{
int bmp_w = bmp.GetWidth();
int bmp_h = bmp.GetHeight();
- // want default size but it's smaller, paste into transparent image
+
if ((bmp_h < bestSize.x) && (bmp_w < bestSize.y))
{
+ // the caller wants default size, which is larger than
+ // the image we have; to avoid degrading it visually by
+ // scaling it up, paste it into transparent image instead:
wxPoint offset((bestSize.x - bmp_w)/2, (bestSize.y - bmp_h)/2);
wxImage img = bmp.ConvertToImage();
img.Resize(bestSize, offset);
bmp = wxBitmap(img);
}
+ else // scale (down or mixed, but not up)
+ {
+ wxImage img = bmp.ConvertToImage();
+ bmp = wxBitmap
+ (
+ img.Scale(bestSize.x, bestSize.y,
+ wxIMAGE_QUALITY_HIGH)
+ );
+ }
}
}
}