#ifndef _WX_MENU_H_
#define _WX_MENU_H_
-#include "wx/defs.h"
-#include "wx/event.h"
-#include "wx/dynarray.h"
-#include "wx/string.h"
-
#if wxUSE_ACCEL
-#include "wx/accel.h"
+ #include "wx/accel.h"
+ #include "wx/dynarray.h"
+
+ WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
#endif // wxUSE_ACCEL
-class WXDLLEXPORT wxMenuItem;
-class WXDLLEXPORT wxMenuBar;
-class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxFrame;
-WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
-
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMenu: public wxEvtHandler
-{
- DECLARE_DYNAMIC_CLASS(wxMenu)
+class WXDLLEXPORT wxMenu : public wxMenuBase
+{
public:
- wxMenu(const wxString& title,
- const wxFunction func)
- {
- Init(title, func);
- }
-
- wxMenu( long WXUNUSED(style) )
- {
- Init( wxEmptyString );
- }
+ // ctors & dtor
+ wxMenu(const wxString& title, long style = 0)
+ : wxMenuBase(title, style) { Init(); }
- wxMenu(const wxString& title = wxEmptyString, long WXUNUSED(style) = 0)
- {
- Init(title);
- }
+ wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
virtual ~wxMenu();
- // construct menu
- // append a separator to the menu
- void AppendSeparator();
- // append a normal item to the menu
- void Append(int id, const wxString& label,
- const wxString& helpString = wxEmptyString,
- bool checkable = FALSE);
- // append a submenu
- void Append(int id, const wxString& label,
- wxMenu *submenu,
- const wxString& helpString = wxEmptyString);
- // append anything (create wxMenuItem first)
- void Append(wxMenuItem *pItem);
-
- // insert a break in the menu
- void Break();
-
- // delete an item
- // If it's a submenu, menu is not destroyed.
- // VZ: why? shouldn't it return "wxMenu *" then?
- void Delete(int id);
-
- // client data
- inline void SetClientData(void* clientData) { m_clientData = clientData; }
- inline void* GetClientData() const { return m_clientData; }
-
- // menu item control
- // enable/disable item
- void Enable(int id, bool enable);
- // TRUE if enabled
- bool IsEnabled(int id) const;
-
- // check/uncheck item - only for checkable items, of course
- void Check(int id, bool check);
- // TRUE if checked
- bool IsChecked(int id) const;
-
- // other properties
- // the menu title
- void SetTitle(const wxString& label);
- const wxString GetTitle() const;
- // the item label
- void SetLabel(int id, const wxString& label);
- wxString GetLabel(int id) const;
- // help string
- virtual void SetHelpString(int id, const wxString& helpString);
- virtual wxString GetHelpString(int id) const;
-
- // get the list of items
- inline wxList& GetItems() const { return (wxList &)m_menuItems; }
-
- // find item
- // returns id of the item matching the given string or wxNOT_FOUND
- virtual int FindItem(const wxString& itemString) const;
- // returns NULL if not found
- inline wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
- // find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
- wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
-
- // Updates the UI for a menu and all submenus recursively. source is the
- // object that has the update event handlers defined for it. If NULL, the
- // menu or associated window will be used.
- void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
+ // implement base class virtuals
+ virtual bool DoAppend(wxMenuItem *item);
+ virtual bool DoInsert(size_t pos, wxMenuItem *item);
+ virtual wxMenuItem *DoRemove(wxMenuItem *item);
+
+ virtual void Break();
+
+ virtual void SetTitle(const wxString& title);
+ // OS2-specific
bool ProcessCommand(wxCommandEvent& event);
- inline virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
+#if WXWIN_COMPATIBILITY
+ wxMenu(const wxString& title, const wxFunction func)
+ : wxMenuBase(title)
+ {
+ Callback(func);
+ }
+#endif // WXWIN_COMPATIBILITY
+
+ // implementation only from now on
+ // -------------------------------
- // IMPLEMENTATION
bool OS2Command(WXUINT param, WXWORD id);
- inline void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
- inline wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
-
// semi-private accessors
// get the window which contains this menu
wxWindow *GetWindow() const;
// get the menu handle
- WXHMENU GetHMenu() const;
+ WXHMENU GetHMenu() const { return m_hMenu; }
- // only for wxMenuBar
+ // attach/detach menu to/from wxMenuBar
void Attach(wxMenuBar *menubar);
void Detach();
#if wxUSE_ACCEL
- inline size_t GetAccelCount() const { return m_accelKeyCodes.GetCount(); }
+ // called by wxMenuBar to build its accel table from the accels of all menus
+ bool HasAccels() const { return !m_accels.IsEmpty(); }
+ size_t GetAccelCount() const { return m_accels.GetCount(); }
size_t CopyAccels(wxAcceleratorEntry *accels) const;
-#endif // wxUSE_ACCEL
- inline wxFunction GetCallback() const { return m_callback; }
- inline void Callback(const wxFunction func) { m_callback = func; }
- wxFunction m_callback;
+ // called by wxMenuItem when its accels changes
+ void UpdateAccel(wxMenuItem *item);
-#ifdef WXWIN_COMPATIBILITY
- // compatibility: these functions are deprecated
- inline bool Enabled(int id) const { return IsEnabled(id); }
- inline bool Checked(int id) const { return IsChecked(id); }
-
-#endif // WXWIN_COMPATIBILITY
+ // helper used by wxMenu itself (returns the index in m_accels)
+ int FindAccel(int id) const;
+#endif // wxUSE_ACCEL
private:
// common part of all ctors
- void Init(const wxString& title, const wxFunction func = NULL );
-
- bool m_doBreak;
-
- // This is used when m_hMenu is NULL because we don't want to
- // delete it in ~wxMenu (it's been added to a parent menu).
- // But we'll still need the handle for other purposes.
- // Might be better to have a flag saying whether it's deleteable or not.
- WXHMENU m_savehMenu ; // Used for Enable() on popup
- WXHMENU m_hMenu;
-
- int m_noItems;
- wxString m_title;
- wxMenu * m_topLevelMenu;
- wxMenuBar * m_menuBar;
- wxList m_menuItems;
- wxEvtHandler * m_parent;
- wxEvtHandler * m_eventHandler;
- wxWindow *m_pInvokingWindow;
- void* m_clientData;
+ void Init();
+
+ // common part of Append/Insert (behaves as Append is pos == (size_t)-1)
+ bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
+
+ // if TRUE, insert a breal before appending the next item
+ bool m_doBreak;
+
+ // the menu handle of this menu
+ WXHMENU m_hMenu;
#if wxUSE_ACCEL
- // the accelerators data
- wxArrayInt m_accelKeyCodes, m_accelFlags, m_accelIds;
+ // the accelerators for our menu items
+ wxAcceleratorArray m_accels;
#endif // wxUSE_ACCEL
+
+ DECLARE_DYNAMIC_CLASS(wxMenu)
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMenuBar: public wxEvtHandler
+class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
{
- DECLARE_DYNAMIC_CLASS(wxMenuBar)
-
public:
// ctors & dtor
// default constructor
wxMenuBar();
- // unused under MSW
+ // unused under OS2
wxMenuBar(long style);
// menubar takes ownership of the menus arrays but copies the titles
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
virtual ~wxMenuBar();
// menubar construction
- WXHMENU Create();
- void Append(wxMenu *menu, const wxString& title);
- void Insert(int pos, wxMenu * menu, const wxString& title);
- void ReplaceMenu(int pos, wxMenu * new_menu, const wxString& title);
- int FindMenu(const wxString& title);
- void Detach();
- virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
-
- // state control
- // NB: must only be used AFTER menu has been attached to frame,
- // otherwise use individual menus to enable/disable items
- // enable the item
- void Enable(int id, bool enable);
- // TRUE if item enabled
- bool IsEnabled(int id) const;
- //
- void EnableTop(int pos, bool enable);
-
- // works only with checkable items
- void Check(int id, bool check);
- // TRUE if checked
- bool IsChecked(int id) const;
-
- void SetLabel(int id, const wxString& label) ;
- wxString GetLabel(int id) const ;
-
- virtual void SetHelpString(int id, const wxString& helpString);
- virtual wxString GetHelpString(int id) const ;
-
- void SetLabelTop(int pos, const wxString& label) ;
- wxString GetLabelTop(int pos) const ;
-
- // notifications: return FALSE to prevent the menu from being
- // appended/deleted
- virtual bool OnAppend(wxMenu *menu, const wxChar *title);
- virtual bool OnDelete(wxMenu *menu, int index);
-
- // item search
- // by menu and item names, returns wxNOT_FOUND if not found
+ virtual bool Append( wxMenu *menu, const wxString &title );
+ virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Remove(size_t pos);
+
virtual int FindMenuItem(const wxString& menuString,
const wxString& itemString) const;
- // returns NULL if not found
- wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
- // returns NULL if not found, fills menuForItem if !NULL
- wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
-
- // submenus access
- inline int GetMenuCount() const { return m_menuCount; }
- inline wxMenu *GetMenu(int i) const { return m_menus[i]; }
+ virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
+ virtual void EnableTop( size_t pos, bool flag );
+ virtual void SetLabelTop( size_t pos, const wxString& label );
+ virtual wxString GetLabelTop( size_t pos ) const;
-#ifdef WXWIN_COMPATIBILITY
// compatibility: these functions are deprecated
- inline bool Enabled(int id) const { return IsEnabled(id); }
- inline bool Checked(int id) const { return IsChecked(id); }
+#if WXWIN_COMPATIBILITY
+ void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
+ wxEvtHandler *GetEventHandler() { return m_eventHandler; }
+
+ bool Enabled(int id) const { return IsEnabled(id); }
+ bool Checked(int id) const { return IsChecked(id); }
#endif // WXWIN_COMPATIBILITY
- // IMPLEMENTATION
+ // implementation from now on
+ WXHMENU Create();
+ int FindMenu(const wxString& title);
+ void Detach();
+
// returns TRUE if we're attached to a frame
- inline bool IsAttached() const { return m_menuBarFrame != NULL; }
+ bool IsAttached() const { return m_menuBarFrame != NULL; }
// get the frame we live in
- inline wxFrame *GetFrame() const { return m_menuBarFrame; }
+ wxFrame *GetFrame() const { return m_menuBarFrame; }
// attach to a frame
void Attach(wxFrame *frame);
#if wxUSE_ACCEL
- // get the accel table for the menus
- inline const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
+ // get the accel table for all the menus
+ const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
+
+ // update the accel table (must be called after adding/deletign a menu)
+ void RebuildAccelTable();
#endif // wxUSE_ACCEL
// get the menu handle
- inline WXHMENU GetHMenu() const { return m_hMenu; }
+ WXHMENU GetHMenu() const { return m_hMenu; }
// if the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
- void Refresh();
+ void Refresh( bool eraseBackground = TRUE
+ ,const wxRect *rect = (const wxRect *) NULL
+ );
protected:
// common part of all ctors
void Init();
+#if WXWIN_COMPATIBILITY
wxEvtHandler *m_eventHandler;
- int m_menuCount;
- wxMenu **m_menus;
- wxString *m_titles;
+#endif // WXWIN_COMPATIBILITY
+
+ wxArrayString m_titles;
+
wxFrame *m_menuBarFrame;
WXHMENU m_hMenu;
// the accelerator table for all accelerators in all our menus
wxAcceleratorTable m_accelTable;
#endif // wxUSE_ACCEL
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxMenuBar)
};
#endif // _WX_MENU_H_
// ----------------------------------------------------------------------------
// wxMenuItem: an item in the menu, optionally implements owner-drawn behaviour
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMenuItem: public wxObject
+class WXDLLEXPORT wxMenuItem: public wxMenuItemBase
#if wxUSE_OWNER_DRAWN
, public wxOwnerDrawn
#endif
{
-DECLARE_DYNAMIC_CLASS(wxMenuItem)
-
public:
- // ctor & dtor
- wxMenuItem(wxMenu *pParentMenu = NULL, int id = ID_SEPARATOR,
+ // ctor & dtor
+ wxMenuItem(wxMenu *pParentMenu = NULL, int id = ID_SEPARATOR,
const wxString& strName = "", const wxString& wxHelp = "",
bool bCheckable = FALSE, wxMenu *pSubMenu = NULL);
- virtual ~wxMenuItem();
-
- // accessors (some more are inherited from wxOwnerDrawn or are below)
- bool IsSeparator() const { return m_idItem == ID_SEPARATOR; }
- bool IsEnabled() const { return m_bEnabled; }
- bool IsChecked() const { return m_bChecked; }
- bool IsSubMenu() const { return GetSubMenu() != NULL; }
+ virtual ~wxMenuItem();
- int GetId() const { return m_idItem; }
- const wxString& GetHelp() const { return m_strHelp; }
- wxMenu *GetSubMenu() const { return m_pSubMenu; }
+ // override base class virtuals
+ virtual void SetText(const wxString& strName);
+ virtual wxString GetLabel() const;
+ virtual void SetCheckable(bool checkable);
- // the id for a popup menu is really its menu handle (as required by
- // ::AppendMenu() API)
- int GetRealId() const;
+ virtual void Enable(bool bDoEnable = TRUE);
+ virtual void Check(bool bDoCheck = TRUE);
+ virtual bool IsChecked() const;
- // operations
- void SetName(const wxString& strName);
- void SetHelp(const wxString& strHelp) { m_strHelp = strHelp; }
+#if wxUSE_ACCEL
+ virtual wxAcceleratorEntry *GetAccel() const;
+#endif // wxUSE_ACCEL
- void Enable(bool bDoEnable = TRUE);
- void Check(bool bDoCheck = TRUE);
+ // unfortunately needed to resolve ambiguity between
+ // wxMenuItemBase::IsCheckable() and wxOwnerDrawn::IsCheckable()
+ bool IsCheckable() const { return wxMenuItemBase::IsCheckable(); }
- void DeleteSubMenu();
+ // the id for a popup menu is really its menu handle (as required by
+ // ::AppendMenu() API), so this function will return either the id or the
+ // menu handle depending on what we're
+ int GetRealId() const;
private:
- int m_idItem; // numeric id of the item
- wxString m_strHelp; // associated help string
- wxMenu *m_pSubMenu, // may be NULL
- *m_pParentMenu; // menu this item is contained in
- bool m_bEnabled, // enabled or greyed?
- m_bChecked; // checked? (only if checkable)
-
-#if wxUSE_OWNER_DRAWN
- // wxOwnerDrawn base class already has these variables - nothing to do
-
-#else //!owner drawn
- bool m_bCheckable; // can be checked?
- wxString m_strName; // name or label of the item
-
-public:
- const wxString& GetName() const { return m_strName; }
- bool IsCheckable() const { return m_bCheckable; }
-#endif //owner drawn
+ DECLARE_DYNAMIC_CLASS(wxMenuItem)
};
#endif //_MENUITEM_H