wxWindows.dsp.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19278
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
treelay.cpp Generic
wizard.cpp Generic
treelay.cpp Generic
wizard.cpp Generic
appcmn.cpp Common Base
artprov.cpp Common
artstd.cpp Common
appcmn.cpp Common Base
artprov.cpp Common
artstd.cpp Common
gsocket.c MSW Socket,Base
gsockmsw.c MSW Socket,Base
accel.cpp MSW
gsocket.c MSW Socket,Base
gsockmsw.c MSW Socket,Base
accel.cpp MSW
app.cpp MSW LowLevel
automtn.cpp MSW OLE,LowLevel
bitmap.cpp MSW LowLevel
app.cpp MSW LowLevel
automtn.cpp MSW OLE,LowLevel
bitmap.cpp MSW LowLevel
app.cpp Motif
bitmap.cpp Motif
bmpbuttn.cpp Motif
app.cpp Motif
bitmap.cpp Motif
bmpbuttn.cpp Motif
button.cpp Motif
checkbox.cpp Motif
checklst.cpp Motif
button.cpp Motif
checkbox.cpp Motif
checklst.cpp Motif
minifram.cpp Motif
msgdlg.cpp Motif
palette.cpp Motif
minifram.cpp Motif
msgdlg.cpp Motif
palette.cpp Motif
radiobox.cpp Motif
radiobut.cpp Motif
region.cpp Motif
radiobox.cpp Motif
radiobut.cpp Motif
region.cpp Motif
arrimpl.cpp WXH Base
listimpl.cpp WXH Base
accel.h WXH
arrimpl.cpp WXH Base
listimpl.cpp WXH Base
accel.h WXH
app.h WXH Base
artprov.h WXH
bitmap.h WXH
app.h WXH Base
artprov.h WXH
bitmap.h WXH
app.h MotifH
bitmap.h MotifH
bmpbuttn.h MotifH
app.h MotifH
bitmap.h MotifH
bmpbuttn.h MotifH
button.h MotifH
checkbox.h MotifH
checklst.h MotifH
button.h MotifH
checkbox.h MotifH
checklst.h MotifH
minifram.h MotifH
msgdlg.h MotifH
palette.h MotifH
minifram.h MotifH
msgdlg.h MotifH
palette.h MotifH
print.h MotifH
printdlg.h MotifH
private.h MotifH
print.h MotifH
printdlg.h MotifH
private.h MotifH
window.h MSWH
winundef.h MSWH Base
window.h MSWH
winundef.h MSWH Base
automtn.h MSWH OLE
dataform.h MSWH OLE
dataobj.h MSWH OLE
automtn.h MSWH OLE
dataform.h MSWH OLE
dataobj.h MSWH OLE
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-SOURCE=.\msw\ole\uuid.cpp
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# Begin Source File
-SOURCE=.\msw\dummy.cpp
-# ADD CPP /Yc"wx/wxprec.h"
-# End Source File
-# Begin Source File
-
SOURCE=.\msw\enhmeta.cpp
# End Source File
# Begin Source File
SOURCE=.\msw\enhmeta.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\msw\gsocket.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
-SOURCE=.\msw\gsockmsw.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
SOURCE=.\msw\helpbest.cpp
# End Source File
# Begin Source File
SOURCE=.\msw\helpbest.cpp
# End Source File
# Begin Source File
SOURCE=.\msw\window.cpp
# End Source File
SOURCE=.\msw\window.cpp
# End Source File
+
+# Begin Source File
+
+SOURCE=.\msw\gsocket.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\gsockmsw.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+
+# Begin Group "OLE Files"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\msw\ole\access.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\automtn.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\dataobj.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\dropsrc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\droptgt.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\oleutils.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\ole\uuid.cpp
+# End Source File
+
+# End Group
# End Group
# Begin Group "Headers"
# End Group
# Begin Group "Headers"
# Begin Source File
SOURCE=..\include\wx\msw\setup.h
# Begin Source File
SOURCE=..\include\wx\msw\setup.h
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
# Begin Custom Build - Creating ..\lib\mswdllu\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswdllu\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdllu\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswdllu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
# Begin Custom Build - Creating ..\lib\mswdllud\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswdllud\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdllud\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswdllud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
# Begin Custom Build - Creating ..\lib\mswu\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswu\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswu\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
# Begin Custom Build - Creating ..\lib\mswud\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswud\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswud\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
# Begin Custom Build - Creating ..\lib\mswdll\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswdll\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdll\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswdll\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
# Begin Custom Build - Creating ..\lib\mswdlld\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswdlld\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdlld\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswdlld\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
# Begin Custom Build - Creating ..\lib\msw\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\msw\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\msw\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\msw\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
# Begin Custom Build - Creating ..\lib\mswd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
# Begin Custom Build - Creating ..\lib\mswd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswd\wx\setup.h
# End Custom Build
copy "$(InputPath)" ..\lib\mswd\wx\setup.h
# End Custom Build
# End Source File
# End Group
# Begin Group "Common"
# End Source File
# End Group
# Begin Group "Common"
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\include\wx\access.h
+# End Source File
+# Begin Source File
+
SOURCE=..\include\wx\app.h
# End Source File
# Begin Source File
SOURCE=..\include\wx\app.h
# End Source File
# Begin Source File
SOURCE=..\include\wx\zstream.h
# End Source File
SOURCE=..\include\wx\zstream.h
# End Source File
# End Group
# Begin Group "MSW"
# End Group
# Begin Group "MSW"
SOURCE=..\include\wx\msw\winundef.h
# End Source File
SOURCE=..\include\wx\msw\winundef.h
# End Source File
# End Group
# Begin Group "Generic"
# End Group
# Begin Group "Generic"
SOURCE=..\include\wx\generic\wizard.h
# End Source File
SOURCE=..\include\wx\generic\wizard.h
# End Source File
# End Group
# Begin Group "HTML"
# End Group
# Begin Group "HTML"
SOURCE=..\include\wx\html\winpars.h
# End Source File
SOURCE=..\include\wx\html\winpars.h
# End Source File
# End Group
# End Group
# End Target
# End Group
# End Group
# End Target