bool wxOwnerDrawn::OnMeasureItem(size_t *pwidth, size_t *pheight)
{
wxMemoryDC dc;
- dc.SetFont(GetFont());
wxString str = wxStripMenuCodes(m_strName);
// # without this menu items look too tightly packed (at least under Windows)
str += wxT('W'); // 'W' is typically the widest letter
+ if (m_font.Ok())
+ dc.SetFont(GetFont());
+
dc.GetTextExtent(str, (long *)pwidth, (long *)pheight);
// JACS: items still look too tightly packed, so adding 2 pixels.
(*pheight) = (*pheight) + 2;
+ // Ray Gilbert's changes - Corrects the problem of a BMP
+ // being placed next to text in a menu item, and the BMP does
+ // not match the size expected by the system. This will
+ // resize the space so the BMP will fit. Without this, BMPs
+ // must be no larger or smaller than 16x16.
+ if (m_bmpChecked.Ok())
+ {
+ // Is BMP height larger then text height?
+ size_t adjustedHeight = m_bmpChecked.GetHeight() +
+ wxSystemSettings::GetSystemMetric(wxSYS_EDGE_Y);
+ if (*pheight < adjustedHeight)
+ *pheight = adjustedHeight;
+
+ // Does BMP encroach on default check menu position?
+ size_t adjustedWidth = m_bmpChecked.GetWidth() +
+ (wxSystemSettings::GetSystemMetric(wxSYS_EDGE_X) * 2);
+ if (ms_nDefaultMarginWidth < adjustedWidth)
+ *pwidth += adjustedWidth - ms_nDefaultMarginWidth;
+
+ // Do we need to widen margin to fit BMP?
+ if ((size_t)GetMarginWidth() < adjustedWidth)
+ SetMarginWidth(adjustedWidth);
+ }
+
m_nHeight = *pheight; // remember height for use in OnDrawItem
return TRUE;
// there should be enough place!
wxASSERT((nBmpWidth <= rc.GetWidth()) && (nBmpHeight <= rc.GetHeight()));
+ int heightDiff = (m_nHeight - nBmpHeight);
+// if (heightDiff = -1)
+// heightDiff = -2;
+
//MT: blit with mask enabled.
dc.Blit(rc.x + (GetMarginWidth() - nBmpWidth) / 2,
- rc.y + (m_nHeight - nBmpHeight) /2,
+ rc.y + heightDiff / 2,
nBmpWidth, nBmpHeight,
&dcMem, 0, 0, wxCOPY, TRUE);