// wait until the given flags are set for this socket or the given timeout
// (or m_timeout) expires
//
- // notice that wxSOCKET_LOST_FLAG is always taken into account but the
- // return value depends on whether it is included in flags or not: if it
- // is, and the connection is indeed lost, true is returned, but if it isn't
- // then the function returns false in this case
- //
- // false is always returned if we returned because of the timeout expiration
- bool DoWait(long timeout, wxSocketEventFlags flags);
+ // notice that wxSOCKET_LOST_FLAG is always taken into account and the
+ // function returns -1 if the connection was lost; otherwise it returns
+ // true if any of the events specified by flags argument happened or false
+ // if the timeout expired
+ int DoWait(long timeout, wxSocketEventFlags flags);
// a helper calling DoWait() using the same convention as the public
// WaitForXXX() functions use, i.e. use our timeout if seconds == -1 or the
// specified timeout otherwise
- bool DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
+ int DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
// another helper calling DoWait() using our m_timeout
- bool DoWaitWithTimeout(wxSocketEventFlags flags)
+ int DoWaitWithTimeout(wxSocketEventFlags flags)
{
return DoWait(m_timeout*1000, flags);
}
// otherwise wait until the socket becomes ready for reading or
// an error occurs on it
- if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG |
- wxSOCKET_LOST_FLAG) )
+ if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG) )
{
// and exit if the timeout elapsed before it did
SetError(wxSOCKET_TIMEDOUT);
if ( m_flags & wxSOCKET_NOWAIT )
break;
- if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG |
- wxSOCKET_LOST_FLAG) )
+ if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG) )
{
SetError(wxSOCKET_TIMEDOUT);
break;
return detected & flags;
}
-bool
+int
wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
{
// Use either the provided timeout or the default timeout value associated
return DoWait(timeout, flags);
}
-bool
+int
wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
{
- wxCHECK_MSG( m_impl, false, "can't wait on invalid socket" );
+ wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
// we're never going to become ready if we're not connected (any more)
if ( !m_connected && !m_establishing )
- return (flags & wxSOCKET_LOST_FLAG) != 0;
+ return -1;
// This can be set to true from Interrupt() to exit this function a.s.a.p.
m_interrupt = false;
// Wait until we receive the event we're waiting for or the timeout expires
// (but note that we always execute the loop at least once, even if timeout
// is 0 as this is used for polling)
- bool gotEvent = false;
- for ( bool firstTime = true; !m_interrupt ; firstTime = false )
+ int rc = 0;
+ for ( bool firstTime = true; !m_interrupt; firstTime = false )
{
long timeLeft = wxMilliClockToLong(timeEnd - wxGetLocalTimeMillis());
if ( timeLeft < 0 )
{
m_connected = false;
m_establishing = false;
- if ( flags & wxSOCKET_LOST_FLAG )
- gotEvent = true;
+ rc = -1;
break;
}
{
m_connected = true;
m_establishing = false;
- gotEvent = true;
+ rc = true;
break;
}
// Data available or output buffer ready?
if ( (events & wxSOCKET_INPUT_FLAG) || (events & wxSOCKET_OUTPUT_FLAG) )
{
- gotEvent = true;
+ rc = true;
break;
}
}
- return gotEvent;
+ return rc;
}
bool wxSocketBase::Wait(long seconds, long milliseconds)
{
return DoWait(seconds, milliseconds,
- wxSOCKET_INPUT_FLAG |
- wxSOCKET_OUTPUT_FLAG |
- wxSOCKET_CONNECTION_FLAG |
- wxSOCKET_LOST_FLAG
- );
+ wxSOCKET_INPUT_FLAG |
+ wxSOCKET_OUTPUT_FLAG |
+ wxSOCKET_CONNECTION_FLAG) != 0;
}
bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
if ( m_impl->Select(wxSOCKET_INPUT_FLAG) )
return true;
- // Note that wxSOCKET_LOST_FLAG has to be explicitly passed to DoWait
- // because of the semantics of WaitForRead: a return value of true means
- // that a Read call will return immediately, not that there is
- // actually data to read.
- return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
+ return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG) != 0;
}
if ( m_impl->Select(wxSOCKET_OUTPUT_FLAG) )
return true;
- return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG | wxSOCKET_LOST_FLAG);
+ return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG) != 0;
}
bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
{
- return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG);
+ return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG) == -1;
}
// --------------------------------------------------------------------------
bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
{
- return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG);
+ return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) == 1;
}
bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
wxCHECK_MSG( m_establishing && m_impl, false,
"No connection establishment attempt in progress" );
- // we must specify wxSOCKET_LOST_FLAG here explicitly because we must return
- // true if the connection establishment process is finished, whether it is
- // over because we successfully connected or because we were not able to
- // connect
- return DoWait(seconds, milliseconds,
- wxSOCKET_CONNECTION_FLAG | wxSOCKET_LOST_FLAG);
+ // notice that we return true even if DoWait() returned -1, i.e. if an
+ // error occurred and connection was lost: this is intentional as we should
+ // return false only if timeout expired without anything happening
+ return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) != 0;
}
// ==========================================================================