/////////////////////////////////////////////////////////////////////////////
-// Name: No names yet.
+// Name: controlbar.h
// Purpose: Central header file for control-bar related classes
//
// Author: Aleksandras Gluchovas <mailto:alex@soften.ktu.lt>
CB_BAR_CONTENT_HITTED
};
-// FIXME:: somehow in debug v. originall wxASSERT's are not compiled in...
+// FIXME:: somehow in debug v. original wxASSERT's are not compiled in...
//#undef wxASSERT
//#define wxASSERT(x) if ( !(x) ) throw;
-// helper class, used for spying for not-handled mouse events on control-bars
-// and forwarding them to the frame layout
+/*
+Helper class, used for spying for unhandled mouse events on control bars
+and forwarding them to the frame layout.
+*/
class cbBarSpy : public wxEvtHandler
{
wxWindow* mpBarWnd;
public:
+ // Default constructor.
+
cbBarSpy(void);
+ // Constructor, taking a parent pane.
+
cbBarSpy( wxFrameLayout* pPanel );
+ // Sets the bar window.
+
void SetBarWindow( wxWindow* pWnd );
- // overriden
+ // Performs special event processing.
virtual bool ProcessEvent(wxEvent& event);
};
-/* wxFrameLayout manages containment and docking of control bars.
- * which can be docked along top, bottom, righ, or left side of the
- * parent frame
- */
+/*
+wxFrameLayout manages containment and docking of control bars,
+which can be docked along the top, bottom, right, or left side of the
+parent frame.
+*/
class wxFrameLayout : public wxEvtHandler
{
public:
- wxFrameLayout(void); // used only while serializing
+ // Default constructor, used only for serialization.
+
+ wxFrameLayout();
+
+ // Constructor, taking parent window, the (MDI) client of the parent if there
+ // is one, and flag specifying whether to activate the layout.
wxFrameLayout( wxWindow* pParentFrame,
wxWindow* pFrameClient = NULL,
bool activateNow = TRUE );
- // (doesn't destroy bar windows)
+ // Destructor. It does not destroy the bar windows.
+
virtual ~wxFrameLayout();
- // (by default floating of control-bars is ON)
+ // Enables floating behaviour. By default floating of control bars is on.
+
virtual void EnableFloating( bool enable = TRUE );
- // Can be called after some other layout has been deactivated,
- // and this one must "take over" the current contents of frame window.
+ // Activate can be called after some other layout has been deactivated,
+ // and this one must take over the current contents of the frame window.
//
- // Effectively hooks itself to the frame window, re-displays all not-hidden
- // bar-windows and repaints decorations
+ // Effectively hooks itself to the frame window, re-displays all non-hidden
+ // bar windows and repaints the decorations.
virtual void Activate();
- // unhooks itself from frame window, and hides all not-hidden windows
+ // Deactivate unhooks itself from frame window, and hides all non-hidden windows.
//
- // NOTE:: two frame-layouts should not be active at the same time in the
- // same frame window, it would cause messy overlapping of bar windows
- // from both layouts
+ // Note: two frame layouts should not be active at the same time in the
+ // same frame window, since it would cause messy overlapping of bar windows
+ // from both layouts.
virtual void Deactivate();
- // also hides the client window if presents
+ // Hides the bar windows, and also the client window if present.
void HideBarWindows();
+ // Destroys the bar windows.
+
virtual void DestroyBarWindows();
- // passes the client window (e.g. MDI-client frame) to be controled by
+ // Passes the client window (e.g. MDI client window) to be controlled by
// frame layout, the size and position of which should be adjusted to be
- // surrounded by controlbar panes, whenever frame is resized, or dimensions
- // of control panes change
+ // surrounded by controlbar panes, whenever the frame is resized or the dimensions
+ // of control panes change.
void SetFrameClient( wxWindow* pFrameClient );
+ // Returns the frame client, or NULL if not present.
+
wxWindow* GetFrameClient();
+ // Returns the parent frame.
+
wxWindow& GetParentFrame() { return *mpFrame; }
- // used by updates-managers
+ // Returns an array of panes. Used by update managers.
+
cbDockPane** GetPanesArray() { return mPanes; }
- // see pane alignment types
+ // Returns a pane for the given alignment. See pane alignment types.
+
cbDockPane* GetPane( int alignment )
{ return mPanes[alignment]; }
- // Adds bar information to frame-layout, appearence of layout is not refreshed
- // immediately, RefreshNow() can be called if necessary.
+ // Adds bar information to the frame layout. The appearance of the layout is not refreshed
+ // immediately; RefreshNow() can be called if necessary.
//
- // NOTES:: argument pBarWnd can by NULL, resulting bar decorations to be drawn
- // around the empty rectangle (filled with default background colour).
- // Argument dimInfo, can be re-used for adding any number of bars, since
- // it is not used directly, instead it's members are copied. If dimensions-
- // handler is present, it's instance shared (reference counted). Dimension
- // handler should always be allocated on the heap!)
+ // Notes: the argument pBarWnd can by NULL, resulting in bar decorations to be drawn
+ // around the empty rectangle (filled with default background colour).
+ // Argument dimInfo can be reused for adding any number of bars, since
+ // it is not used directly - instead its members are copied. If the dimensions
+ // handler is present, its instance is shared (reference counted). The dimension
+ // handler should always be allocated on the heap.
+
+ // pBarWnd is the window to be managed.
+
+ // dimInfo contains dimension information.
+
+ // alignment is a value such as FL_ALIGN_TOP.
+
+ // rowNo is the vertical position or row in the pane (if in docked state).
+
+ // columnPos is the horizontal position within the row in pixels (if in docked state).
+
+ // name is a name by which the bar can be referred in layout customization dialogs.
+
+ // If spyEvents is TRUE, input events for the bar should be "spyed" in order
+ // to forward unhandled mouse clicks to the frame layout, for example to enable
+ // easy draggablity of toolbars just by clicking on their interior regions.
+ // For widgets like text/tree control this value should be FALSE,
+ // since there's no certain way to detect whether the event was actually handled.
+
+ // state is the initial state, such as wxCBAR_DOCKED_HORIZONTALLY,
+ // wxCBAR_FLOATING, wxCBAR_HIDDEN.
virtual void AddBar( wxWindow* pBarWnd,
const cbDimInfo& dimInfo,
// defaults:
int alignment = FL_ALIGN_TOP,
- int rowNo = 0, // vert. position - row in the pane (if docked state)
- int columnPos = 0, // horiz. position in the row in pixels (if docked state)
- const wxString& name="bar",// name, by which the bar could be referred
- // in layout customization dialogs
-
- bool spyEvents = FALSE, // if TRUE - input events for the bar should
- // be "spyed" in order to forward not-handled
- // mouse clicks to frame layout (e.g. to enable
- // easy-draggablity of toolbars just by clicking
- // on their interior regions). For widgets like
- // text/tree control this value should be FALSE
- // (since there's _no_ certain way to detect
- // whether the event was actually handled...)
-
- int state = wxCBAR_DOCKED_HORIZONTALLY // e.g. wxCBAR_FLOATING
- // or wxCBAR_HIDDEN
+ int rowNo = 0,
+ int columnPos = 0,
+ const wxString& name="bar",
+ bool spyEvents = FALSE,
+ int state = wxCBAR_DOCKED_HORIZONTALLY
);
- // can be used for repositioning already existing bars. The given bar is first removed
+ // ReddockBar can be used for repositioning existing bars. The given bar is first removed
// from the pane it currently belongs to, and inserted into the pane, which "matches"
- // the given recantular area. If pToPane is not NULL, bar is docked to this given pane
-
- // to dock the bar which is floated, use wxFrameLayout::DockBar(..) method
+ // the given rectangular area. If pToPane is not NULL, the bar is docked to this given pane.
+ // To dock a bar which is floating, use the wxFrameLayout::DockBar method.
virtual bool RedockBar( cbBarInfo* pBar, const wxRect& shapeInParent,
cbDockPane* pToPane = NULL, bool updateNow = TRUE );
- // methods for access and modification of bars in frame layout
+ // Finds the bar in the framelayout, by name.
cbBarInfo* FindBarByName( const wxString& name );
+ // Finds the bar in the framelayout, by window.
+
cbBarInfo* FindBarByWindow( const wxWindow* pWnd );
+ // Gets an array of bars.
+
BarArrayT& GetBars();
- // changes bar's docking state (see possible control bar states)
+ // Changes the bar's docking state (see possible control bar states).
void SetBarState( cbBarInfo* pBar, int newStatem, bool updateNow );
+ // Toggles the bar between visible and hidden.
+
void InverseVisibility( cbBarInfo* pBar );
- // reflects changes in bar information structure visually
- // (e.g. moves bar, changes it's dimension info, pane to which it is docked)
+ // Reflects changes in bar information structure visually.
+ // For example, moves the bar, changes its dimension information,
+ // or changes the pane to which it is docked.
void ApplyBarProperties( cbBarInfo* pBar );
- // removes bar from layout permanently, hides it's corresponding window if present
+ // Removes the bar from the layout permanently, and hides its corresponding window if present.
void RemoveBar( cbBarInfo* pBar );
- // recalcualtes layout of panes, and all bars/rows in each pane
+ // Recalculates the layout of panes, and all bars/rows in each pane.
virtual void RecalcLayout( bool repositionBarsNow = FALSE );
+ // Returns the client height.
+
int GetClientHeight();
+
+ // Returns the client width.
+
int GetClientWidth();
+
+ // Returns the client's rectangle.
+
wxRect& GetClientRect() { return mClntWndBounds; }
- // NOTE:: in future ubdates-manager will become a normal plugin
+ // Returns a reference to the updates manager.
+ // Note: in future, the updates manager will become a normal plugin.
cbUpdatesManagerBase& GetUpdatesManager();
- // destroys the previous manager if any, set the new one
+ // Destroys the previous manager if any, and sets the new one.
void SetUpdatesManager( cbUpdatesManagerBase* pUMgr );
- // NOTE:: changing properties of panes, does not result immediate on-screen update
+ // Gets the pane properties for the given alignment.
virtual void GetPaneProperties( cbCommonPaneProperties& props, int alignment = FL_ALIGN_TOP );
+ // Sets the pane properties for the given alignment.
+ // Note: changing properties of panes does not result immediate on-screen update.
+
virtual void SetPaneProperties( const cbCommonPaneProperties& props,
int paneMask = wxALL_PANES );
- // TODO:: margins should go into cbCommonPaneProperties in the future
+ // Sets the margins for the given panes.
+ // The margins should go into cbCommonPaneProperties in the future.
//
- // NOTE:: this method should be called before any custom plugins are attached
+ // Note: this method should be called before any custom plugins are attached.
virtual void SetMargins( int top, int bottom, int left, int right,
int paneMask = wxALL_PANES );
+ // Sets the pane background colour.
+
virtual void SetPaneBackground( const wxColour& colour );
- // recalculates layoute and performs on-screen update of all panes
+ // Recalculates layout and performs on-screen update of all panes.
void RefreshNow( bool recalcLayout = TRUE );
- // event handlers
+ // Event handler for a size event.
void OnSize ( wxSizeEvent& event );
+
+ // Event handler for a left down button event.
+
void OnLButtonDown( wxMouseEvent& event );
+
+ // Event handler for a left doubleclick button event.
+
void OnLDblClick ( wxMouseEvent& event );
+
+ // Event handler for a left button up event.
+
void OnLButtonUp ( wxMouseEvent& event );
+
+ // Event handler for a right button down event.
+
void OnRButtonDown( wxMouseEvent& event );
+
+ // Event handler for a right button up event.
+
void OnRButtonUp ( wxMouseEvent& event );
- void OnMouseMove ( wxMouseEvent& event );
- /*** plugin-related methods ***/
+ // Event handler for a mouse move event.
+
+ void OnMouseMove ( wxMouseEvent& event );
- // should be used, instead of passing the event to ProcessEvent(..) method
- // of the top-plugin directly. This method checks if events are currently
+ // This function should be used instead of passing the event to the ProcessEvent method
+ // of the top-level plugin directly. This method checks if events are currently
// captured and ensures that plugin-event is routed correctly.
virtual void FirePluginEvent( cbPluginEvent& event );
- // captures/releases user-input event's for the given plugin
- // Input events are: mouse movement, mouse clicks, keyboard input
+ // Captures user input events for the given plugin.
+ // Input events are: mouse movement, mouse clicks, keyboard input.
virtual void CaptureEventsForPlugin ( cbPluginBase* pPlugin );
+
+ // Releases user input events for the given plugin.
+ // Input events are: mouse movement, mouse clicks, keyboard input
+
virtual void ReleaseEventsFromPlugin( cbPluginBase* pPlugin );
- // called by plugins ( also captures/releases mouse in parent frame)
+ // Called by plugins; also captures the mouse in the parent frame.
+
void CaptureEventsForPane( cbDockPane* toPane );
+
+ // Called by plugins; also releases mouse in the parent frame.
+
void ReleaseEventsFromPane( cbDockPane* fromPane );
- // returns current top-level plugin (the one which receives events first,
- // with an exception if input-events are currently captured by some other plugin)
+ // Returns the current top-level plugin (the one that receives events first,
+ // except if input events are currently captured by some other plugin).
virtual cbPluginBase& GetTopPlugin();
- // hooking custom plugins to frame layout
+ // Hooking custom plugins to frame layout.
//
- // NOTE:: when hooking one plugin on top of the other -
- // use SetNextHandler(..) or similar methods
- // of wxEvtHandler class to compose the chain of plugins,
- // than pass the left-most handler in this chain to
- // the above methods (assuming that events are delegated
- // from left-most towards right-most handler)
+ // Note: when hooking one plugin on top of the other,
+ // use SetNextHandler or similar methods
+ // of wxEvtHandler class to compose the chain of plugins,
+ // than pass the left-most handler in this chain to
+ // the above methods (assuming that events are delegated
+ // from left-most towards right-most handler).
//
- // NOTE2:: this secenario is very inconvenient and "low-level",
- // use Add/Push/PopPlugin methods instead
+ // This secenario is very inconvenient and "low-level",
+ // so use the Add/Push/PopPlugin methods instead.
virtual void SetTopPlugin( cbPluginBase* pPlugin );
- // similar to wxWindow's "push/pop-event-handler" methods, execept
- // that plugin is *deleted* upon "popping"
+ // Similar to wxWindow's "push/pop-event-handler" methods, execept
+ // that the plugin is deleted upon "popping".
virtual void PushPlugin( cbPluginBase* pPugin );
+
+ // Similar to wxWindow's "push/pop-event-handler" methods, execept
+ // that the plugin is deleted upon "popping".
+
virtual void PopPlugin();
+ // Pop all plugins.
virtual void PopAllPlugins();
- // default plugins are : cbPaneDrawPlugin, cbRowLayoutPlugin, cbBarDragPlugin,
- // cbAntiflickerPlugin, cbSimpleCustomizePlugin
+ // Adds the default plugins. These are cbPaneDrawPlugin, cbRowLayoutPlugin, cbBarDragPlugin,
+ // cbAntiflickerPlugin, cbSimpleCustomizePlugin.
//
- // this method is automatically invoked, if no plugins were found upon
- // fireing of the first plugin-event, i.e. wxFrameLayout *CONFIGURES* itself
+ // This method is automatically invoked if no plugins were found upon
+ // firing of the first plugin-event, i.e. when wxFrameLayout configures itself.
virtual void PushDefaultPlugins();
- /* "Advanced" methods for plugin-configuration using their */
- /* dynamic class information (e.g. CLASSINFO(pluginClass) ) */
+ // An advanced methods for plugin configuration using their
+ // dynamic class information, for example CLASSINFO(pluginClass).
- // first checks if plugin of the given class is already "hooked up",
- // if not, adds it to the top of plugins chain
+ // First checks if the plugin of the given class is already "hooked up".
+ // If not, adds it to the top of the plugins chain.
virtual void AddPlugin( wxClassInfo* pPlInfo, int paneMask = wxALL_PANES );
- // first checks if plugin of the givne class already hooked,
- // if so, removes it, and then inserts it to the chain
- // before plugin of the class given by "pNextPlInfo"
+ // First checks if the plugin of the given class is already hooked.
+ // If so, removes it, and then inserts it into the chain
+ // before the plugin of the class given by pNextPlInfo.
//
- // NOTE:: this method is "handy" in some cases, where the order
- // of plugin-chain could be important, e.g. one plugin overrides
- // some functionallity of the other already hooked plugin,
- // thefore the former should be hooked before the one
- // who's functionality is being overriden
+ // Note: this method is handy in some cases where the order
+ // of the plugin-chain could be important, for example when one plugin overrides
+ // some functionality of another already-hooked plugin,
+ // so that the former plugin should be hooked before the one
+ // whose functionality is being overridden.
virtual void AddPluginBefore( wxClassInfo* pNextPlInfo, wxClassInfo* pPlInfo,
int paneMask = wxALL_PANES );
- // checks if plugin of the given class is hooked, removes
- // it if found
- //
- // @param pPlInfo class information structure for the plugin
- // @note
- // @see wxFrameLayout::Method
-
+ // Checks if the plugin of the given class is hooked, and removes
+ // it if found.
virtual void RemovePlugin( wxClassInfo* pPlInfo );
- // returns NULL, if plugin of the given class is not hooked
+ // Finds a plugin with the given class, or returns NULL if a plugin of the given
+ // class is not hooked.
virtual cbPluginBase* FindPlugin( wxClassInfo* pPlInfo );
+ // Returns true if there is a top plugin.
+
bool HasTopPlugin();
DECLARE_EVENT_TABLE()
// refrence to custom updates manager
cbUpdatesManagerBase* mpUpdatesMgr;
- // called to set calculated layout to window objects
+ // Called to apply the calculated layout to window objects.
+
void PositionClientWindow();
+
+ // Called to apply the calculated layout to window objects.
+
void PositionPanes();
+
+ // Creates the cursors.
+
void CreateCursors();
+ // Applies the calculated layout to a floating bar.
+
void RepositionFloatedBar( cbBarInfo* pBar );
+
+ // Applies the state to the window objects.
+
void DoSetBarState( cbBarInfo* pBar );
+ // The purpose of this function is unknown.
+
bool LocateBar( cbBarInfo* pBarInfo,
cbRowInfo** ppRow,
cbDockPane** ppPane );
+ // Returns TRUE if the position is within the given pane.
+
bool HitTestPane( cbDockPane* pPane, int x, int y );
+
+ // Returns the pane for which the rectangle hit test succeeds, giving
+ // preference to the given pane if supplied.
+
cbDockPane* HitTestPanes( const wxRect& rect, cbDockPane* pCurPane );
- // returns panes, to which the given bar belongs
+ // Returns the pane to which the given bar belongs.
cbDockPane* GetBarPane( cbBarInfo* pBar );
- // delegated from "bar-spy"
+ // Delegated from "bar-spy".
void ForwardMouseEvent( wxMouseEvent& event,
cbDockPane* pToPane,
int eventType );
+ // Routes the mouse event to the appropriate pane.
+
void RouteMouseEvent( wxMouseEvent& event, int pluginEvtType );
+ // Shows all floated windows.
+
void ShowFloatedWindows( bool show );
+ // Unhooks the layout from the frame.
+
void UnhookFromFrame();
+
+ // Hooks the layout up to the frame (pushes the layout onto the
+ // frame's event handler stack).
+
void HookUpToFrame();
- // NOTE:: reparenting of windows may NOT work on all platforms
- // (reparenting allows control-bars to be floated)
+ // Returns TRUE if the platform allows reparenting. This may not return TRUE
+ // for all platforms. Reparenting allows control bars to be floated.
bool CanReparent();
+
+ // Reparents pChild to have parent pNewParent.
+
void ReparentWindow( wxWindow* pChild, wxWindow* pNewParent );
+ // Returns the previous client window rectangle.
+
wxRect& GetPrevClientRect() { return mPrevClntWndBounds; }
+ // Handles paint events, calling PaintPane for each pane.
+
void OnPaint( wxPaintEvent& event );
+
+ // Handles background erase events. Currently does nothing.
+
void OnEraseBackground( wxEraseEvent& event );
+
+ // Handles focus kill events. Currently does nothing.
+
void OnKillFocus( wxFocusEvent& event );
+
+ // Handles focus set events. Currently does nothing.
+
void OnSetFocus( wxFocusEvent& event );
+
+ // Handles activation events. Currently does nothing.
+
void OnActivate( wxActivateEvent& event );
+
+ // Handles idle events.
+
void OnIdle( wxIdleEvent& event );
- // factory method
+ // Returns a new cbGCUpdatesMgr object.
+
virtual cbUpdatesManagerBase* CreateUpdatesManager();
};
-/* structure, which is present in each item of layout,
- * it used by any specific updates-manager to store
- * auxilary information to be used by it's specific
- * updating algorithm
- */
+/*
+A structure that is present in each item of layout,
+used by any particular updates-manager to store
+auxiliary information to be used by its updating algorithm.
+*/
class cbUpdateMgrData : public wxObject
{
wxObject* mpCustomData; // any custom data stored by specific updates mgr.
- cbUpdateMgrData(); // is-dirty flag is set TRUE initially
+ // Default constructor. Is-dirty flag is set TRUE initially.
+
+ cbUpdateMgrData();
+
+ // Store the item state.
void StoreItemState( const wxRect& boundsInParent );
+ // Set the dirty flag.
+
void SetDirty( bool isDirty = TRUE );
+ // Set custom data.
+
void SetCustomData( wxObject* pCustomData );
+ // Returns the is-dirty flag.
+
inline bool IsDirty() { return mIsDirty; }
};
-/* Abstract interface for bar-size handler classes.
- * These objects receive notifications, whenever the docking
- * state of the bar is changed, thus they have a possibility
- * to adjust the values in cbDimInfo::mSizes accordingly.
- * Specific handlers can be hooked to specific types of bars.
- */
+/*
+Abstract interface for bar-size handler classes.
+These objects receive notifications whenever the docking
+state of the bar is changed, thus they provide the possibility
+to adjust the values in cbDimInfo::mSizes accordingly.
+Specific handlers can be hooked up to specific types of bar.
+*/
class cbBarDimHandlerBase : public wxObject
{