wxSize& operator-=(const wxSize& sz) { x -= sz.x; y -= sz.y; return *this; }
wxSize& operator/=(int i) { x /= i; y /= i; return *this; }
wxSize& operator*=(int i) { x *= i; y *= i; return *this; }
- wxSize& operator/=(double i) { x /= i; y /= i; return *this; }
- wxSize& operator*=(double i) { x *= i; y *= i; return *this; }
+ wxSize& operator/=(double i) { x = int(x/i); y = int(y/i); return *this; }
+ wxSize& operator*=(double i) { x = int(x*i); y = int(y*i); return *this; }
void IncTo(const wxSize& sz)
{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
inline wxSize operator*(const wxSize& s, double i)
{
- return wxSize(s.x * i, s.y * i);
+ return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(double i, const wxSize& s)
{
- return wxSize(s.x * i, s.y * i);
+ return wxSize(int(s.x * i), int(s.y * i));
}