Returns the Windows directory under Windows; on other platforms returns the empty string.
-\membersection{::wxInitAllImageHandlers}\label{wxinitallimagehandlers}
-
-\func{void}{wxInitAllImageHandlers}{\void}
-
-Adds some common image format handlers, which, depending on wxWindows
-configuration, can be handlers for BMP (loading) (always installed), GIF
-(loading), PCX (loading and saving), PNM (loading and saving as raw rgb),
-PNG (loading and saving), JPEG (loading and saving), file formats.
-
-\wxheading{See also}
-
-\helpref{wxImage}{wximage}, \helpref{wxImageHandler}{wximagehandler}
-
\membersection{::wxIsAbsolutePath}
\func{bool}{wxIsAbsolutePath}{\param{const wxString\& }{filename}}
<wx/utils.h>
+\membersection{::wxInitAllImageHandlers}\label{wxinitallimagehandlers}
+
+\func{void}{wxInitAllImageHandlers}{\void}
+
+Initializes all available image handlers. For a list of available handlers,
+see \helpref{wxImage}{wximage}.
+
+\wxheading{See also}
+
+\helpref{wxImage}{wximage}, \helpref{wxImageHandler}{wximagehandler}
+
\membersection{::wxIsBusy}\label{wxisbusy}
\func{bool}{wxIsBusy}{\void}
% ----------------------------------------------------------------------------
% MEMBERS
% ----------------------------------------------------------------------------
-
\latexignore{\rtfignore{\wxheading{Members}}}
%
\func{bool}{LocalHost}{\void}
-Set address to "localhost" (127.0.0.1). Whenever possible, use the
+Set address to localhost (127.0.0.1). Whenever possible, use the
\helpref{wxIPV4address::AnyAddress}{wxipv4addressanyaddress},
function instead of this one, as this will correctly handle multi-homed
hosts and avoid other small problems.
\wxheading{Return value}
Returns TRUE on success, FALSE if something went wrong.
-
\helpref{wxSocketBase}{wxsocketbase}
\helpref{wxIPV4address}{wxipv4address}
-%\helpref{wxIPV6address}{wxipv6address}\\
-%\helpref{wxunixaddress}{wxunixaddress}
% ----------------------------------------------------------------------------
% Members
% ----------------------------------------------------------------------------
-
\latexignore{\rtfignore{\wxheading{Members}}}
%
% ctor/dtor
%
-
\membersection{wxSockAddress::wxSockAddress}
\func{}{wxSockAddress}{\void}
% Clear
%
\membersection{wxSockAddress::Clear}
+
\func{void}{Clear}{\void}
Delete all informations about the address.
%
\membersection{wxSockAddress::SockAddrLen}
-\func{int}{SockAddrLen}{\void};
+\func{int}{SockAddrLen}{\void}
Returns the length of the socket address.
-
bitmap is then converted to a wxImage and the foreground colour (black) is
replaced with red using \helpref{wxImage::Replace}{wximagereplace}.
+\subsection{Sockets sample}\label{samplesockets}
+
+The sockets sample demonstrates how to use the communication facilities
+provided by \helpref{wxSocket}{wxsocketbase}. There are two different
+applications in this sample: a server, which is implemented as a
+\helpref{wxSocketServer}{wxsocketserver} object, and a client, which is
+implemented with \helpref{wxSocketClient}{wxsocketclient}.
+
+The server binds to the local address, using TCP port number 3000, sets
+up an event handler to be notified of incoming connection requests
+({\bf wxSOCKET\_CONNECTION} event), and stands there, waiting (listening
+in the socket parlance) for clients. For each incoming client, a new
+\helpref{wxSocketBase}{wxsocketbase} object is created, which represents
+the connection. Connections are independent from the server that created
+them, so they set up their own event handler, and stay awaiting for
+{\bf wxSOCKET\_INPUT} (incoming data) or {\bf wxSOCKET\_LOST} (connection
+closed at the remote end) events. This event handler is the same for all
+connections, and demonstrates how to determine which socket the event
+is addressed to by using the \helpref{Socket}{wxsocketeventsocket} function
+in the \helpref{wxSocketEvent}{wxsocketevent} class.
+
+Although it might take some time to get used to the event-oriented
+system upon which wxSocket is built, the benefits are many. See, for
+example, that the server application, while being single-threaded
+(and of course without using fork() or ugly select() loops) can handle
+an arbitrary number of connections.
+
+The client starts up unconnected, so you can use the Connect... option
+to specify the address of the server you are going to connect to (the
+TCP port number is hard-coded as 3000). Once connected, a number of
+tests are possible. Currently, three tests are implemented. They show
+how to use the basic IO calls in \helpref{wxSocketBase}{wxsocketbase},
+such as \helpref{Read}{wxsocketbaseread}, \helpref{Write}{wxsocketbasewrite},
+\helpref{ReadMsg}{wxsocketbasereadmsg} and \helpref{WriteMsg}{wxsocketbasewritemsg},
+and how to set up the correct IO flags depending on what you are going to
+do. See the comments in the code for more information (a lengthy explanation
+on socket flags is available in \helpref{SetFlags}{wxsocketbasesetflags}).
+Note that because both clients and connection objects in the server set
+up an event handler to catch {\bf wxSOCKET\_LOST} events, each one is
+immediately notified if the other end closes the connection.
+
+The sockets sample is work in progress. Coming soon:
+
+\begin{itemize}
+
+\item More tests for basic socket functionality.
+
+\item Tests for the recently added datagram socket classes.
+
+\item Tests for protocol classes (wxProtocol and its descendants).
+
+\item New samples which actually do something useful (suggestions accepted).
+
+\end{itemize}
+
\subsection{Text sample}\label{sampletext}
This sample demonstrates four features: firstly the use and many variants of