virtual ~wxSpinCtrl();
- virtual void SetValue(int val) { wxSpinButton::SetValue(val); }
+ virtual void SetValue(int val);
virtual int GetValue() const;
virtual bool SetFont(const wxFont &font);
virtual void SetFocus();
}
}
+void wxSpinCtrl::SetValue(int val)
+{
+ wxSpinButton::SetValue(val);
+
+ // normally setting the value of the spin button is enough as it updates
+ // its buddy control automatically ...
+ if ( wxGetWindowText(m_hwndBuddy).empty() )
+ {
+ // ... but sometimes it doesn't, notably when the value is 0 and the
+ // text control is currently empty, the spin button seems to be happy
+ // to leave it like this, while we really want to always show the
+ // current value in the control, so do it manually
+ ::SetWindowText(GetBuddyHwnd(), wxString::Format(_T("%ld"), val));
+ }
+}
+
int wxSpinCtrl::GetValue() const
{
wxString val = wxGetWindowText(m_hwndBuddy);
long n;
- if ( (wxSscanf(val, wxT("%lu"), &n) != 1) )
+ if ( (wxSscanf(val, wxT("%ld"), &n) != 1) )
n = INT_MIN;
- if (n < m_min) n = m_min;
- if (n > m_max) n = m_max;
+ if ( n < m_min )
+ n = m_min;
+ if ( n > m_max )
+ n = m_max;
return n;
}