// The above should arguably be deprecated, this however we still need.
- m_targetWindow->SetVirtualSize( w, h );
+ // take care not to set 0 virtual size, 0 means that we don't have any
+ // scrollbars and hence we should use the real size instead of the virtual
+ // one which is indicated by using wxDefaultCoord
+ m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
+ h ? h : wxDefaultCoord);
if (do_refresh && !noRefresh)
m_targetWindow->Refresh(true, GetScrollRect());
// a sizer might override this manual scrollbar setting in old code.
// m_targetWindow->SetVirtualSizeHints( noUnitsX * pixelsPerUnitX, noUnitsY * pixelsPerUnitY );
- m_targetWindow->SetVirtualSize( noUnitsX * pixelsPerUnitX, noUnitsY * pixelsPerUnitY );
+ int w = noUnitsX * pixelsPerUnitX;
+ int h = noUnitsY * pixelsPerUnitY;
+ m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
+ h ? h : wxDefaultCoord);
if (!noRefresh)
{
// a sizer might override this manual scrollbar setting in old code.
// m_targetWindow->SetVirtualSizeHints( noUnitsX * pixelsPerUnitX, noUnitsY * pixelsPerUnitY );
- m_targetWindow->SetVirtualSize( noUnitsX * pixelsPerUnitX, noUnitsY * pixelsPerUnitY );
+ int w = noUnitsX * pixelsPerUnitX;
+ int h = noUnitsY * pixelsPerUnitY;
+ m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
+ h ? h : wxDefaultCoord);
if (!noRefresh)
{