-//---------------------------------------------------------------------------
-%newgroup
-
-MustHaveApp(wxMemoryDC);
-
-DocStr(wxMemoryDC,
-"A memory device context provides a means to draw graphics onto a
-bitmap. A bitmap must be selected into the new memory DC before it may
-be used for anything. Typical usage is as follows::
-
- dc = wx.MemoryDC()
- dc.SelectObject(bitmap)
- # draw on the dc using any of the Draw methods
- dc.SelectObject(wx.NullBitmap)
- # the bitmap now contains wahtever was drawn upon it
-
-Note that the memory DC *must* be deleted (or the bitmap selected out
-of it) before a bitmap can be reselected into another memory DC.
-", "");
-
-class wxMemoryDC : public wxDC {
-public:
- DocCtorStr(
- wxMemoryDC(wxBitmap& bitmap = wxNullBitmap),
- "Constructs a new memory device context.
-
-Use the Ok member to test whether the constructor was successful in
-creating a usable device context. If a bitmap is not given to this
-constructor then don't forget to select a bitmap into the DC before
-drawing on it.", "
-
-:see: `MemoryDCFromDC`");
-
- DocCtorStrName(
- wxMemoryDC(wxDC* oldDC),
- "Creates a DC that is compatible with the oldDC.", "",
- MemoryDCFromDC);
-
-
- DocDeclStr(
- void , SelectObject(wxBitmap& bitmap),
- "Selects the bitmap into the device context, to use as the memory
-bitmap. Selecting the bitmap into a memory DC allows you to draw into
-the DC, and therefore the bitmap, and also to use Blit to copy the
-bitmap to a window.
-
-If the argument is wx.NullBitmap (or some other uninitialised
-`wx.Bitmap`) the current bitmap is selected out of the device context,
-and the original bitmap restored, allowing the current bitmap to be
-destroyed safely.", "");
-
-
- DocDeclStr(
- void , SelectObjectAsSource(const wxBitmap& bmp),
- "", "");
-
-
-};
-
//---------------------------------------------------------------------------
%newgroup
+//---------------------------------------------------------------------------
+%newgroup
+
+MustHaveApp(wxMemoryDC);
+
+DocStr(wxMemoryDC,
+"A memory device context provides a means to draw graphics onto a
+bitmap. A bitmap must be selected into the new memory DC before it may
+be used for anything. Typical usage is as follows::
+
+ dc = wx.MemoryDC()
+ dc.SelectObject(bitmap)
+ # draw on the dc using any of the Draw methods
+ dc.SelectObject(wx.NullBitmap)
+ # the bitmap now contains wahtever was drawn upon it
+
+Note that the memory DC *must* be deleted (or the bitmap selected out
+of it) before a bitmap can be reselected into another memory DC.
+", "");
+
+class wxMemoryDC : public wxWindowDC {
+public:
+ DocCtorStr(
+ wxMemoryDC(wxBitmap& bitmap = wxNullBitmap),
+ "Constructs a new memory device context.
+
+Use the Ok member to test whether the constructor was successful in
+creating a usable device context. If a bitmap is not given to this
+constructor then don't forget to select a bitmap into the DC before
+drawing on it.", "
+
+:see: `MemoryDCFromDC`");
+
+ DocCtorStrName(
+ wxMemoryDC(wxDC* oldDC),
+ "Creates a DC that is compatible with the oldDC.", "",
+ MemoryDCFromDC);
+
+
+ DocDeclStr(
+ void , SelectObject(wxBitmap& bitmap),
+ "Selects the bitmap into the device context, to use as the memory
+bitmap. Selecting the bitmap into a memory DC allows you to draw into
+the DC, and therefore the bitmap, and also to use Blit to copy the
+bitmap to a window.
+
+If the argument is wx.NullBitmap (or some other uninitialised
+`wx.Bitmap`) the current bitmap is selected out of the device context,
+and the original bitmap restored, allowing the current bitmap to be
+destroyed safely.", "");
+
+
+ DocDeclStr(
+ void , SelectObjectAsSource(const wxBitmap& bmp),
+ "", "");
+
+
+};
+
+
//---------------------------------------------------------------------------
%newgroup