// resizing complicated window hierarchies, but this can in theory result in
// different behaviour than the old code so we keep the possibility to use it
// by setting this to 0 (in the future this should be removed completely)
+#ifdef __WXWINCE__
+#define USE_DEFERRED_SIZING 0
+#else
#define USE_DEFERRED_SIZING 1
+#endif
// set this to 1 to filter out duplicate mouse events, e.g. mouse move events
// when mouse position didnd't change
// Get size *available for subwindows* i.e. excluding menu bar etc.
void wxWindowMSW::DoGetClientSize(int *x, int *y) const
{
+#if USE_DEFERRED_SIZING
if ( IsTopLevel() || m_pendingSize == wxDefaultSize )
- {
- // top level windows resizing is never deferred, so we can safely use
+#endif
+ { // top level windows resizing is never deferred, so we can safely use
// the current size here
RECT rect = wxGetClientRect(GetHwnd());
if ( y )
*y = rect.bottom;
}
+#if USE_DEFERRED_SIZING
else // non top level and using deferred sizing
{
// we need to calculate the *pending* client size here
if ( y )
*y = rect.bottom - rect.top;
}
+#endif
}
void wxWindowMSW::DoGetPosition(int *x, int *y) const