#include <ctype.h>
-#define Point macPoint // These names are also defined by some mac headers so
-#define Style macStyle // change their names, and then undef before we need them
-
#include <wx/wx.h>
#include <wx/encconv.h>
#include <wx/listctrl.h>
#include <wx/image.h>
#include <wx/imaglist.h>
-#undef Point
-#undef Style
-
#include "Platform.h"
#include "PlatWX.h"
#include "wx/stc/stc.h"
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#define Point macPoint // These names are also defined by some mac headers so
-#define Style macStyle // change their names, and then undef before we need them
-
#include <wx/wx.h>
#include <wx/textbuf.h>
#include <wx/dataobj.h>
#include <wx/clipbrd.h>
#include <wx/dnd.h>
-#undef Point
-#undef Style
-
#include "ScintillaWX.h"
#include "ExternalLexer.h"
#include "wx/stc/stc.h"
#include <ctype.h>
-#define Point macPoint // These names are also defined by some mac headers so
-#define Style macStyle // change their names, and then undef before we need them
-
#include <wx/wx.h>
#include <wx/tokenzr.h>
#include <wx/mstream.h>
#include <wx/image.h>
#include <wx/file.h>
-#undef Point
-#undef Style
-
#include "wx/stc/stc.h"
#include "ScintillaWX.h"
#include <ctype.h>
-#define Point macPoint // These names are also defined by some mac headers so
-#define Style macStyle // change their names, and then undef before we need them
-
#include <wx/wx.h>
#include <wx/tokenzr.h>
#include <wx/mstream.h>
#include <wx/image.h>
#include <wx/file.h>
-#undef Point
-#undef Style
-
#include "wx/stc/stc.h"
#include "ScintillaWX.h"
#include <ctype.h>
-#define Point macPoint // These names are also defined by some mac headers so
-#define Style macStyle // change their names, and then undef before we need them
-
#include <wx/wx.h>
#include <wx/encconv.h>
#include <wx/listctrl.h>
#include <wx/image.h>
#include <wx/imaglist.h>
-#undef Point
-#undef Style
-
#include "Platform.h"
#include "PlatWX.h"
#include "wx/stc/stc.h"
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#define Point macPoint // These names are also defined by some mac headers so
-#define Style macStyle // change their names, and then undef before we need them
-
#include <wx/wx.h>
#include <wx/textbuf.h>
#include <wx/dataobj.h>
#include <wx/clipbrd.h>
#include <wx/dnd.h>
-#undef Point
-#undef Style
-
#include "ScintillaWX.h"
#include "ExternalLexer.h"
#include "wx/stc/stc.h"
#include <ctype.h>
-#define Point macPoint // These names are also defined by some mac headers so
-#define Style macStyle // change their names, and then undef before we need them
-
#include <wx/wx.h>
#include <wx/tokenzr.h>
#include <wx/mstream.h>
#include <wx/image.h>
#include <wx/file.h>
-#undef Point
-#undef Style
-
#include "wx/stc/stc.h"
#include "ScintillaWX.h"
#include <ctype.h>
-#define Point macPoint // These names are also defined by some mac headers so
-#define Style macStyle // change their names, and then undef before we need them
-
#include <wx/wx.h>
#include <wx/tokenzr.h>
#include <wx/mstream.h>
#include <wx/image.h>
#include <wx/file.h>
-#undef Point
-#undef Style
-
#include "wx/stc/stc.h"
#include "ScintillaWX.h"