"Configuring the build" below). This is a typical set of release ANSI build
libraries (release versions on left, debug on right side):
- wxbase28.lib wxbase28d.lib
- wxbase28_net.lib wxbase28d_net.lib
- wxbase28_xml.lib wxbase28d_xml.lib
- wxmsw28_core.lib wxmsw28d_core.lib
- wxmsw28_html.lib wxmsw28d_html.lib
- wxmsw28_adv.lib wxmsw28d_adv.lib
+ wxbase29.lib wxbase29d.lib
+ wxbase29_net.lib wxbase29d_net.lib
+ wxbase29_xml.lib wxbase29d_xml.lib
+ wxmsw29_core.lib wxmsw29d_core.lib
+ wxmsw29_html.lib wxmsw29d_html.lib
+ wxmsw29_adv.lib wxmsw29d_adv.lib
Their Unicode debug counterparts in wxUniversal build would be
- wxbase28ud.lib
- wxbase28ud_net.lib
- wxbase28ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
- wxmswuniv28ud_core.lib
- wxmswuniv28ud_html.lib
- wxmswuniv28ud_adv.lib
+ wxbase29ud.lib
+ wxbase29ud_net.lib
+ wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
+ wxmswuniv29ud_core.lib
+ wxmswuniv29ud_html.lib
+ wxmswuniv29ud_adv.lib
These directories also contain subdirectory with wx/setup.h header. This
subdirectory is named after port, Unicode, wxUniv and debug settings and
you should set wxUSE_GUI to 1 in setup.h.
USE_OPENGL=1
- Build wxmsw28_gl.lib library with OpenGL integration class wxGLCanvas.
+ Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
OpenGL library is always built as additional library, even in monolithic
build!
distribute wxWidgets DLLs with your application. Default value is 'custom'.
This string is included as part of DLL name. wxWidgets DLLs contain compiler
name, version information and vendor name in them. For example
- wxmsw280_core_bcc_custom.dll is one of DLLs build using Borland C++ with
+ wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
default settings. If you set VENDOR=mycorp, the name will change to
- wxmsw280_core_bcc_mycorp.dll.
+ wxmsw290_core_bcc_mycorp.dll.
CFG=<configuration name>
Sets configuration name so that you can have multiple wxWidgets builds with