative)
+ static bool IsAutoGeneratedId(wxWindowID id);
+
+ // generate a unique id (or count of them consecutively), returns a
+ // valid id in IsAutoGeneratedId() range or wxID_NONE if failed
+ static wxWindowID NewControlId(int count = 1);
+
+ // mark an id previously returned by NewControlId() as being unused any
+ // more so that it can be reused again for another control later
+ static void ReleaseControlId(wxWindowID id);
+
// moving/resizing
// ---------------
// Layout() window automatically when its size changes?
bool m_autoLayout:1;
+ // true if we had automatically allocated the id value for this window
+ // (i.e. wxID_ANY had been passed to the ctor)
+ bool m_freeId:1;
+
// window state
bool m_isShown:1;
bool m_isEnabled:1;
int DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
#endif // wxUSE_MENUS
- // contains the last id generated by NewControlId
- static int ms_lastControlId;
-
// the stack of windows which have captured the mouse
static struct WXDLLIMPEXP_FWD_CORE wxWindowNext *ms_winCaptureNext;
// the window that currently has mouse capture
// static data
// ----------------------------------------------------------------------------
-#if defined(__WXPALMOS__)
-int wxWindowBase::ms_lastControlId = 32767;
-#elif defined(__WXPM__)
-int wxWindowBase::ms_lastControlId = 2000;
-#else
-int wxWindowBase::ms_lastControlId = -200;
-#endif
IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
m_windowSizer = (wxSizer *) NULL;
m_containingSizer = (wxSizer *) NULL;
m_autoLayout = false;
+ m_freeId = false;
#if wxUSE_DRAG_AND_DROP
m_dropTarget = (wxDropTarget *)NULL;
// ids are limited to 16 bits under MSW so if you care about portability,
// it's not a good idea to use ids out of this range (and negative ids are
// reserved for wxWidgets own usage)
- wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767),
+ wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767) ||
+ (id >= wxID_AUTO_LOWEST && id <= wxID_AUTO_HIGHEST),
_T("invalid id value") );
// generate a new id if the user doesn't care about it
- m_windowId = id == wxID_ANY ? NewControlId() : id;
+ if ( id == wxID_ANY )
+ {
+ m_windowId = NewControlId();
+
+ // remember to call ReleaseControlId() when this window is destroyed
+ m_freeId = true;
+ }
+ else // valid id specified
+ {
+ m_windowId = id;
+ }
// don't use SetWindowStyleFlag() here, this function should only be called
// to change the flag after creation as it tries to reflect the changes in
{
wxASSERT_MSG( GetCapture() != this, wxT("attempt to destroy window with mouse capture") );
+ // mark the id as unused if we allocated it for this control
+ if ( m_freeId )
+ ReleaseControlId(m_windowId);
+
// FIXME if these 2 cases result from programming errors in the user code
// we should probably assert here instead of silently fixing them
return x;
}
+// ----------------------------------------------------------------------------
+// Window (and menu items) identifiers management
+// ----------------------------------------------------------------------------
+
+namespace
+{
+
+// this array contains, in packed form, the "in use" flags for the entire
+// auto-generated ids range: N-th element of the array contains the flags for
+// ids in [wxID_AUTO_LOWEST + 8*N, wxID_AUTO_LOWEST + 8*N + 7] range
+//
+// initially no ids are in use and we allocate them consecutively, but after we
+// exhaust the entire range, we wrap around and reuse the ids freed in the
+// meanwhile
+wxByte gs_autoIdsInUse[(wxID_AUTO_HIGHEST - wxID_AUTO_LOWEST + 1)/8 + 1] = { 0 };
+
+// this is an optimization used until we wrap around wxID_AUTO_HIGHEST: if this
+// value is < wxID_AUTO_HIGHEST we know that we haven't wrapped yet and so can
+// allocate the ids simply by incrementing it
+static wxWindowID gs_nextControlId = wxID_AUTO_LOWEST;
+
+void MarkAutoIdUsed(wxWindowID id)
+{
+ id -= wxID_AUTO_LOWEST;
+
+ const int theByte = id / 8;
+ const int theBit = id % 8;
+
+ gs_autoIdsInUse[theByte] |= 1 << theBit;
+}
+
+void FreeAutoId(wxWindowID id)
+{
+ id -= wxID_AUTO_LOWEST;
+
+ const int theByte = id / 8;
+ const int theBit = id % 8;
+
+ gs_autoIdsInUse[theByte] &= ~(1 << theBit);
+}
+
+bool IsAutoIdInUse(wxWindowID id)
+{
+ id -= wxID_AUTO_LOWEST;
+
+ const int theByte = id / 8;
+ const int theBit = id % 8;
+
+ return (gs_autoIdsInUse[theByte] & (1 << theBit)) != 0;
+}
+
+} // anonymous namespace
+
+
+/* static */
+bool wxWindowBase::IsAutoGeneratedId(wxWindowID id)
+{
+ if ( id < wxID_AUTO_LOWEST || id > wxID_AUTO_HIGHEST )
+ return false;
+
+ // we shouldn't have any stray ids in this range
+ wxASSERT_MSG( IsAutoIdInUse(id), "unused automatically generated id?" );
+
+ return true;
+}
+
+wxWindowID wxWindowBase::NewControlId(int count)
+{
+ wxASSERT_MSG( count > 0, "can't allocate less than 1 id" );
+
+ if ( gs_nextControlId + count - 1 <= wxID_AUTO_HIGHEST )
+ {
+ // we haven't wrapped yet, so we can just grab the next count ids
+ wxWindowID id = gs_nextControlId;
+
+ while ( count-- )
+ MarkAutoIdUsed(gs_nextControlId++);
+
+ return id;
+ }
+ else // we've already wrapped or are now going to
+ {
+ // brute-force search for the id values
+
+ // number of consecutive free ids found so far
+ int found = 0;
+
+ for ( wxWindowID id = wxID_AUTO_LOWEST; id <= wxID_AUTO_HIGHEST; id++ )
+ {
+ if ( !IsAutoIdInUse(id) )
+ {
+ // found another consecutive available id
+ found++;
+ if ( found == count )
+ {
+ // mark all count consecutive free ids we found as being in
+ // use now and rewind back to the start of available range
+ // in the process
+ while ( count-- )
+ MarkAutoIdUsed(id--);
+
+ return id;
+ }
+ }
+ else // this id is in use
+ {
+ // reset the number of consecutive free values found
+ found = 0;
+ }
+ }
+ }
+
+ // if we get here, there are not enough consecutive free ids
+ return wxID_NONE;
+}
+
+void wxWindowBase::ReleaseControlId(wxWindowID id)
+{
+ wxCHECK_RET( IsAutoGeneratedId(id), "can't release non auto-generated id" );
+
+ FreeAutoId(id);
+}