event.m_leftDown = (gdk_event->state & GDK_BUTTON1_MASK) != 0;
event.m_middleDown = (gdk_event->state & GDK_BUTTON2_MASK) != 0;
event.m_rightDown = (gdk_event->state & GDK_BUTTON3_MASK) != 0;
+
+ // In gdk/win32 VK_XBUTTON1 is translated to GDK_BUTTON4_MASK
+ // and VK_XBUTTON2 to GDK_BUTTON5_MASK. In x11/gdk buttons 4/5
+ // are wheel rotation and buttons 8/9 don't change the state.
event.m_aux1Down = (gdk_event->state & GDK_BUTTON4_MASK) != 0;
event.m_aux2Down = (gdk_event->state & GDK_BUTTON5_MASK) != 0;
event.m_rightDown = !event.m_rightDown;
return;
}
+
+ if ((event.GetEventType() == wxEVT_AUX1_DOWN) ||
+ (event.GetEventType() == wxEVT_AUX1_DCLICK))
+ {
+ event.m_aux1Down = true;
+ return;
+ }
+
+ if ((event.GetEventType() == wxEVT_AUX2_DOWN) ||
+ (event.GetEventType() == wxEVT_AUX2_DCLICK))
+ {
+ event.m_aux2Down = true;
+ return;
+ }
}
// find the window to send the mouse event too
}
}
+ else if (gdk_event->button == 8)
+ {
+ switch (gdk_event->type)
+ {
+ case GDK_3BUTTON_PRESS:
+ case GDK_BUTTON_PRESS:
+ event_type = wxEVT_AUX1_DOWN;
+ break;
+
+ case GDK_2BUTTON_PRESS:
+ event_type = wxEVT_AUX1_DCLICK;
+ break;
+
+ default:
+ ;
+ }
+ }
+
+ else if (gdk_event->button == 9)
+ {
+ switch (gdk_event->type)
+ {
+ case GDK_3BUTTON_PRESS:
+ case GDK_BUTTON_PRESS:
+ event_type = wxEVT_AUX2_DOWN;
+ break;
+
+ case GDK_2BUTTON_PRESS:
+ event_type = wxEVT_AUX2_DCLICK;
+ break;
+
+ default:
+ ;
+ }
+ }
+
if ( event_type == wxEVT_NULL )
{
// unknown mouse button or click type
event_type = wxEVT_RIGHT_UP;
break;
+ case 8:
+ event_type = wxEVT_AUX1_UP;
+ break;
+
+ case 9:
+ event_type = wxEVT_AUX2_UP;
+ break;
+
default:
// unknown button, don't process
return FALSE;
ms.SetLeftDown((mask & GDK_BUTTON1_MASK) != 0);
ms.SetMiddleDown((mask & GDK_BUTTON2_MASK) != 0);
ms.SetRightDown((mask & GDK_BUTTON3_MASK) != 0);
+ // see the comment in InitMouseEvent()
ms.SetAux1Down((mask & GDK_BUTTON4_MASK) != 0);
ms.SetAux2Down((mask & GDK_BUTTON5_MASK) != 0);