Move DeletePendingObjects() call from ProcessPendingEvents() to ProcessIdle()
to ensure that we delete the objects marked for destruction even if the
application is sitting in a tight OnIdle() loop, i.e. if the idle event
handler keeps requesting more events.
Also make sure that the event loop terminates if its OnExit() was called even
if the idle event handler continues to request more events.
Closes #12424.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66229
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
wxLog::FlushActive();
#endif
+ // Garbage collect all objects previously scheduled for destruction.
+ DeletePendingObjects();
+
return event.MoreRequested();
}
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
-
- // Garbage collect all objects previously scheduled for destruction.
- DeletePendingObjects();
}
void wxAppConsoleBase::DeletePendingEvents()
// generate and process idle events for as long as we don't
// have anything else to do
- while ( !Pending() && ProcessIdle() )
+ while ( !Pending() && ProcessIdle() && !m_shouldExit )
;
// if the "should exit" flag is set, the loop should terminate